rendered paste body; Only reacts on trigger in specified channel(s).
on *:TEXT:*:%Insulter.Channels:{
if (%Insulter.Status == On) {
if (%Insulter.Trigger isin $1) && (!$2) {
msg $chan Hey $nick $+ , $rndinsult
}
elseif (%Insulter.Trigger isin $1) && ($2) {
if ($2 == $me) {
msg $chan Hey $nick $+ , $rndinsult and you can't insult me.
}
elseif ($2 ison $chan) {
msg $chan Hey $2 $+ , $rndinsult
}
elseif ($2 !ison $chan) {
msg $chan Hey $nick $+ , $rndinsult and $2 isn't here.
}
}
}
else { halt }
}
; Commandline support, /insult <nick> to insult specified nick.
; Will return insult without nick if nick not in active channel
; or nothing after /insult
alias insult {
if ($1) && ($1 ison $active) {
msg $active $1 $+ , $rndinsult
}
elseif (!$1) || ($1 !ison $active) {
msg $active $rndinsult
}
}
menu menubar,channel {
Insulter
.Settings { insulter }
.Unload {
var %x = $?!="Really unload Insulter?"
if ($!) { unload -rs $insulterfn }
}
}
menu nicklist {
.Insult { msg $active $$1 $+ , $rndinsult }
}
on *:LOAD:{
echo -ta * Insulter has been loaded.
echo -ta * Type /insulter to activate.
set %Insulter.Channels $chr(35)
set %Insulter.Trigger !insult
set %Insulter.Status On
}
on *:UNLOAD:{
echo -a Insulter has been unloaded.
unset %Insulter.*
}
; EOF