All pastes #498966 Raw Edit

Mine

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·published 2007-05-20 19:59 UTC
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;=====~Antfamous's Super Gauntlet Paladin Script~===== 
;--------~ Written By Antfamous-Using Lots Of Others~---------- 

;=====~Version 1.4~====== 
;Bosses: Boneash, Baal, Meph, Meph Council, Travincal, Eld, Shenk, Dac Farren, Thresh, Summoner, Nihlatak, Andy.
;Char Classes: Hammerdin

;====Biggest thanks always to MMBot creator, for letting me use his Source==== 
;==========~Manus-Magnus~========== 

;=====Partial Credits for Sequence, Scripts, and Mod to===== 
;==========Kukloprdos, Ramadash, Smorg, Wildrob, Supreme1012, Jericho, Fruktaka, ET, Keks, Funky========== 

;<><><><><><><><><><><><><><><><><><>----KEYS----<><><><><><><><><><><><><><><><><><><> 
[VARS] 
;Common sense, simply fill in the hotkeys used for the skills for your character

@Vigor= f4
@Concentration= f1
@Redemption= f5     
@Battle_Command= f7 
@Battle_Orders= f8 
@Holyshield= f3     
@Teleport= f2  
@Town_Portal= f6 
@Standstill= g   
@ClearScreenKey= SPACE


;<><><><><><><><><><><><><><><><><>----DELAYS----<><><><><><><><><><><><><><><><><><><> 
;These delays are lengthy due to Bnet lag and slow comp, please change as you feel needed

@SwitchSkill=400
@Switch_Delay=800 
@Key_Delay=300
@PreCast_Delay=800 
@Tele_Delay=1000 
@Loop_Delay=500
@WP_Delay=2000 
@Pickit_Delay=600
@Random_Delay=300,500 
@Del_WEOT=2000 
@SHAKING=6000 
@Red_Attack_Length=9500 
@Shenk_Attack_Length=9500 
;<><><><><><><><><><><><><><><><><>----MAIN----<><><><><><><><><><><><><><><><><><><><> 
[MAIN] 
;If you dont want to do certain sequences, simply comment all the lines under the title of the sequence
;Please note that if you change the order these are in, you might run into some problems
;Certain sequences need to be after other sequences

;==Andariel== 
;ToCatacombs,0    
;CTA,0          
;PreCast,0 
;TeleToAndariel,0 
;Cat4,0 
;HammerKill_Andy,0
;Loot,0
;Act1ToAct5Town,0

;==Eldritch== 
;GotoFrigid,0
;CTA,0   
;PreCast,0 
;TeleToEldritch,0 
;Hammerdin_Attack,@Shenk_Attack_Length  
;Loot,0 
 
;==Shenk== 
;TeleToShenk,0 
;Hammerdin_Attack,@Shenk_Attack_Length       
;Loot,0 
;ToTownAct5,0   ;Comment this line if you are going to do Dac Farren

;==Dac==
;TeleToDac,0
;HammerAttack_Dac,0
;Loot,0
;ToTownAct5,0 
   
;==Meph==
;ToDurance,0
;CTA,0 
;PreCast,0
;ToDurance_Level_3,0
;TeleToMeph,0
;HammerKill_Meph,0
;Loot,0
;CouncilBottom,0   ;Kills Council Member on the bottom
;Loot,0
;CouncilRight,0    ;Kills Council Member on the right
;Loot,0
;CouncilLeft,0     ;Kills Council Member on the left
;Loot,0
;Act3ToAct5Town,0

;==Trav== (Hammerdin Only)
;GoToTrav,0 
;CTA,0 
;PreCast,0 
;GoToCouncil,0 
;ToMidPoint,0 
;TravAttackInside,0 
;Trav_Nihla_Loot,0 
;TravAttackOutside,0 
;Trav_Nihla_Loot,0 
;PostTravTele,0 
;Trav_Nihla_Loot,0 
;TravAttackOutside,0 
;Trav_Nihla_Loot,0 
;Act3ToAct5Town,0 

;==Nihlatak==
;ToHalls,0
;CTA,0
;PreCast,0
;TeleToNihla,0
;HammerKill_Nihla,0
;Trav_Nihla_Loot,0
;ToTownAct5,0

;==Thresh==
;ToArreat,0
;CTA,0
;PreCast,0
;TeleToThresh,0
;HammerAttack_Thresh,0
;Loot,0
;ToTownAct5,0 

;==Baal==
PP,0    ;Uncomment if you are partying 
ToWorldstone,0
CTA,0
PreCast,0
ToThrone,0
ToBaal,0
AtBaal,0
Loot,0
;GoToThrone,0  ;Comment if you dont want to kill baal
;CTA,0         ;Comment if you dont want to kill baal
;PreCast,0     ;Comment if you dont want to kill baal
;KillBaal,0    ;Comment if you dont want to kill baal
;Loot,0
;ToTownAct5,0

;==Boneash==
;Bonewp,0
;CTA,0
;PreCast,0
;ToBone,0
;HammerAttack_Bone,0
;Loot,0
;Act1ToAct5Town,0

;==Summoner==
;ToArcane,0
;CTA,0
;PreCast,0
;TeleToSummoner,0
;HammerKill_Summoner,0
;Loot,0
;ArcaneToAct5,0
   
;<><><><><><><><><><><><><>----DEFINITIONS OF MAIN----<><><><><><><><><><><><><><><><><> 

;==============Precasts============== 

[CTA] 
SWITCH1 
S(@Switch_Delay) 
K(@Battle_Command) 
S(Switch_Delay) 
RC(400,300) 
S(@Switch_Delay) 
RC(400,300) 
S(@Switch_Delay) 
K(@Battle_Orders) 
S(Switch_Delay) 
RC(400,300) 
S(@Switch_Delay) 
RC(400,300) 
S(@Switch_Delay) 
SWITCH2 
S(@Switch_Delay) 
EXIT 

[PreCast] 
K(@Holyshield) 
S(@PreCast_Delay) 
RC(200,300) 
S(@Random_Delay) 
K(@Teleport)
S(@Random_Delay)
EXIT 

;==============Miscellaneous==============

[Loot] 
K(@Redemption)
S(@Random_Delay) 
PICKIT(@Pickit_Delay) 
S(@Random_Delay) 
PICKIT(@Pickit_Delay)
S(@Pickit_Delay) 
K(@Vigor) 
S(@Pickit_Delay) 
EXIT 

[Trav_Nihla_Loot] 
KU(@Standstill) 
RCU 
LCU 
K(@Redemption)    
PICKIT(@Pickit_Delay) 
S(@Random_Delay) 
PICKIT(@Pickit_Delay)
S(@Pickit_Delay)
K(@Vigor) 
S(@Pickit_Delay)
EXIT 

;==============Travels============== 

[ToTownAct5] 
K(@ClearScreenKey)
S(@Switch_Delay)
K(@Town_Portal) 
S(@Switch_Delay)
FUNC:TOWNTP 
S(@WP_Delay)
K(@Vigor) 
EXEC:PotBot.exe 
S(1000) 
FUNC:A5TownPoint 
EXIT 

[Act3ToAct5Town]  
KU(@Standstill) 
RCU 
LCU 
K(@ClearScreenKey)
S(@Switch_Delay)  
K(@Town_Portal)    
S(@SwitchSkill)    
FUNC:TOWNTP 
S(@WP_Delay)
K(@Vigor) 
S(@SwitchSkill)        
FUNC:A3TownToA5 
S(@WP_Delay) 
EXEC:A5WPtoA5Start.au3
S(1000) 
EXEC:PotBot.exe
S(1000)
FUNC:A5TownPoint 
EXIT


[Act1ToAct5Town]
K(@ClearScreenKey)
S(@Switch_Delay)
EXEC:Away_Tele.au3
S(500)
PICKIT(@Pickit_Delay)
S(@Pickit_Delay)
S(500)
K(@Town_Portal) 
S(@Switch_Delay)
RC(400,300)
S(@WP_Delay)
EXEC:Act1ToAct5.exe
K(@Vigor) 
S(@SwitchSkill)
FUNC:A5TownPoint 
EXIT

[ArcaneToAct5]
K(@ClearScreenKey)
S(@Switch_Delay)
K(@Vigor)    
S(@SwitchSkill) 
EXEC:Tptoact5.au3
EXEC:A5WPtoA5Start.au3
EXEC:PotBot.exe
FUNC:A5TownPoint
EXIT
;==============Attacks============== 

[HammerAttack_Thresh] 
EXEC:HammerAttack_Thresh.au3  
EXIT

[HammerAttack_Dac]
EXEC: HammerAttack_Dac.au3
EXIT

[HammerAttack_Bone]
EXEC: HammerAttack_Bone.au3
EXIT

[Hammerdin_Attack]
K(@Concentration)
KD(@Standstill) 
S(@Key_Delay) 
LCD(700, 350) 
S(@Loop_Delay) 
CMDEAD 
CTOE
S(@WP_Delay)
EXIT 

[HammerKill_Meph]
EXEC:Meph/HammKill_Meph.au3
EXIT

[HammerKill_Andy]
EXEC:Andy/HammKill_Andy.au3
EXIT

[HammerKill_Summoner]
EXEC:HammKill_Summoner.au3
EXIT

[HammerKill_Nihla]
EXEC:Hammkill_Nihlatak.au3	
EXIT

;==============Trav============== 

[GoToTrav] 
FUNC:A5WPtoTrav 
S(@WP_Delay) 
EXIT

[GoToCouncil] 
K(@Teleport) 
S(@SwitchSkill) 
;RC(785,302)           :If you dont use the Trav_Tele.au3 below then uncomment RC and the WEOT. 
;WEOT(@Del_WEOT) 
;RC(785,302) 
;WEOT(@Del_WEOT) 
;RC(785,302) 
;WEOT(@Del_WEOT) 
;RC(783,73) 
;WEOT(@Del_WEOT) 
;RC(783,73) 
;WEOT(@Del_WEOT) 
;RC(776,394) 
;WEOT(@Del_WEOT) 
;RC(752,334) 
;WEOT(@Del_WEOT) 
;RC(680,575) 
;WEOT(@Del_WEOT)
EXEC:Trav_Tele.au3    ;I use this, if you dont want to then comment it, and uncomment the above RC and WEOT
EXIT 

[ToMidPoint] 
K(@Teleport)              
S(@SwitchSkill) 
EXEC:ToMidPoint.au3 
EXIT 

[TravAttackInside] 
EXEC:TravAttackLoopInside.au3 
EXIT

[TravAttackOutside] 
EXEC:TravAttackLoopOutside.au3 
EXIT

[PostTravTele] 
K(@Teleport)                
S(@SwitchSkill)  
RC(750,100) 
WEOT(@Tele_Delay) 
EXEC:ToMidPoint.au3 
EXIT 


;==============Eldritch============== 

[GotoFrigid] 
S(@Random_Delay) 
FUNC:A5EWP 
S(@WP_Delay) 
EXIT 

[TeleToEldritch] 
K(@Teleport) 
S(@SwitchSkill) 
BRC(141,-100) 
WEOT(@Tele_Delay) 
BRC(126,-385) 
WEOT(@Tele_Delay) 
RC(423,170) 
WEOT(@Tele_Delay) 
EXIT 

;==============Shenk============== 

[TeleToShenk] 
K(@Teleport) 
S(@SwitchSkill) 
RC(275,515) 
WEOT(@Tele_Delay) 
RC(550,550) 
WEOT(@Tele_Delay) 
BRC(400,110) 
WEOT(@Tele_Delay) 
RC(700,520) 
WEOT(@Tele_Delay) 
RC(700,520) 
WEOT(@Tele_Delay) 
RC(600,550) 
WEOT(@Tele_Delay) 
RC(700,520) 
WEOT(@Tele_Delay) 
RC(690,350) 
WEOT(@Tele_Delay) 
BRC(237,235) 
WEOT(@Tele_Delay) 
EXIT 

;==============Dac===================

[TeleToDac] 
K(@Teleport) 
S(@Key_Delay) 
EXEC:DacFarren_Tele.au3 
K(@Concentration) 
S(@Key_Delay)  
EXIT 

;==============Thresh================
[ToArreat] 
EXEC:WP_Thresh.au3
S(@WP_Delay)
EXIT 

[TeleToThresh]
K(@Teleport) 
S(@Key_Delay) 
EXEC:Thresh_Tele.au3 
K(@Concentration) 
S(@Key_Delay)  
EXIT

;=============Meph==================
[ToDurance]
EXEC:Meph/WP_Meph.au3
S(@WP_Delay)
EXIT

[ToDurance_Level_3]
K(@Teleport)
S(@Random_Delay)
EXEC:Meph/Meph_path_.au3
EXIT

[TeleToMeph]
EXEC:Meph/Meph.au3
EXIT

[CouncilRight]
S(@Random_Delay) 
K(@Teleport)
S(@Random_Delay) 
EXEC:Meph/Meph_Council_Right.au3
EXIT

[CouncilLeft]
S(@Random_Delay) 
K(@Teleport) 
S(@Random_Delay)
EXEC:Meph/Meph_Council_Left.au3
EXIT

[CouncilBottom]
S(@Random_Delay) 
K(@Teleport)
S(@Random_Delay) 
EXEC:Meph/Meph_Council_Bottom.au3
EXIT

   
;=============Boneash===============
[Bonewp]
EXEC:WP_Bone.au3
S(@WP_Delay)
EXIT

[ToBone] 
EXEC:Boneash_Tele.au3
S(@WP_Delay)
EXIT

;==============Andariel============== 

[ToCatacombs] 
EXEC:Andy/WP_Andy.au3 
S(@WP_Delay) 
EXIT 

[TeleToAndariel] 
K(@Teleport)
S(@Random_Delay)
EXEC:Andy/Andy_path_.au3 
EXIT 

[Cat4] 
S(2000)
EXEC:Andy/To_Andy.au3
EXIT 

;=============Nihlatak=====================
[ToHalls]
EXEC:WP_Nihlatak.au3
S(@WP_Delay)
K(@Teleport)
S(1500)
EXIT

[TeleToNihla]
EXEC:Nihlatak.au3
S(@WP_Delay)
EXEC:Vaught.au3
EXIT

;=============Summoner===================
[ToArcane]
EXEC:WP_Arcane.au3
S(@WP_Delay)
EXIT

[TeleToSummoner]
K(@Teleport)
S(1500)
EXEC:Search_Arcane.au3
EXIT

;=============Baal=======================
[ToWorldstone]
EXEC:Baal/WP_Baal.au3
S(@WP_Delay)
EXIT

[PP]
EXEC:Baal/PP.au3
EXIT

[ToThrone]
EXEC:Baal/Baal_path_.au3
EXIT

[ToBaal]
EXEC:Baal/Throne_2.au3
EXIT

[AtBaal]
EXEC:Baal/Throne_.au3
EXIT

[GoToThrone]
K(@Vigor) 
S(@SwitchSkill)  
EXEC:Baal/Follow_Baal.au3
EXIT

[KillBaal]
EXEC:Baal/Baal_Kill.au3
EXIT