rendered paste body#VRML V1.0 ascii
# Blender V2.0
# 'Switch' is used as a hack, to ensure it is not part of the drawing
Separator {
Switch {
DEF Material
Material {
diffuseColor 0.800000 0.800000 0.800000
specularColor 1.000000 1.000000 1.000000
shininess 0.500000
transparency 0.000000
}
DEF Cube
Separator {
Coordinate3 {
point [
1.000000 1.000000 -1.000000,
1.000000 -1.000000 -1.000000,
-1.000000 -1.000000 -1.000000,
-1.000000 1.000000 -1.000000,
0.021657 0.021657 1.000000,
0.021657 -0.021658 1.000000,
-0.021658 -0.021658 1.000000,
-0.021658 0.021657 1.000000,
]
}
USE Material
IndexedFaceSet {
coordIndex [
0, 1, 2, 3, -1,
4, 7, 6, 5, -1,
0, 4, 5, 1, -1,
1, 5, 6, 2, -1,
2, 6, 7, 3, -1,
4, 0, 3, 7, -1,
]
}
}
# Hidden Objects, in invisible layers
}
# Visible Objects
Separator {
MatrixTransform {
matrix
0.685880 -0.317370 0.654862 0.000000
0.727634 0.312469 -0.610666 0.000000
-0.010817 0.895343 0.445245 0.000000
-0.338183 -0.376694 -11.252342 1.000000
}
PerspectiveCamera {
focalDistance 3.500000
}
Separator {
MatrixTransform {
matrix
1.000000 0.000000 0.000000 0.000000
0.000000 1.000000 0.000000 0.000000
0.000000 0.000000 1.000000 0.000000
0.000000 0.000000 0.000000 1.000000
}
USE Cube
}
}
}