All pastes #503394 Raw Edit

Anonymous

public text v1 · immutable
·published 2007-05-22 21:16 UTC
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(0:0) When everything is starting up,
            (5:300) set variable %tripped to the value 0.

(0:7) When somebody moves into position (%tripped.x,%tripped.y),
   (1:5) and they successfully moved,
            (5:300) set variable %tripped to the value 0.

(0:7) When somebody moves into position (#,#),           --TRIP!
            (5:300) set variable %tripped to the value 0.
            (5:350) set variable %tripped to the X,Y position the triggering furre (moved from/is standing at).
            (5:72) Make the triggering furre lie down.
            (5:200) emit message {You Tripped! You've broken your leg and will have to crawl the rest of the way...} to whoever set off the trigger.
            (5:50) set countdown timer 2 to go off in 300 seconds.     -- Five minutes

(0:1) Whenever somebody moves,
   (1:5) and they successfully moved,
   (1:19) and they (moved from/are standing at) position (%tripped.x,%tripped.y),
            (5:351) set variable %tripped to the X,Y position the triggering furre moved to.

(0:50) When countdown timer 2 goes off,
      (3:2) at position (%tripped.x,%tripped.y) on the map,
            (5:201) emit message {Your Leg has healed} to any furre present.
            (5:300) set variable %tripped to the value 0.

(0:1) Whenever somebody moves,
   (1:19) and they (moved from/are standing at) position (%tripped.x,%tripped.y),
            (5:100) turn on 'classic' mode and update the screen after each trigger.
            (5:72) Make the triggering furre lie down.
            (5:101) turn 'classic' mode back off.

(0:2) When somebody moves into floor type 168,
   (1:5) and they successfully moved,
   (1:19) and they (moved from/are standing at) position (%tripped.x,%tripped.y),
            (5:300) set variable %tripped to the value 0.
            (5:201) emit message {Your Leg has healed} to any furre present.