rendered paste bodyIndex: java/net/sf/l2j/gameserver/model/L2Skill.java
===================================================================
--- java/net/sf/l2j/gameserver/model/L2Skill.java (revision 860)
+++ java/net/sf/l2j/gameserver/model/L2Skill.java (working copy)
@@ -440,6 +440,7 @@
private final boolean _directHpDmg; // If true then dmg is being make directly
private final boolean _isDance; // If true then casting more dances will cost more MP
private final int _nextDanceCost;
+ private final boolean _hasSSBoost; //If true skill will have SoulShot boost (power*2)
protected Condition _preCondition;
protected Condition _itemPreCondition;
@@ -528,6 +529,7 @@
_directHpDmg = set.getBool("dmgDirectlyToHp",false);
_isDance = set.getBool("isDance",false);
_nextDanceCost = set.getInteger("nextDanceCost", 0);
+ _hasSSBoost = set.getBool("hasSSBoost",false);
String canLearn = set.getString("canLearn", null);
if (canLearn == null)
@@ -894,6 +896,11 @@
{
return _nextDanceCost;
}
+
+ public final boolean hasSSBoost()
+ {
+ return _hasSSBoost;
+ }
public final boolean useSoulShot()
{