All pastes #4zQBamjexp Raw Edit

c paste

public c v1 · immutable
·published 2026-11-06 21:20 UTC
rendered paste body
bool GameCore::AI::TryToSubmitChoiceAndOption<>               (Manager *congress,PlayerTypes player,ResolutionTypes res,int option,               UnitPromotionClassTypes preferredChoice){  IntRange iRandTarget;  uint resolutions_size;  UnitPromotionClassTypes *resolutions_begin;  UnitPromotionClassTypes *resolutions_end;  Instance *pkGame;  UnitPromotionClassTypes iPreferredTarget;  UnitPromotionClassTypes ePromotionClassType;  Vector<> resolutions;  iPreferredTarget = preferredChoice;  Types::Vector<>::Vector(&resolutions);  GameCore::Congress::Manager::GetPossibleResolutionTargets<>(congress,player,res,&resolutions);  resolutions_begin = Types::Vector<>::begin(&resolutions);  resolutions_end = Types::Vector<>::end(&resolutions);  for (; (resolutions_begin != resolutions_end && (*resolutions_begin != iPreferredTarget));      resolutions_begin = resolutions_begin + 1) {  }  resolutions_end = Types::Vector<>::end(&resolutions);  if (resolutions_begin == resolutions_end) {    pkGame = GameCore::Game::GetInstance();    resolutions_size = Types::Vector<>::size(&resolutions);    iRandTarget = GameCore::Game::Instance::GetRandNum(pkGame,(IntRange)resolutions_size,"Random congress resolution target");    ePromotionClassType = (UnitPromotionClassTypes)iRandTarget;    GameCore::Congress::Manager::SubmitResolutionDecisionFromUi<>(congress,player,res,&ePromotionClassType,option);  }  else {    GameCore::Congress::Manager::SubmitResolutionDecision<>(congress,player,res,&iPreferredTarget,option);  }  Types::Vector<>::~Vector(&resolutions);  return resolutions_begin != resolutions_end;}