#region Using Statements
using System;
using System.Collections.Generic;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Audio;
using Microsoft.Xna.Framework.Content;
using Microsoft.Xna.Framework.Graphics;
using Microsoft.Xna.Framework.Input;
using Microsoft.Xna.Framework.Storage;
#endregion
namespace SpaceWars2D
{
class Player
{
private Texture2D texture;
private Vector2 position = new Vector2(20,20);
private Vector2 velocity;
private Color color;
private Vector2 MAX_SPEED = new Vector2(5,5);
private float rotation = 0.0f;
private int width;
private int height;
#region Properties
public Texture2D Texture
{
get { return texture; }
set { texture = value; }
}
public Vector2 Position
{
get { return position; }
set { position = value; }
}
public Vector2 Velocity
{
get { return velocity; }
set { velocity = value; }
}
public Vector2 MAXSPEED
{
get { return MAX_SPEED; }
}
public int Width
{
get { return width; }
set { width = value; }
}
public int Height
{
get { return height; }
set { height = value; }
}
public Color Color
{
get { return color; }
set { color = value; }
}
#endregion
#region Moving Methods
public void Move()
{
velocity = new Vector2(
GamePad.GetState(PlayerIndex.One).ThumbSticks.Left.X,
GamePad.GetState(PlayerIndex.One).ThumbSticks.Left.Y);
float X, Y;
X = position.X + (velocity.X * MAX_SPEED.X);
Y = position.Y - (velocity.Y * MAX_SPEED.Y);
position = new Vector2(X, Y);
}
public void GetRotation()
{
}
#endregion
#region Class Specific Methods
public void Initialize()
{
}
public void Draw(SpriteBatch spriteBatch)
{
// Vector2 positionVector = new Vector2(this.position.X, this.position.Y);
Vector2 originVector = Vector2.Zero;
Rectangle sourceRectangle = new Rectangle(0, 0, this.width, this.height);
spriteBatch.Draw(texture, //texture
position, //Placement of theSprite
sourceRectangle, //Source Rectangle
color, //Color(Tint)
0.0f, // Rotation
originVector, //Origin of Sprite
1.0f, //Scale
SpriteEffects.None, //Sprite Effects
0.5f); //Layer
}
#endregion
}
}