rendered paste bodyalias big {
set %bl.buffer1 A | set %bl.buffer2 A | set %bl.buffer3 A | set %bl.buffer4 A | set %bl.buffer5 A
var %bl.cmd say, %bl.col1, %bl.col2
if ($$1 == echo) { set %bl.cmd echo -at | tokenize 32 $2- }
if ($1 !isnum) { set %bl.col1 1 | set %bl.col2 0 }
elseif ($2 !isnum) { set %bl.col1 $1 | set %bl.col2 0 | tokenize 32 $2- }
else { set %bl.col1 $1 | set %bl.col2 $2 | tokenize 32 $3- }
var %bl.idx1 1, %bl.idx2 1, %bl.idx3 1
;set the block field
while (%bl.idx1 <= $0) {
set %bl.idx2 1
while (%bl.idx2 <= $len($ [ $+ [ %bl.idx1 ] ])) {
blockappend $blockletter($mid($ [ $+ [ %bl.idx1 ] ],%bl.idx2,1))
inc %bl.idx2
}
if (%bl.idx1 < $0) blockappend $blockletter
inc %bl.idx1
}
;colorize the block field
blockcolor %bl.col1 %bl.col2
;output the block field
set %bl.idx3 1
while (%bl.idx3 <= 5) { %bl.cmd %bl.buffer [ $+ [ %bl.idx3 ] ] | unset %bl.buffer [ $+ [ %bl.idx3 ] ] | inc %bl.idx3 }
}
alias -l blockletter {
if ($1 === A) return ABA BAB BBB BAB BAB
elseif ($1 === B) return BBA BAB BBA BAB BBA
elseif ($1 === C) return ABB BAA BAA BAA ABB
elseif ($1 === D) return BBA BAB BAB BAB BBA
elseif ($1 === E) return BBB BAA BBA BAA BBB
elseif ($1 === F) return BBB BAA BBA BAA BAA
elseif ($1 === G) return ABB BAA BAB BAB ABB
elseif ($1 === H) return BAB BAB BBB BAB BAB
elseif ($1 === I) return BBB ABA ABA ABA BBB
elseif ($1 === J) return BBB ABA ABA ABA BBA
elseif ($1 === K) return BAB BAB BBA BAB BAB
elseif ($1 === L) return BAA BAA BAA BAA BBB
elseif ($1 === M) return ABBBA BABAB BABAB BAAAB BAAAB
elseif ($1 === N) return BAAB BBAB BABB BAAB BAAB
elseif ($1 === O) return BBB BAB BAB BAB BBB
elseif ($1 === P) return BBB BAB BBB BAA BAA
elseif ($1 === Q) return BBB BAB BAB BBB AAB
elseif ($1 === R) return BBB BAB BBB BBA BAB
elseif ($1 === S) return ABB BAA ABA AAB BBA
elseif ($1 === T) return BBB ABA ABA ABA ABA
elseif ($1 === U) return BAB BAB BAB BAB BBB
elseif ($1 === V) return BAB BAB BAB BAB ABA
elseif ($1 === W) return BAAAB BAAAB BABAB BABAB ABBBA
elseif ($1 === X) return BAB BAB ABA BAB BAB
elseif ($1 === Y) return BAB BAB BAB ABA ABA
elseif ($1 === Z) return BBB AAB ABA BAA BBB
elseif ($1 === a) return AAAA AAAA ABBA BABA BBAB
elseif ($1 === b) return BAA BAA BBB BAB BBB
elseif ($1 === c) return AAA AAA BBB BAA BBB
elseif ($1 === d) return AAB AAB BBB BAB BBB
elseif ($1 === e) return AAA ABB BAB BBA ABB
elseif ($1 === f) return ABB ABA BBB ABA ABA
elseif ($1 === g) return AAA BBB BAB ABB BBA
elseif ($1 === h) return BAA BAA BBB BAB BAB
elseif ($1 === i) return A B A B B
elseif ($1 === j) return AB AA AB AB BB
elseif ($1 === k) return BAA BAA BAB BBA BAB
elseif ($1 === l) return BA BA BA BA BB
elseif ($1 === m) return AAAAA AAAAA ABABA BABAB BABAB
elseif ($1 === n) return AAA AAA BBA BAB BAB
elseif ($1 === o) return AAA AAA BBB BAB BBB
elseif ($1 === p) return AAA BBB BAB BBB BAA
elseif ($1 === q) return AAA BBB BAB BBB AAB
elseif ($1 === r) return AAA AAA BAB BBA BAA
elseif ($1 === s) return AA AB BA AB BB
elseif ($1 === t) return ABA ABA BBB ABA ABA
elseif ($1 === u) return AAA AAA BAB BAB BBB
elseif ($1 === v) return AAA AAA BAB BAB ABA
elseif ($1 === w) return AAAAA AAAAA BABAB BABAB ABABA
elseif ($1 === x) return AAA AAA BAB ABA BAB
elseif ($1 === y) return AAA BAB BAB ABA BAA
elseif ($1 === z) return AAA BBB AAB ABA BBB
elseif ($1 == 0) return ABA BAB BAB BAB ABA
elseif ($1 == 1) return ABA BBA ABA ABA BBB
elseif ($1 == 2) return BBA AAB ABA BAA BBB
elseif ($1 == 3) return BBA AAB ABA AAB BBA
elseif ($1 == 4) return BAB BAB BBB AAB AAB
elseif ($1 == 5) return BBB BAA BBA AAB BBA
elseif ($1 == 6) return ABB BAA BBB BAB BBB
elseif ($1 == 7) return BBB AAB AAB ABA ABA
elseif ($1 == 8) return BBB BAB BBB BAB BBB
elseif ($1 == 9) return BBB BAB BBB AAB BBA
elseif ($1 == .) return A A A A B
elseif ($1 == !) return B B B A B
elseif ($1 == ?) return BBB AAB ABA AAA ABA
elseif ($1 == -) return AAA AAA BBB AAA AAA
elseif ($1 == _) return AAAA AAAA AAAA AAAA BBBB
elseif ($1 == ^) return ABA BAB AAA AAA AAA
elseif ($1 == +) return AAA ABA BBB ABA AAA
elseif ($1 == =) return AAA BBB AAA BBB AAA
elseif ($1 == /) return AAAAB AAABA AABAA ABAAA BAAAA
elseif ($1 == \) return BAAAA ABAAA AABAA AAABA AAAAB
elseif ($1 == ]) return BB AB AB AB BB
elseif ($1 == [) return BB BA BA BA BB
elseif ($1 == :) return A B A B A
elseif ($1 == $chr(59)) return AA AB AA AB BA
elseif ($1 == <) return AAB ABA BAA ABA AAB
elseif ($1 == >) return BAA ABA AAB ABA BAA
elseif ($1 == $chr(40)) return AB BA BA BA AB
elseif ($1 == $chr(41)) return BA AB AB AB BA
elseif ($1 == ") return BAB BAB AAA AAA AAA
elseif ($1 == ') return B B A A A
elseif ($1 == `) return BA AB AA AA AA
elseif ($1 == ,) return AA AA AA AB BA
elseif ($1 == ~) return AAAA ABAB BABA AAAA AAAA
elseif ($1 == $chr(37)) return BAB AAB ABA BAA BAB
elseif ($1 == $chr(124)) return B B B B B
elseif ($1 == *) return BAB ABA BAB AAA AAA
else return A A A A A
}
alias -l blockappend {
set %bl.buffer1 $+(%bl.buffer1,$$1,A)
set %bl.buffer2 $+(%bl.buffer2,$$2,A)
set %bl.buffer3 $+(%bl.buffer3,$$3,A)
set %bl.buffer4 $+(%bl.buffer4,$$4,A)
set %bl.buffer5 $+(%bl.buffer5,$$5,A)
}
alias -l blockcolor {
var %bl.buff 1, %bl.string 5
while (%bl.buff <= 5) {
while (%bl.string >= 1) {
set %bl.buffer [ $+ [ %bl.buff ] ] $replace(%bl.buffer [ $+ [ %bl.buff ] ] ,$str(A,%bl.string),$+(,$$2,$chr(44),$$2,$str($blockrand,%bl.string)))
set %bl.buffer [ $+ [ %bl.buff ] ] $replace(%bl.buffer [ $+ [ %bl.buff ] ] ,$str(B,%bl.string),$+(,$$1,$chr(44),$$1,$str($blockrand,%bl.string)))
dec %bl.string
}
set %bl.string 5
inc %bl.buff
}
}
alias -l blockrand return $iif($rand(0,1) == 0,<,>)
on $*:TEXT:/^[!@]((def|set)?(name|rsn)|p(est|c)|stats?|overall?|totaa?l|co?mb|att|def|str|h(p|it)|rang|pray|mag[ie]|cook|w(c|ood)|flet|fish|f(m|iremak)|craft|smith|min|herb|agi|th(ie|ei)|slay|farm|r(c|une)|hunt|c(s|on))/Si:#:{
if ($regex($1,/^[!@](def|set)?(name|rsn)/Si)) {
if (!$2) notice $nick $+($c1,[,$c2,You didn't specify a name! Please type,$c1 $1 name])
else {
writeini defname.ini Defname $address($nick,3) $hr($2-)
notice $nick $+($c1,[,$c2,The nick $c1,$2- $c2,is now set for your host,$c1,])
}
}
else {
inc %sc | sockopen $+(stats.,%sc) o-ss.net 80
if ($regex($1,/^[!@]p(est|c)/Si)) sockmark $+(stats.,%sc) $iif($regex($1,/^@/Si),msg $chan,notice $nick) $iif($regex($left($3,1),/^[#-]/Si),$iif($4,$hr($4-),$iif($readini(defname.ini,defname,$address($nick,3)),$v1,$nick)),$iif($3,$hr($3-),$iif($readini(defname.ini,defname,$address($nick,3)),$v1,$nick))) $+(p.,$StatsID($2)) $iif($regex($left($3,1),/^[#-]/Si),$remove($3,$chr(35),-))
else sockmark $+(stats.,%sc) $iif($regex($1,/^@/Si),msg $chan,notice $nick) $iif($regex($left($2,1),/^[#-]/Si),$iif($3,$hr($3-),$iif($readini(defname.ini,defname,$address($nick,3)),$v1,$nick)),$iif($2,$hr($2-),$iif($readini(defname.ini,defname,$address($nick,3)),$v1,$nick))) $StatsID($1) $iif($regex($left($2,1),/^[#-]/Si),$remove($2,$chr(35),-))
}
}
on *:SOCKOPEN:stats.*:{
sockwrite -nt $sockname GET /parsers/stats.php?user= $+ $gettok($sock($sockname).mark,3,32) HTTP/1.1
sockwrite -nt $sockname Host: o-ss.net
sockwrite -nt $sockname $crlf
}
on *:SOCKREAD:stats.*:{
var %rs | sockread %rs
if ((*does not feature* iswm %rs) && ($sockname)) {
$gettok($sock($sockname).mark,1-2,32) $+($c1,[,$sr($gettok($sock($sockname).mark,3,32)) $c2,does not feature in the highscores for $c1,any skill])
sockclose $sockname
}
elseif ((*overall* iswm %rs) && ($gettok($sock($sockname).mark,4,32) == overall) && ($sockname)) {
var %z = %rs, %c = 1
while (%c <= 23) { sockread %rs | tokenize 32 %rs | if ($3 != ranked) var %z = %z $+($gettok(%rs,1,32),: $c1,$gettok(%rs,3,32),$c2) | if (%c isnum 1-7) var %k = %k $iif($3 == ranked,$iif($1 == hitpoints,10,1),$3) | inc %c } | tokenize 32 %z
$gettok($sock($sockname).mark,1-2,32) $+($c1,[,$c2,Overall for $sr($gettok($sock($sockname).mark,3,32)),$c1,] [,$c2,Combat:,$c1 $cmb(%k $sockname) |,$c2 Total: $c1,$3 |,$c2 Rank: $c1,$2 |,$c2 Exp: $c1,$4,])
$gettok($sock($sockname).mark,1-2,32) $+($c1,[,$c2,$left($gettok(%z,5-,32),-3),$c1,])
sockclose $sockname
}
elseif ((!$regex($gettok($sock($sockname).mark,4,32),/(overall|combat)/Si)) && ($+(*,$gettok($sock($sockname).mark,4,32),*) iswm %rs) && ($sockname)) {
if ($gettok(%rs,2,32) == not) $gettok($sock($sockname).mark,1-2,32) $+($c1,[,$sr($gettok($sock($sockname).mark,3,32)) $c2,does not feature in the highscores for $c1,$gettok($sock($sockname).mark,4,32),])
else $gettok($sock($sockname).mark,1-2,32) $+($c1,[,$c2,$gettok($sock($sockname).mark,4,32) for $c1,$sr($gettok($sock($sockname).mark,3,32)),] [,$c2,Level: $c1,$gettok(%rs,3,32) |,$c2 Rank: $c1,$gettok(%rs,2,32) |,$c2 Exp: $c1,$gettok(%rs,4,32),$iif($gettok(%rs,3,32) != 99,$+($chr(32),|,$c2 Exp till level $c1,$iif($gettok($sock($sockname).mark,5,32),$v1,$calc($gettok(%rs,3,32) + 1)),$c2,:,$c1 $bytes($calc($exp($iif($gettok($sock($sockname).mark,5,32),$v1,$calc($gettok(%rs,3,32) + 1))) - $remove($gettok(%rs,4,32),$chr(44))),bd))),])
sockclose $sockname
}
elseif ((*attack* iswm %rs) && ($gettok($sock($sockname).mark,4,32) == combat) && ($sockname)) {
var %c = $iif($gettok(%rs,3,32) != ranked,$v1,1), %z = 1
while (%z <= 6) { sockread %rs | var %c = %c $iif($gettok(%rs,3,32) != ranked,$v1,$iif($gettok(%rs,1,32) == hitpoints,10,1)) | inc %z } | tokenize 32 %c
$gettok($sock($sockname).mark,1-2,32) $+($c1,[,$c2,Combat for $c1,$sr($gettok($sock($sockname).mark,3,32)),] [,$c2,Combat: $c1,$cmb(%c $sockname),] [,$c2,Att:,$c1 $1 |,$c2 Str:,$c1 $3 |,$c2 Def:,$c1 $2 |,$c2 Hp:,$c1 $4 |,$c2 Ranged:,$c1 $5 |,$c2 Pray:,$c1 $6 |,$c2 Magic:,$c1 $7,])
$gettok($sock($sockname).mark,1-2,32) $+($c1,[,$c2,Stats till combat $c1,$iif($gettok($sock($sockname).mark,5,32),$v1,$calc($gettok($cmb(%c $sockname),1,46) + 1)),] [,$c2,$iif($gettok($cmb(%c $sockname),2,32) == melee,$+(Att/Str: $c1,$cc1($cmb(%c $sockname) $iif($gettok($sock($sockname).mark,5,32),$calc($v1 - 1),$cmb(%c $sockname))))),$iif($gettok($cmb(%c $sockname),2,32) == ranged,$+(Ranged: $c1,$cc3($cmb(%c $sockname) $iif($gettok($sock($sockname).mark,5,32),$calc($v1 - 1),$cmb(%c $sockname))))),$&
$iif($gettok($cmb(%c $sockname),2,32) == magic,$+(Magic: $c1,$cc3($cmb(%c $sockname) $iif($gettok($sock($sockname).mark,5,32),$calc($v1 - 1),$cmb(%c $sockname))))),$chr(32),|,$c2 Hp/Def: $c1,$cc2($cmb(%c $sockname) $iif($gettok($sock($sockname).mark,5,32),$calc($v1 - 1),$cmb(%c $sockname))) |,$c2 Pray: $c1,$cc4($cmb(%c $sockname) $iif($gettok($sock($sockname).mark,5,32),$calc($v1 - 1),$cmb(%c $sockname))),])
sockclose $sockname
}
elseif ((*overall* iswm %rs) && ($gettok($sock($sockname).mark,4,32) == combatp) && ($sockname)) {
var %o = $iif($gettok(%rs,4,32),$remove($v1,$chr(44)),0), %z = 1
while (%z <= 7) { sockread %rs | var %c = $calc(%c + $iif($gettok(%rs,4,32),$remove($v1,$chr(44)),0)) | inc %z }
$gettok($sock($sockname).mark,1-2,32) $+($c1,[,$c2,Combat percentage of $c1,$sr($gettok($sock($sockname).mark,3,32)),] [,$c2,Total Exp:,$c1 $bytes(%o,bd) |,$c2 Combat Exp:,$c1 $bytes(%c,bd) |,$c2 Combat Percentage:,$c1 $round($calc((%c / %o) * 100),2),$chr(37),])
sockclose $sockname
}
elseif ((p.* iswm $gettok($sock($sockname).mark,4,32)) && ($+(*,$remove($gettok($sock($sockname).mark,4,32),p.),*) iswm %rs) && ($sockname)) {
if ($gettok(%rs,2,32) == not) $gettok($sock($sockname).mark,1-2,32) $+($c1,[,$sr($gettok($sock($sockname).mark,3,32)) $c2,does not feature in the highscores for $c1,$remove($gettok($sock($sockname).mark,4,32),p.),])
elseif ($gettok(%rs,3,32) == 99) $gettok($sock($sockname).mark,1-2,32) $+($c1,[,$c2,$remove($gettok($sock($sockname).mark,4,32),p.) for $c1,$sr($gettok($sock($sockname).mark,3,32)) $c2,is already 99,$c1,])
else {
var %m = $calc($gettok($calc(($exp($iif($gettok($sock($sockname).mark,5,32),$v1,$calc($gettok(%rs,3,32) + 1))) - $remove($gettok(%rs,4,32),$chr(44))) / ($gettok($calc(($gettok(%rs,3,32) * $gettok(%rs,3,32)) / $iif($remove($gettok($sock($sockname).mark,4,32),p.) == prayer,12,6)),1,46) + 1)),1,46) + 1)
$gettok($sock($sockname).mark,1-2,32) $+($c1,[,$c2,$remove($gettok($sock($sockname).mark,4,32),p.) for $c1,$sr($gettok($sock($sockname).mark,3,32)),] [,$c2,Level: $c1,$gettok(%rs,3,32) |,$c2 Rank: $c1,$gettok(%rs,2,32) |,$c2 Exp: $c1,$gettok(%rs,4,32),])
$gettok($sock($sockname).mark,1-2,32) $+($c1,[,$c2,Exp till level $c1,$iif($gettok($sock($sockname).mark,5,32),$v1,$calc($gettok(%rs,3,32) + 1)),$c2,:,$c1 $bytes($calc($exp($iif($gettok($sock($sockname).mark,5,32),$v1,$calc($gettok(%rs,3,32) + 1))) - $remove($gettok(%rs,4,32),$chr(44))),bd),] [,$c2,PC Tickets (1):,$c1 $bytes(%m,bd) |,$c2 PC Tickets (100):,$c1 $bytes($gettok($calc(((%m / 10) * 9) + 1),1,46),bd),])
sockclose $sockname
}
}
}
alias -l c1 return $+($chr(3),14)
alias -l c2 return $+($chr(3),07)
alias -l hr { return $replace($1-,$chr(32),+,$chr(45),+,$chr(95),+) }
alias -l sr { return $replace($1-,+,$chr(32)) }
alias -l StatsID {
if ($regex($1,/^([!@])?(stats?|overall?|totaa?l)/Si)) return Overall
elseif ($regex($1,/^([!@])?co?mb%/Si)) return Combatp
elseif ($regex($1,/^([!@])?co?mb/Si)) return Combat
elseif ($regex($1,/^([!@])?att/Si)) return Attack
elseif ($regex($1,/^([!@])?def/Si)) return Defence
elseif ($regex($1,/^([!@])?str/Si)) return Strength
elseif ($regex($1,/^([!@])?h(p|it)/Si)) return Hitpoints
elseif ($regex($1,/^([!@])?rang/Si)) return Ranged
elseif ($regex($1,/^([!@])?pray/Si)) return Prayer
elseif ($regex($1,/^([!@])?mag[ei]/Si)) return Magic
elseif ($regex($1,/^([!@])?cook/Si)) return Cooking
elseif ($regex($1,/^([!@])?w(c|oodcut)/Si)) return Woodcutting
elseif ($regex($1,/^([!@])?flet/Si)) return Fletching
elseif ($regex($1,/^([!@])?fish/Si)) return Fishing
elseif ($regex($1,/^([!@])?f(m|iremak)/Si)) return Firemaking
elseif ($regex($1,/^([!@])?craft/Si)) return Crafting
elseif ($regex($1,/^([!@])?smith/Si)) return Smithing
elseif ($regex($1,/^([!@])?min/Si)) return Mining
elseif ($regex($1,/^([!@])?herb/Si)) return Herblore
elseif ($regex($1,/^([!@])?agi/Si)) return Agility
elseif ($regex($1,/^([!@])?th(ie|ei)/Si)) return Thieving
elseif ($regex($1,/^([!@])?slay/Si)) return Slayer
elseif ($regex($1,/^([!@])?farm/Si)) return Farming
elseif ($regex($1,/^([!@])?r(c|une)/Si)) return Runecraft
elseif ($regex($1,/^([!@])?hunt/Si)) return Hunter
elseif ($regex($1,/^([!@])?c(s|on)/Si)) return Construction
}
alias -l cmb {
tokenize 32 $1-
var %rsc1 [ $+ [ $8 ] ] $calc((($1 * 130) + ($3 * 130)) / 400)
var %rsc2 [ $+ [ $8 ] ] $calc($iif($and($5,1) == 0,$calc($5 * 195),$calc((($5 - 1) + ($5 * 2)) * 65)) / 400)
var %rsc3 [ $+ [ $8 ] ] $calc($iif($and($7,1) == 0,$calc($7 * 195),$calc((($7 - 1) + ($7 * 2)) * 65)) / 400)
if ((%rsc1 [ $+ [ $8 ] ] >= %rsc2 [ $+ [ $8 ] ]) && (%rsc1 [ $+ [ $8 ] ] >= %rsc3 [ $+ [ $8 ] ])) return $calc(%rsc1 [ $+ [ $8 ] ] + ((($2 * 100) + ($4 * 100) + ($iif($and($6,1) == 0,$6,$calc($6 - 1)) * 50)) / 400)) Melee Based
elseif ((%rsc2 [ $+ [ $8 ] ] >= %rsc3 [ $+ [ $8 ] ]) && (%rsc2 [ $+ [ $8 ] ] >= %rsc1 [ $+ [ $8 ] ])) return $calc(%rsc2 [ $+ [ $8 ] ] + ((($2 * 100) + ($4 * 100) + $iif($and($6,1) == 0,$6,$calc($6 - 1)) * 50) / 400)) Ranged Based
elseif ((%rsc3 [ $+ [ $8 ] ] >= %rsc1 [ $+ [ $8 ] ]) && (%rsc3 [ $+ [ $8 ] ] >= %rsc2 [ $+ [ $8 ] ])) return $calc(%rsc3 [ $+ [ $8 ] ] + ((($2 * 100) + ($4 * 100) + $iif($and($6,1) == 0,$6,$calc($6 - 1)) * 50) / 400)) Magic Based
}
alias -l exp { return $gettok(0 83 174 276 388 512 650 801 969 1154 1358 1584 1833 2107 2411 2746 3115 3523 3973 4470 5018 5624 6291 7028 7842 8740 9730 10824 12031 13363 14833 16456 18247 20224 22406 24815 27473 30408 33648 37224 41171 45529 50339 55649 61512 67983 75127 83014 91721 101333 111945 123660 136594 150872 166636 184040 203254 224466 247886 273742 302288 333804 368599 407015 449428 496254 547953 605032 668051 737627 814445 899257 992895 1096278 1210421 1336443 1475581 1629200 1798808 1986068 2192818 2421087 2673114 2951373 3258594 3597792 3972294 4385776 4842295 5346332 5902831 6517253 7195629 7944614 8771558 9684577 10692629 11805606 13034431,$1,32) }
alias -l cc1 { tokenize 32 $1 | return $gettok($calc(((($gettok($4,1,46) + 1) - $1) / 0.325) + 1),1,46) }
alias -l cc2 { tokenize 32 $1 | return $gettok($calc(((($gettok($4,1,46) + 1) - $1) / 0.25) + 1),1,46) }
alias -l cc3 { tokenize 32 $1 | return $gettok($calc(((($gettok($4,1,46) + 1) - $1) / 0.4875) + 1),1,46) }
alias -l cc4 { tokenize 32 $1 | return $gettok($calc(((($gettok($4,1,46) + 1)