(0:7) When somebody moves into position (%moon.x,%moon.y),
(1:5) and they successfully moved,
(5:300) set variable %moon to the value 0.
(0:0) When everything is starting up,
(5:300) set variable %moon to the value 0.
(0:7) When somebody moves into position (WORK YOU BASTARD! 10,28), --Moonwalk!
(1:5) and they successfully moved,
(1:200) and variable %moon is equal to 0,
(5:351) set variable %moon to the X,Y position the triggering furre moved to.
(5:200) emit message {Hit your head! You're confused.} to whoever set off the trigger.
(5:50) set countdown timer 3 to go off in 300 seconds. -- Five minutes
(0:60) When a furre moves northeast,
(1:5) and they successfully moved,
(1:19) and they (moved from/are standing at) position (%moon.x,%moon.y),
(5:352) move the position in variable %moon northeast (up and right) -1 step(s).
(3:6) where the triggering furre moved into,
(5:100) turn on 'classic' mode and update the screen after each trigger.
(5:80) move any furre present -2 step(s) northeast (up and right) if there's nobody already there.
(5:101) turn 'classic' mode back off.
(0:61) When a furre moves southeast,
(1:5) and they successfully moved,
(1:19) and they (moved from/are standing at) position (%moon.x,%moon.y),
(5:353) move the position in variable %moon southeast (down and right) -1 step(s).
(3:6) where the triggering furre moved into,
(5:100) turn on 'classic' mode and update the screen after each trigger.
(5:81) move any furre present -2 step(s) southeast (down and right) if there's nobody already there.
(5:101) turn 'classic' mode back off.
(0:62) When a furre moves southwest,
(1:5) and they successfully moved,
(1:19) and they (moved from/are standing at) position (%moon.x,%moon.y),
(5:354) move the position in variable %moon southwest (down and left) -1 step(s).
(3:6) where the triggering furre moved into,
(5:100) turn on 'classic' mode and update the screen after each trigger.
(5:82) move any furre present -2 step(s) southwest (down and left) if there's nobody already there.
(5:101) turn 'classic' mode back off.
(0:63) When a furre moves northwest,
(1:5) and they successfully moved,
(1:19) and they (moved from/are standing at) position (%moon.x,%moon.y),
(5:355) move the position in variable %moon northwest (up and left) -1 step(s).
(3:6) where the triggering furre moved into,
(5:100) turn on 'classic' mode and update the screen after each trigger.
(5:83) move any furre present -2 step(s) northwest (up and left) if there's nobody already there.
(5:101) turn 'classic' mode back off.
(0:1) Whenever somebody moves,
(1:105) and they were blocked from moving (or stood still),
(1:19) and they (moved from/are standing at) position (%moon.x,%moon.y),
(5:14) move the triggering furre to (%moon.x,%moon.y) if there's nobody already there.
(0:50) When countdown timer 2 goes off,
(3:2) at position (%moon.x,%moon.y) on the map,
(5:201) emit message {Your Head has healed.} to any furre present.
(5:300) set variable %moon to the value 0.
(0:2) When somebody moves into floor type 168,
(1:5) and they successfully moved,
(1:19) and they (moved from/are standing at) position (%moon.x,%moon.y),
(5:300) set variable %moon to the value 0.
(5:200) emit message {Your Head has healed.} to whoever set off the trigger.
Trippy Trip Trip Splat Crawl :)
(0:7) When somebody moves into position (%tripped.x,%tripped.y),
(1:5) and they successfully moved,
(5:300) set variable %tripped to the value 0.
(0:0) When everything is starting up,
(5:300) set variable %tripped to the value 0.
(0:7) When somebody moves into position (%tripped.x,%tripped.y),
(1:5) and they successfully moved,
(5:300) set variable %tripped to the value 0.
(0:1) Whenever somebody moves,
(1:19) and they (moved from/are standing at) position (%tripped.x,%tripped.y),
(5:100) turn on 'classic' mode and update the screen after each trigger.
(5:72) Make the triggering furre lie down.
(5:101) turn 'classic' mode back off.
(0:7) When somebody moves into position (18,21), --TRIP!
(1:5) and they successfully moved,
(1:200) and variable %tripped is equal to 0,
(5:351) set variable %tripped to the X,Y position the triggering furre moved to.
(5:72) Make the triggering furre lie down.
(5:200) emit message {You Tripped! You've broken your leg and will have to crawl the rest of the way...} to whoever set off the trigger.
(5:50) set countdown timer 2 to go off in 300 seconds. -- Five minutes
(0:1) Whenever somebody moves,
(1:5) and they successfully moved,
(1:19) and they (moved from/are standing at) position (%tripped.x,%tripped.y),
(5:351) set variable %tripped to the X,Y position the triggering furre moved to.
(0:50) When countdown timer 2 goes off,
(3:2) at position (%tripped.x,%tripped.y) on the map,
(5:201) emit message {Your Leg has healed} to any furre present.
(5:300) set variable %tripped to the value 0.
(0:2) When somebody moves into floor type 168,
(1:5) and they successfully moved,
(1:19) and they (moved from/are standing at) position (%tripped.x,%tripped.y),
(5:300) set variable %tripped to the value 0.
(5:200) emit message {Your leg has healed} to whoever set off the trigger.