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public text v1 · immutable//BattleGround
void HandleBattleGroundHelloOpcode(WorldPacket &recv_data);
void HandleBattleGroundJoinOpcode(WorldPacket &recv_data);
void HandleBattleGroundPlayerPositionsOpcode(WorldPacket& recv_data);
void HandleBattleGroundPVPlogdataOpcode( WorldPacket &recv_data );
void HandleBattleGroundPlayerPortOpcode( WorldPacket &recv_data );
void HandleBattleGroundListOpcode( WorldPacket &recv_data );
void HandleBattleGroundLeaveOpcode( WorldPacket &recv_data );