All pastes #505839 Raw Edit

Someone

public text v1 · immutable
·published 2007-05-23 19:35 UTC
rendered paste body
imac:~/Desktop/ufoai/test thomasschober$ svn diff src/
Index: src/ports/macosx/vid_osx.old
===================================================================
--- src/ports/macosx/vid_osx.old        (revision 7570)
+++ src/ports/macosx/vid_osx.old        (working copy)
@@ -300,8 +300,8 @@
 
                if (re.Init(0, 0) == -1) {
                re.Shutdown();
-               //VID_FreeReflib ();
-               //return qfalse; 
+               VID_FreeReflib ();
+               return qfalse; 
        }
 
        /* Init IN (Mouse) */
Index: src/game/q_shared.h
===================================================================
--- src/game/q_shared.h (revision 8731)
+++ src/game/q_shared.h (working copy)
@@ -299,7 +299,8 @@
 /** @brief Map boundary is +/- 4096 - to get into the positive area we
  * add the possible max negative value and divide by the size of a grid unit field
  */
-#define VecToPos(v,p)       (p[0]=(((int)v[0]+4096)/UNIT_SIZE), p[1]=(((int)v[1]+4096)/UNIT_SIZE), p[2]=((int)v[2]/UNIT_HEIGHT))
+/*#define VecToPos(v,p)       (p[0]=(((int)v[0]+4096)/UNIT_SIZE), p[1]=(((int)v[1]+4096)/UNIT_SIZE), p[2]=((int)v[2]/UNIT_HEIGHT))*/
+#define VecToPos(v,p)       (p[0]=LittleLong(((int)v[0]+4096)/UNIT_SIZE), p[1]=LittleLong(((int)v[1]+4096)/UNIT_SIZE), p[2]=LittleLong((int)v[2]/UNIT_HEIGHT))
 /** @brief Pos boundary size is +/- 128 - to get into the positive area we add
  * the possible max negative value and multiply with the grid unit size to get
  * back the the vector coordinates - now go into the middle of the grid field
Index: src/qcommon/cmodel.c
===================================================================
--- src/qcommon/cmodel.c        (revision 8731)
+++ src/qcommon/cmodel.c        (working copy)
@@ -2789,7 +2789,7 @@
 int Grid_Fall (struct routing_s *map, pos3_t pos)
 {
        int z = pos[2];
-
+       /*Com_Printf("Debug : GridFall : %i:%i:%i\n", pos[0],pos[1],pos[2]);*/
        /* is z off-map? */
        if (z >= HEIGHT)
                return -1;
Index: src/client/cl_actor.c
===================================================================
--- src/client/cl_actor.c       (revision 8731)
+++ src/client/cl_actor.c       (working copy)
@@ -2790,6 +2790,7 @@
        }
 
        VecToPos(end, testPos);
+       Com_Printf("Debug : VecToPos : %i:%i:%i\n",testPos[0],testPos[1],testPos[2]);
        restingLevel = Grid_Fall(&clMap, testPos);
 
        /* hack to prevent cursor from getting stuck on the top of an invisible