All pastes #505844 Raw Edit

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public javascript v1 · immutable
·published 2007-05-23 19:38 UTC
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CLASS PROGRAM- cant edit it /**    StarletsWorld class     @author:  Robyn Gibson & Julian Dermoudy    @version:      KXT101 Programming & Problem Solving    purpose:resources for assignment 2, semester 1, 2007*/import java.util.Random;public class StarletsWorld {	public final int MOVE_OK = 11;	public final int PHOTOGRAPHED = 21;	public final int BORED = 22;	public final int NOT_POSSIBLE = -1;	public final int PAPARAZZI_FOUND = 23;	public final int DOG_LOST = 12;	public final char LEFT = 'l';	public final char FORWARD = 'f';	public final char BACKWARD = 'b';	public final char RIGHT = 'r';		private final int NUM_AREAS = 9;	private final int[] RIGHT_AREA = {1,2,0,4,5,3,7,8,6};		private final int[] LEFT_AREA = {2,0,1,5,3,4,8,6,7};	private final int[] FORWARD_AREA = {6,7,8,0,1,2,3,4,5};	private final int[] BACKWARD_AREA = {3,4,5,6,7,8,0,1,2};	private final String[] LITTLE_DOGS = {"Tinks","Dinks","Kinks"};		private int currArea;		//current location of player	private int paparazziPos;	//Area where the paparazzi are	private int carParkPos;		//Area where the car park is found	private Random generator; 	// to use for random placement in shops etc.	private boolean tracing;	//switch for tracing messages    /** constructor        instantiates the random number generator    */	public StarletsWorld() 	{		generator = new Random();	}        /** setUp        @param an int, indicates how the seeding is to be done        (with param value 0 there is no seeding - stays with default)        seeds the random generator     */	public void setUp(int num)	{		if (num != 0)		{			generator.setSeed(num * 4567);		}	}        /** getNumAreas        @return an int, indicates how many areas in the system    */	public int getNumAreas()	{		return NUM_AREAS;	}        /** newGame        @return an int, indicates the starting location (Area)        randomly determines location of start (currentArea), carPark, paparazzi        NOTE:  These 3 positions will always be different     */	public int newGame()	{		int pos;				pos = generator.nextInt(NUM_AREAS);		currArea = pos;		trace("player starts at " + currArea);				pos = generator.nextInt(NUM_AREAS);		while (pos == currArea)		{			pos = generator.nextInt(NUM_AREAS);		}		paparazziPos = pos; 		trace("paparazzi are at " + paparazziPos);				pos = generator.nextInt(NUM_AREAS);		while(pos == currArea || pos == paparazziPos)		{			pos = generator.nextInt(NUM_AREAS);		}		carParkPos = pos;		trace("car park is at " + carParkPos);				return currArea;	}        /** paparazziAdjacent        @return a boolean        true if paparazzi location is in a Area connected to current    */	public boolean paparazziAdjacent()	{		boolean isClose = false;				if ((RIGHT_AREA[currArea ] == paparazziPos) ||			(FORWARD_AREA[currArea ] == paparazziPos) ||			(BACKWARD_AREA[currArea ] == paparazziPos) ||			(LEFT_AREA[currArea ] == paparazziPos) )		{			isClose = true;			trace("paparazzi are close ");		}				return isClose;	}        /** carParkAdjacent        @return a boolean        true if carPark location is in a Area connected to current    */	public boolean carParkAdjacent()	{		boolean isClose = false;				if ((RIGHT_AREA[currArea ] == carParkPos) ||			(FORWARD_AREA[currArea ] == carParkPos) ||			(BACKWARD_AREA[currArea ] == carParkPos) ||			(LEFT_AREA[currArea ] == carParkPos) )		{			isClose = true;			trace("carPark is close");		}				return isClose;	}        /** tryMove        @param int - indicates the Area to try to move into        @return int        attempts to change current Area to value indicated by param        return indicates result    */	public int tryWalk(int into)	{		int result;			if ((RIGHT_AREA[currArea ] == into) ||			(FORWARD_AREA[currArea ] == into) ||			(BACKWARD_AREA[currArea ] == into) ||			(LEFT_AREA[currArea ] == into))		{			trace("move into Area " + into );			currArea = into;			if (currArea == paparazziPos)			{				result = PHOTOGRAPHED; 			}			else			{				if (currArea == carParkPos)				{					result = BORED; 				}				else				{					result = MOVE_OK; 				}			}		}		else		{			result = NOT_POSSIBLE;		}				trace("result of attempt to move: " + result);				return result;	}        /** releaseTheDog        @param int - indicates the area to release the little dog into        @return int        attempts to release a little dog into the area indicated by param        return indicates result    */	public int releaseTheDog(int into)	{		int result;				if((RIGHT_AREA[currArea ] == into) ||			(FORWARD_AREA[currArea ] == into) ||			(BACKWARD_AREA[currArea ] == into) ||			(LEFT_AREA[currArea ] == into))		{			trace("release little dog into Area " + into );			trace("paparazzi is at " + paparazziPos);			if (into == paparazziPos)			{				result = PAPARAZZI_FOUND; 			}			else			{				result = DOG_LOST; 			}		}		else		{			result = NOT_POSSIBLE;		}				trace("result of attempt to release little dog: " + result);				return result;	}    /** getCurrent        @return int        returns number of current area    */	public int getCurrent()	{		return currArea;	}        /** nextArea        @param char - indicates direction required            l - left hand area            r - right hand area            f - Area forward            b - Area backward        @return int        returns number area in direction indicated by param        (if param is not an acceptable value returns NOT_POSSIBLE)    */	public int nextArea(char direction)	{		int nextIs;				switch (direction)		{			case LEFT:  	nextIs = LEFT_AREA[currArea];							break;			case FORWARD: 	nextIs = FORWARD_AREA[currArea];							break;			case BACKWARD: 	nextIs = BACKWARD_AREA[currArea];							break;			case RIGHT: 	nextIs = RIGHT_AREA[currArea];							break;			default:    	nextIs = NOT_POSSIBLE;		}		trace("next area " + direction + " is " + nextIs);				return nextIs;	}                /** getLittleDogsName        @param int - indicates the dog whose identity is required        a value between 1 and 3 inclusive        @return String        the name of the requested dog            */    public String getLittleDogsName(int dogNumber)    {    	return LITTLE_DOGS[dogNumber-1];    }            /** setTracing        @param boolean - indicates state of tracing messages        true turns them on        false turns them off            */	public void setTracing(boolean on)	{		tracing = on;	}        /** trace        @param String - the message        use to display tracing messages        shown if the variable tracing is true    */	public void trace(String message)	{		if (tracing)		{			System.out.println("StarletsWorld: " + message);		}	}}PROGRAM I NEED2 CHANGE -/**    PhotoShoot    @author: Alexander Bender 068854     @version:      purpose: KXT101 assignment 2, semester 1, 2007*/import java.util.Scanner;public class PhotoShoot {    private StarletsWorld londonSheraton;	private boolean tracing;	private Scanner sc;		public PhotoShoot() 	{    	sc=new Scanner(System.in);		tracing = true;		explain();		play();	}		public void play()	{		boolean ProgramRun=true;		char yesno;	    String tempyesno;			trace("play method");						System.out.println("Would you like to play (y)es or (n)o? ");		tempyesno = sc.next();		yesno = tempyesno.charAt(0);		    		if ((yesno == 'y') || (yesno == 'Y'))	    {	    	ProgramRun=true;	    }	    else	    {	    	    	ProgramRun=false;	    } 	    		    	while ( ProgramRun == true)	    	{	    		trace("play game");	    		System.out.println("lol");	    			    		StarletsWorld sw; 	    		//starlets,setupz, paparazzi, carpark, walk, dog, current, next_A, dogname, tracing , tracezor;	    		int number_areas, current_area, right_area, left_area , forward_area, backwards_area, number_of_dogs = 3 , pap_pos, next_walk, walk_result;	    		String dogsnames[] , action;	    		boolean paparazzi_adj=false , carpark_adj=false;	    		char action_char;	    		    		                //	    		//starlets = new StarletsWorld();	    			    	    sw = new StarletsWorld();	    		sw.newGame();	    		current_area=sw.newGame();	    		//pap_pos=sw.paparazziPos();	    		        	//sw.setTracing;	    	    	//	sw.trace(sw.RIGHT_AREA[sw.currArea ] + "-" + sw.carParkPos);	   // trace(RIGHT_AREA[currArea ] + "-" + carParkPos);	//	trace(FORWARD_AREA[currArea ] + "-" + carParkPos);		//trace(BACKWARD_AREA[currArea ] + "-" + carParkPos);	//	trace(LEFT_AREA[currArea ] + "-" + carParkPos);	    				     		//right_area= StarletsWorld.RIGHT_AREA[current_area]	    		    			    		//setupz = new StarletsWorld();	    		sw.setUp(1);	    			    			    			    		number_areas = sw.getNumAreas();	    		//System.out.println(+number_areas);	    			    		//current = new StarletsWorld();	    		sw.getCurrent();	    		current_area= sw.getCurrent();	    		//System.out.println(+current_area);	    			    				    			    				    		//current_area= sw.currArea();	    		//System.out.println(+current_area);	    			    		//paparazzi = new StarletsWorld();	    		sw.paparazziAdjacent();	    		paparazzi_adj = sw.paparazziAdjacent();	    			    		sw.carParkAdjacent();	    		carpark_adj = sw.carParkAdjacent();	    		    			    			    			    		//carpark = new StarletsWorld();	    		sw.carParkAdjacent();	    			    		//walk = new StarletsWorld();	    		//walk.tryWalk();	    			    		//dog = new StarletsWorld();	    			    			    			    		//next_A = new StarletsWorld();	    		//next_A.nextArea();	    			         	//dogname = new StarletsWorld();	    		//dogname.getLittleDogsName();	    		//dogsnames.getLittleDogsName;	    		//number_of_dogs = dogname.LITTLE_DOGS();	    		//dogname.getLittleDogsName();	    			    		left_area= sw.nextArea(sw.LEFT);                right_area= sw.nextArea(sw.RIGHT);	    		forward_area= sw.nextArea(sw.FORWARD);	    		backwards_area= sw.nextArea(sw.BACKWARD);	    		System.out.println("you are in area #"+current_area);	    		System.out.println("On your left is area #"+left_area);	    		System.out.println("On your right is area #"+right_area);	    		System.out.println("Forward is area #"+forward_area);	    		System.out.println("Backward is area #"+backwards_area);	    		System.out.println("                                        ");	    		System.out.println("You currently have " +number_of_dogs+"remaining little dogs.");	    			    		if (paparazzi_adj=true)	    		{	    		System.out.println("You hear the unmistakable sound of camera flashes re-charging...");	   			}	    			    		if(carpark_adj=true)	    		{	    			System.out.println("Hmm, it seems a little dark in here...");	    		}	    			    		System.out.println("What would you like to do, (w)alk, (r)elease a dog, or (q)uit? ");	    		action = sc.next();		        action_char = action.charAt(0);	    		System.out.println("Action equals"+ action_char);	    			    			    		switch(action_char)	    		{	    			case 'w':	    			System.out.println("To which area number do you wish to walk?");	    			next_walk = sc.nextInt();	    			//System.out.println("walk to area " +next_walk);                    walk_result = sw.tryWalk(next_walk);                    System.out.println(walk_result);                                       	                     switch(walk_result)                    {                    	case 11:                    	current_area = next_walk;                    	break;                    }                    break;                    	    				    				    				    			case 'r':	    					    			break;	    				    			case 'q':	    			System.out.println("GAME OVER");	    		    ProgramRun=false;		    		}	    	//	 if (action == "w") 	    		    		 //{	    		 	    		//	System.out.println("To which area number do you wish to walk?");	    	//		 next_walk = sc.nextInt();	    	//	 }	  				  	   	 	    			    			    	    			    			    			    			    			    			    			    			    	    System.out.println("Would you like to play (y)es or (n)o? ");		        tempyesno = sc.next();		        yesno = tempyesno.charAt(0);		    	        if ((yesno == 'y') || (yesno == 'Y'))	        {	        ProgramRun=true;	  		}	   		else	  	    {	    	   		ProgramRun=false;	   		} 	    	}	    			trace("Thank you for playing. Now get to class.");		}		public void explain()	{		trace("explain the game");	    System.out.println   ("AVOID THE PAPARAZZI\n" +	    	                 "================\n" +	    	                 "                 \n" +	    	               	 "Imagine if you will:\n"+	                         "London Sheraton is a young Starlet, an actress, a singer, a model, an\n"+	                         "heiress, and one of undiscovered talent. She finds herself in a\n"+	                         "shopping mall, a system of interconnected shops. London loves to shop\n"+		                         "and will stroll with her little dogs (Tinks, Dinks, and Kinks) for\n"+	                         "hours looking for bargains. Unfortunately, there is a pack of\n"+	                         "She must avoid them as on this particular day she has a pimple on her\n"+	                         "face. Fortunately, the photographers are frightened of dogs and if a\n"+	                         "dog were to enter the shop they would run far away leaving London to\n"+	                         "shop by herself. Unfortunately, the shopping mall also contains a car\n"+	                         "finding herself in a car park without any shops. If she becomes bored\n"+	                         "she will leave the shopping complex altogether.\n"+	                         "                                                                     \n"+	                         "The user is able to move London from her current store in one of four\n"+	                         "directions (forward, backward, left, and right). Each movement will\n"+	                         "result in London moving around the shopping mall to another shop or\n"+	                         "to the car park. If she is moved to the car park, she will become\n"+	                         "terminally bored and the game will end.\n"+	                         "                                                                     \n"+	                         "Whenever London is in a shop, while browsing, she may release one of\n"+	                         "her little dogs in a nominated direction. If the little dog runs into\n"+	                         "a shop that contains the paparazzi, then they will flee leaving her\n"+	                         "to shop in peace and the game is over. If a little dog enters a shop\n"+	                         "that does not contain the paparazzi, it is overcome by loneliness and\n"+	                         "catches a limousine home.\n"+	   	                         "                                                                     \n"+	                         "If London enters a shop containing the paparazzi then her pimply face\n"+	                         "is captured on film forever, her reputation is ruined, and the game\n"+	                         "is over.\n"+	                         "                                                                     \n"+	                         "When London is in a shop adjacent to the car park, she can sense this\n"+	                         "because shops adjacent to the car park are dim due to the\n"+	                         "overwhelming shadows of hulking Sports Utility Vehicles.\n"+	                         "                                                                     \n"+	                         "When London is in a shop adjacent to the shop containing the\n"+	                         "paparazzi she can hear the tell-tale sound of camera flashes\n"+	                         "re-charging.\n"+	                         "                                                                     \n"+	                         "Good luck.");                   			                         	        	    	               	    	          	} 		public void trace(String message)	{		if(tracing)		{			System.out.println("PhotoShoot: " + message);		}	}}