rendered paste bodyIndex: src/game/TradeHandler.cpp
===================================================================
--- src/game/TradeHandler.cpp (revision 3691)
+++ src/game/TradeHandler.cpp (working copy)
@@ -295,10 +295,10 @@
_player->pTrader->ClearTrade();
// desynced with the other saves here (SaveInventoryAndGoldToDB() not have own transaction guards)
- //sDatabase.BeginTransaction();
+ sDatabase.BeginTransaction();
_player->SaveInventoryAndGoldToDB();
_player->pTrader->SaveInventoryAndGoldToDB();
- //sDatabase.CommitTransaction();
+ sDatabase.CommitTransaction();
_player->pTrader->GetSession()->SendTradeStatus(TRADE_STATUS_TRADE_COMPLETE);
SendTradeStatus(TRADE_STATUS_TRADE_COMPLETE);
Index: src/shared/Database/Database.h
===================================================================
--- src/shared/Database/Database.h (revision 3691)
+++ src/shared/Database/Database.h (working copy)
@@ -53,7 +53,20 @@
bool ExecuteLog(const char * format,...);
bool PExecuteLog(const char * format,...);
-
+
+ virtual bool BeginTransaction() // nothing do if DB not support transactions
+ {
+ return true;
+ }
+ virtual bool CommitTransaction() // nothing do if DB not support transactions
+ {
+ return true;
+ }
+ virtual bool RollbackTransaction() // can't rollback without transaction support
+ {
+ return false;
+ }
+
virtual void CheckConnections() = 0;
inline DatabaseType GetType() { return mType; }
@@ -102,7 +115,6 @@
Database* CreateDatabaseInterface(DatabaseType type);
void DestroyDatabaseInterface(Database * ptr);
-// shitty mangos coders
extern Database * MainDatabase;
extern Database * LogonDatabase;
#define sDatabase (*MainDatabase)
Index: src/shared/Database/impl/MySQLDatabase.cpp
===================================================================
--- src/shared/Database/impl/MySQLDatabase.cpp (revision 3691)
+++ src/shared/Database/impl/MySQLDatabase.cpp (working copy)
@@ -321,6 +321,24 @@
return qResult;
}
+bool MySQLDatabase::BeginTransaction()
+{
+ Execute("BEGIN");
+ return true;
+}
+
+bool MySQLDatabase::CommitTransaction()
+{
+ Execute("COMMIT");
+ return true;
+}
+
+bool MySQLDatabase::RollbackTransaction()
+{
+ Execute("ROLLBACK");
+ return true;
+}
+
bool MySQLDatabase::Execute(const char* QueryString, ...)
{
if(QueryString == NULL) return false;
Index: src/shared/Database/impl/MySQLDatabase.h
===================================================================
--- src/shared/Database/impl/MySQLDatabase.h (revision 3691)
+++ src/shared/Database/impl/MySQLDatabase.h (working copy)
@@ -43,6 +43,9 @@
QueryResult* Query(const char* QueryString, ...);
bool WaitExecute(const char* QueryString, ...);
bool Execute(const char* QueryString, ...);
+ bool BeginTransaction();
+ bool CommitTransaction();
+ bool RollbackTransaction();
void CheckConnections();
bool Active;