Miscellany
public text v1 · immutable public InputManagerDM()
{
currentGamePadsState = new GamePadState[4];
lastGamePadsState = new GamePadState[4];
for (int i = 0; i < 4; ++i)
{
currentGamePadsState[i] = GamePad.GetState((PlayerIndex)i);
lastGamePadsState[i] = currentGamePadsState[i];
}
currentKeyboardState = Keyboard.GetState();
lastKeyboardState = currentKeyboardState;
currentMouseState = Mouse.GetState();
lastMouseState = currentMouseState;
}