rendered paste bodyfunction ENT:Initialize()
self.Entity:SetModel("models/weapons/w_c4_planted.mdl")
self.Entity:PhysicsInit( SOLID_VPHYSICS )
self.Entity:SetMoveType( MOVETYPE_VPHYSICS )
self.Entity:SetSolid( SOLID_VPHYSICS )
self.flashlight = ents.Create("effect_flashlight")
self.flashlight:SetPos( self.Entity:GetPos()+Vector(0,0,100) )
self.flashlight:SetAngles( Vector(0,-90,0) )
self.flashlight:SetParent( self.Entity )
self.flashlight:SetColor( 255,0,0,255 )
self.flashlight:Spawn()
end
function ENT:TakeDamage( (DamageInfo) dmg )
self.flashlight:Remove()
end