(0:0) When everything is starting up,
(5:300) set variable %tripped to the value 0.
(0:7) When somebody moves into position (%tripped.x,%tripped.y),
(1:5) and they successfully moved,
(5:300) set variable %tripped to the value 0.
(0:7) When somebody moves into position (#,#), --TRIP!
(5:300) set variable %tripped to the value 0.
(5:350) set variable %tripped to the X,Y position the triggering furre (moved from/is standing at).
(5:72) Make the triggering furre lie down.
(5:200) emit message {You Tripped! You've broken your leg and will have to crawl the rest of the way...} to whoever set off the trigger.
(5:50) set countdown timer 2 to go off in 300 seconds. -- Five minutes
(0:1) Whenever somebody moves,
(1:5) and they successfully moved,
(1:19) and they (moved from/are standing at) position (%tripped.x,%tripped.y),
(5:351) set variable %tripped to the X,Y position the triggering furre moved to.
(0:50) When countdown timer 2 goes off,
(3:2) at position (%tripped.x,%tripped.y) on the map,
(5:201) emit message {Your Leg has healed} to any furre present.
(5:300) set variable %tripped to the value 0.
(0:1) Whenever somebody moves,
(1:19) and they (moved from/are standing at) position (%tripped.x,%tripped.y),
(5:100) turn on 'classic' mode and update the screen after each trigger.
(5:72) Make the triggering furre lie down.
(5:101) turn 'classic' mode back off.
(0:2) When somebody moves into floor type 168,
(1:5) and they successfully moved,
(1:19) and they (moved from/are standing at) position (%tripped.x,%tripped.y),
(5:300) set variable %tripped to the value 0.
(5:201) emit message {Your Leg has healed} to any furre present.