rendered paste body#define OCCUPANCY_CREATURE 1 << 0
#define OCCUPANCY_ITEM 1 << 2
#define OCCUPANCY_CREATURE_GROUND 1 << 3
#define DECAL_MOSS 1 << 5
#define DECAL_WATER 1 << 6
#define DECAL_VOMIT 1 << 7
#define DECAL_BLOOD_RED_SPLATTER 1 << 12
#define DECAL_BLOOD_RED_SMEAR 1 << 13
#define DECAL_BLOOD_BLUE_SPLATTER 1 << 14
#define DECAL_BLOOD_BLUE_SMEAR 1 << 15
#define DECAL_PUS_SPLATTER 1 << 16
#define DECAL_PUS_SMEAR 1 << 17
#define DECAL_BLOOD_PURPLE_SPLATTER 1 << 18
#define DECAL_BLOOD_PURPLE_SMEAR 1 << 19
#define DECAL_BLOOD_CYAN_SPLATTER 1 << 20
#define DECAL_BLOOD_CYAN_SMEAR 1 << 21
#define DECAL_ICHOR_SPLATTER 1 << 22
#define DECAL_ICHOR_SMEAR 1 << 23
#define DECAL_GOO_SPLATTER 1 << 24
#define DECAL_GOO_SMEAR 1 << 25
#define DECAL_SLIME_SPLATTER 1 << 26
#define DECAL_SLIME_SMEAR 1 << 27
#define DECAL_BLOOD_RED2_SPLATTER 1 << 28
#define DECAL_BLOOD_RED2_SMEAR 1 << 29
#define DECAL_MAGMA 1 << 31