Anonymous
public text v1 · immutable uint32 m_bgBattleGroundID;
uint32 m_bgInBattleGround;
uint32 m_bgTeam;
uint32 m_bgEntryPointMap;
float m_bgEntryPointX;
float m_bgEntryPointY;
float m_bgEntryPointZ;
float m_bgEntryPointO;
uint32 m_bgBattleGroundID;
uint32 m_bgInBattleGround;
uint32 m_bgTeam;
uint32 m_bgEntryPointMap;
float m_bgEntryPointX;
float m_bgEntryPointY;
float m_bgEntryPointZ;
float m_bgEntryPointO;