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public text v1 · immutable[event]
name=prestart
[object]
silent=yes
[filter]
side=1
[/filter]
[effect]
apply_to=nothing
name=stick
range=ranged
type=impact
damage=1
number=1
[/effect]
[/object]
[object]
silent=yes
[filter]
side=1
[/filter]
[effect]
apply_to=attack
increase_damage=5
[/effect]
[/object]
[store_unit]
[filter]
side=1
[/filter]
variable=changing
[/store_unit]
{VARIABLE changing.object.effect.apply_to new_attack}
[unstore_unit]
variable=changing
[/unstore_unit]
[/event]