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#50677 ·published 2006-04-23 13:47 UTC
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#################################################################################
# d2cs.conf  -  Configuration file for the diablo2 game control server		#
#-------------------------------------------------------------------------------#
#										#
# This file is an example configuration and may require modification to		#
# suit your needs or your site.  Blank lines and lines starting with a "#"	#
# are ignored.  Use quotes around values that contain spaces.			#
#										#
#################################################################################


#################################################################################
# Server Major Settings								#
#-------------------------------------------------------------------------------#
#										#
# Your realm server name							#
realmname		=	Poweredsoft.net Game Server

# This is a comma delimited list of hostnames that the server should
# listen on.  It might be useful to make an internal-only server on a
# gateway machine for example.  If the list is not set or if it has a
# entry with no host component, the server will bind to that port on all
# interfaces.
# d2cs default listening port is 6113
# WARNING!! DO NOT USE "127.0.0.1" or "localhost" !!!
servaddrs		=	127.0.0.1:6113

# This is a comma delimited list of game servers
# WARNING!! DO NOT USE "127.0.0.1" or "localhost" !!!
#gameservlist		=	127.0.0.1

# This is bnetd server address with port 
# bnetd default listening port is 6112
# WARNING!! DO NOT USE "127.0.0.1" or "localhost" !!!
#bnetdaddr		=	power.game-server.cc:6112

# Set this to the maximum number of concurrent connections allowed on 
# this server.
max_connections = 1000

# This sets the realm to Classic or LOD or Both
# Classic = 0
# LOD = 1
# Both = 2 (default)
lod_realm = 2

# This sets whether you can convert a clasic char to
# an expansion char.
# Allow Convert = 1
# Don't allow Convert = 0
allow_convert = 0

# here u can enter the symbols allowed in accountnames (additional to 
# alphanumerical symbals which are always accepted). please note that
# it is absolutly mandatory that u set up the same symbols here as in
# bnetd.conf or else u wont be able to play D2 with some characters
# (those whose symbols are allowed in bnetd.conf but not here)
# same warnings as in bnetd.conf apply here - be warned - and just
# change something if you know what you are doing
#default setting is "-_[]"
account_allowed_symbols = "-_[]"

#										#
#################################################################################

#################################################################################
# Message logs									#
#-------------------------------------------------------------------------------#
# Multiple log levels can be defined by connecting them with a comma (,)
# Available loglevels are:
#   none
#   trace
#   debug
#   info
#   warn
#   error
#   fatal
#loglevels = fatal,error,warn,info
loglevels = fatal,error,warn,info,debug,trace

#										#
#################################################################################

#################################################################################
# File and Path section								#
# Use absolute paths in these lines to avoid problems!				#
#-------------------------------------------------------------------------------#
#										#
logfile			=	var\d2cs.log
charsavedir		=	var\charsave
charinfodir		=	var\charinfo
bak_charsavedir		=	var\bak\charsave
bak_charinfodir		=	var\bak\charinfo
ladderdir		=	var\ladders
newbiefile		=	files\newbie.save
transfile		=	conf\address_translation.conf
d2gsconffile		=	conf\d2server.ini
#										#
#################################################################################

#################################################################################
# Misc										#
#-------------------------------------------------------------------------------#
#										#
# Message Of The Day
motd                    =       "No Message Of The Day Set" 

# Set to non-zero to allow creation of new realm character
allow_newchar		=	1

# Do you want d2cs to check client for multilogin for security reason?
check_multilogin	=	0

# Maxinum number of character per account
# Max allowed value is 18 (enforced by server)
maxchar			=	8

# Character sorting. Options are: level, mtime, name, none. (none assumed if
# not specified).
#charlist_sort = "none"

# Do we need ascending or descending order for charlist?
#charlist_sort_order = "ASC"

# Maxinum number of games will be shown in join game list
# Zero = infinite
maxgamelist		=	20

# Set to non-zero to allow show all games with difficulty < character difficulty
# Otherwise, only game with difficulty = character difficulty will be shown
gamelist_showall	=	0

# Maxinum time in seconds that a user can idle
# Zero = infinite
idletime		=	3600

# Amount of time to delay shutting down server in seconds.
shutdown_delay		=	300

# Amount of time delay period is decremented by either a SIGTERM or SIGINT
# (control-c) signal in seconds.
shutdown_decr		=	60
#
#################################################################################


#################################################################################
# Internal System Settings							#
# You may just ignore them and use the default value				#
#-------------------------------------------------------------------------------#
#
# How often will the server purge all list to clean unused data (in seconds)
listpurgeinterval	=	300

# How often will the server check game queues (in seconds)
gqcheckinterval		=	60

# How often will the server retry to connect to bnetd 
# when connection lost (in seconds)
s2s_retryinterval	=	10

# How long time the s2s connection will timeout 
s2s_timeout		=	10

# How often the server will check server queues for expired data
sq_checkinterval	=	300

# How long time will a server queue data expire
sq_timeout		=	300

# Game serer binary files checksum, use zero to skip this checking
d2gs_checksum		=	0

# Game server version, use zero to skip this checking
d2gs_version		=	0

# Game server password
d2gs_password		=	""

# Maxinum number of second that a game will be shown on list( zero = infinite )
game_maxlifetime	=	0

# A game will be automatically destroied after how long time idle
max_game_idletime	=	0

# Allow Limitation created game with password, player number or level limit?
allow_gamelimit		=	1

# Ladder refresh time
ladder_refresh_interval =	3600

# server to server connection max idle time in seconds
s2s_idletime		=	300

# server to server connection keepalive interval
s2s_keepalive_interval	=	60

# all connection timeout check interval
timeout_checkinterval	=	60

# game server restart interval
# when sending SIGUSR2 signal to your d2cs this issues a restart
# of all connected d2gs after d2gs_restart_delay seconds
d2gs_restart_delay	=	300

# ladder start time
# format: yyyy-mm-dd hh:mm:ss
# be carefull:
# all chars created before this date will revert to non-ladder chars
ladder_start_time	=	""

# number of days before a char expires (default 0=unlimited)
char_expire_day		=	0

#
#################################################################################