All pastes #497376 Raw Edit

Something

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·published 2007-05-19 20:30 UTC
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May 19 01:33:21 <^QuickSilver>	I want a persistant side scroller
May 19 01:33:24 *	^QuickSilver gasps
May 19 01:33:32 <^QuickSilver>	Imagine that one
May 19 01:33:42 <^QuickSilver>	And no, fuck Maple Story, I mean a platformer
May 19 01:33:49 *	ThePredator wants a persistant mario game
May 19 01:33:54 <ThePredator>	lol
May 19 01:34:01 <^QuickSilver>	Yea like that
May 19 01:34:03 <^QuickSilver>	We could make it
May 19 01:34:10 <^QuickSilver>	Would probably be easier than other stuff
May 19 01:34:25 *	ThePredator pulls his his Allegra skills buried somewhere in the depths of his ass
May 19 01:34:32 <^QuickSilver>	Just have a good amount of customise-type stuff
May 19 01:34:32 <ThePredator>	The problem is networking
May 19 01:34:36 <^QuickSilver>	Making your own character
May 19 01:34:37 <^QuickSilver>	Okay,
May 19 01:34:39 <^QuickSilver>	How about this
May 19 01:34:42 <^QuickSilver>	Multiplayer platform games?
May 19 01:34:46 <^QuickSilver>	2D
May 19 01:34:49 <^QuickSilver>	Co-op, versus
May 19 01:34:50 <^QuickSilver>	CTF.
May 19 01:34:54 <^QuickSilver>	Mario style
May 19 01:35:03 <ThePredator>	Sounds like a good idea
May 19 01:35:08 <^QuickSilver>	Add some vehicles perhaps
May 19 01:35:13 <^QuickSilver>	Or not
May 19 01:35:14 <^QuickSilver>	I dunno
May 19 01:35:27 <^QuickSilver>	2D games need to be given a chance again
May 19 01:35:33 <ThePredator>	Can you do any sprite making?
May 19 01:35:40 <^QuickSilver>	Imagine what you could do with modern technology in a 2D game
May 19 01:35:43 <^QuickSilver>	Physics? Fuck yes.
May 19 01:35:44 <ThePredator>	Because I would be willing to relearn allegra
May 19 01:35:56 <^QuickSilver>	Heh, I have no experience in sprite making
May 19 01:35:59 <^QuickSilver>	and I'm a cartoonist
May 19 01:36:06 <^QuickSilver>	I could do musicks..
May 19 01:36:45 *	^QuickSilver has another idea
May 19 01:36:46 <ThePredator>	I think that it is actually quite a good idea
May 19 01:36:51 <^QuickSilver>	Another idea
May 19 01:37:05 <^QuickSilver>	Persistant, 2D world
May 19 01:37:06 <^QuickSilver>	HUUUUGE
May 19 01:37:07 <^QuickSilver>	Like
May 19 01:37:09 <^QuickSilver>	Multiple planets
May 19 01:37:11 <^QuickSilver>	With scaling camera
May 19 01:37:30 <^QuickSilver>	Would work better for a singleplayer adventure game
May 19 01:37:33 <^QuickSilver>	Vehicles, etc.
May 19 01:37:43 <^QuickSilver>	I dunno.
May 19 01:37:46 <ThePredator>	It would even run well on old comps
May 19 01:37:52 <^QuickSilver>	Yea
May 19 01:38:15 <^QuickSilver>	Large 2D worlds to explore would be fun to make
May 19 01:38:15 <^QuickSilver>	all the art
May 19 01:38:17 <^QuickSilver>	unique locations
May 19 01:38:25 <^QuickSilver>	Make some puzzles..
May 19 01:38:32 <^QuickSilver>	Some physics..
May 19 01:38:51 <^QuickSilver>	Should we do that, or a multiplayer platformer game with co-op/ctf/ffa stuff?
May 19 01:39:05 <ThePredator>	Single player
May 19 01:39:11 <ThePredator>	then work on the multiplayer
May 19 01:41:10 <ThePredator>	What kind of story line could we use though?
May 19 01:41:18 <ThePredator>	It would have to be pretty novel
May 19 01:42:20 <ThePredator>	Or even an oldschool kind of tribute storyline
May 19 01:42:58 <^QuickSilver>	You awaken in a strange world?
May 19 01:42:59 <^QuickSilver>	Heh
May 19 01:43:03 <^QuickSilver>	Myst style
May 19 01:43:31 <^QuickSilver>	Why exactly are we gonna go for gameplay-wise?
May 19 01:43:32 <^QuickSilver>	Mario style?
May 19 01:43:43 <ThePredator>	Mario/zelda mashup
May 19 01:43:44 <^QuickSilver>	Contra-esque?
May 19 01:43:49 <^QuickSilver>	Mario/zelda mashup..
May 19 01:43:51 <^QuickSilver>	Sounds fair
May 19 01:44:12 <ThePredator>	have tons of different types of enemies
May 19 01:44:16 <^QuickSilver>	Have a huge variety of enemies and enviros
May 19 01:44:16 <^QuickSilver>	Yea
May 19 01:44:21 <ThePredator>	and have incentives to explore
May 19 01:44:30 <ThePredator>	something often left out of games
May 19 01:44:31 <^QuickSilver>	Make it a huge world that peop-.. Stop that!
May 19 01:44:33 <^QuickSilver>	hahah
May 19 01:44:45 <^QuickSilver>	Stop saying things before I finish typing the same thing
May 19 01:44:48 <^QuickSilver>	:P
May 19 01:44:52 <^QuickSilver>	Huge, varied world
May 19 01:44:57 <^QuickSilver>	Vehicles
May 19 01:45:00 <^QuickSilver>	Strange creatures
May 19 01:45:07 <^QuickSilver>	Underground tunnels
May 19 01:45:13 <^QuickSilver>	Treasures
May 19 01:45:21 <^QuickSilver>	Make it so that you can own a building somewhere maybe
May 19 01:45:23 <ThePredator>	Do you think you could learn to make sprites?
May 19 01:45:24 <^QuickSilver>	To keep your crap
May 19 01:45:31 <ThePredator>	they would only need ot be simple in the beginning
May 19 01:45:32 <^QuickSilver>	I think I could, yes
May 19 01:45:35 <^QuickSilver>	Since we're going side-scrolling
May 19 01:45:45 <ThePredator>	Then I think we should do it
May 19 01:45:48 <^QuickSilver>	Would we go with a modular system, to allow people to make up their character how they like?
May 19 01:46:02 <ThePredator>	Give an interface for easily making their character
May 19 01:46:07 <^QuickSilver>	Yea
May 19 01:46:12 <ThePredator>	allow them to draw certain features
May 19 01:46:15 <^QuickSilver>	Yea
May 19 01:46:26 <^QuickSilver>	And, gameplay wise.. Allow people to zoom the camera in and out?
May 19 01:46:31 <^QuickSilver>	Use higher res sprites than most games
May 19 01:46:35 <^QuickSilver>	So that you can zoom in rather close
May 19 01:46:45 <^QuickSilver>	Make it feel really polished and dynamic
May 19 01:46:47 <ThePredator>	Good idea
May 19 01:46:53 <^QuickSilver>	That also allows for vehicles and things
May 19 01:46:55 <ThePredator>	Make the sprite resolution dynamic
May 19 01:47:00 <^QuickSilver>	Because you could zoom out further for higher speed stuff
May 19 01:47:06 <ThePredator>	so that it doesn't waste time on low res's
May 19 01:47:10 <^QuickSilver>	Yea
May 19 01:47:16 <^QuickSilver>	And use physics simulation on certain things
May 19 01:47:26 <^QuickSilver>	fabric, trees, etc.
May 19 01:47:37 <ThePredator>	ODE could be stripped down and plugged into it
May 19 01:47:43 <ThePredator>	giving pretty good physics
May 19 01:48:12 <^QuickSilver>	The world would have to be huge
May 19 01:48:15 <^QuickSilver>	Really huge
May 19 01:48:32 <^QuickSilver>	Deserts, mountains, jungles and lost temples
May 19 01:48:37 <ThePredator>	which would mean world design tools
May 19 01:48:47 <^QuickSilver>	Yea, probably
May 19 01:48:47 <ThePredator>	which would also allow for user creatable content
May 19 01:48:51 <^QuickSilver>	Yes.
May 19 01:49:01 <ThePredator>	which is pretty novel in a side scroller
May 19 01:49:07 <^QuickSilver>	Have the planet loop around
May 19 01:49:10 <^QuickSilver>	We make a full planet
May 19 01:49:18 <^QuickSilver>	Not the size of a real one, obviously, but pretty freaking huge
May 19 01:49:31 <^QuickSilver>	make it so that a person can't walk across the entire game world without taking damn long time
May 19 01:49:39 <^QuickSilver>	That's alot of sprites.. But so worth it
May 19 01:49:54 <ThePredator>	also make it so that they can choose what 'path' they are on
May 19 01:50:00 <ThePredator>	making it kinda 3d in a way
May 19 01:50:08 <^QuickSilver>	I dunno
May 19 01:50:27 <ThePredator>	Otherwise it would be a bit linear
May 19 01:51:09 <^QuickSilver>	That'd be handled by doors and stuff though, wouldn't it?
May 19 01:51:15 <^QuickSilver>	Sorta like in the Mario games
May 19 01:51:22 <^QuickSilver>	Although they didn't do it often
May 19 01:51:34 <ThePredator>	yeah
May 19 01:51:53 <^QuickSilver>	Having someone able to sidestep into the backround at any time would be annoying to work with
May 19 01:51:55 <^QuickSilver>	so yea.
May 19 01:52:15 <^QuickSilver>	It'll work purely 2D, so long as we use some clever tricks
May 19 01:52:34 <^QuickSilver>	Like, in a town, walking in front of the buildings
May 19 01:52:40 <^QuickSilver>	Rather than through them
May 19 01:52:46 <ThePredator>	Also having a lot of vertical choice would be cool, like levels on top of levels (levels in the sky basicly)
May 19 01:52:57 <^QuickSilver>	Yea, that's easy enough for us to manage
May 19 01:53:13 <^QuickSilver>	Maybe moving objects?
May 19 01:53:18 <^QuickSilver>	Like a huge airship that flys around?
May 19 01:53:30 <ThePredator>	If we do vehicles yeah
May 19 01:53:41 <^QuickSilver>	Well by the huge airship, I meant like
May 19 01:53:42 <^QuickSilver>	A flying city
May 19 01:53:45 <ThePredator>	ah
May 19 01:53:47 <^QuickSilver>	That you could get up to
May 19 01:53:52 <^QuickSilver>	If you had a flying vehicle
May 19 01:53:58 <^QuickSilver>	Which you'd find or buy or whatever
May 19 01:54:09 <ThePredator>	We could do a midevil meets technology kind of things
May 19 01:54:12 <^QuickSilver>	Yea
May 19 01:54:16 <^QuickSilver>	Well, it's our own world
May 19 01:54:18 <ThePredator>	you still use swords but you can fly
May 19 01:54:18 <^QuickSilver>	We can do whatever we want
May 19 01:54:30 <^QuickSilver>	Yea
May 19 01:54:40 <^QuickSilver>	Should it involve character stats?
May 19 01:54:56 <^QuickSilver>	Oh, here's an idea, dynamic water?
May 19 01:55:05 <ThePredator>	Yes, but they should be different than most stat systmes
May 19 01:55:09 <^QuickSilver>	Yea..
May 19 01:55:17 <ThePredator>	Dynamic water would be cool, make ships on it and everything
May 19 01:55:25 <ThePredator>	even have subs and depth charges
May 19 01:55:28 <^QuickSilver>	Different than most systems, like how?
May 19 01:55:43 <ThePredator>	I don't know, but the current stat systmes are kind of boring
May 19 01:55:50 <^QuickSilver>	We could probably do away with stats entirely, aside from HP
May 19 01:55:51 <ThePredator>	"look at me, I'm a level 5 elf"
May 19 01:55:55 <^QuickSilver>	And Mana or something
May 19 01:56:01 <^QuickSilver>	Yea, maybe have items in game that boost your HP
May 19 01:56:07 <^QuickSilver>	And construct the story so that you will stumble across them
May 19 01:56:15 <ThePredator>	You could have respect
May 19 01:56:24 <ThePredator>	which is needed to get to certain parts of the world
May 19 01:56:30 <^QuickSilver>	Yea
May 19 01:56:37 <ThePredator>	so you have to interact with characters
May 19 01:56:50 <^QuickSilver>	Quests
May 19 01:57:11 <ThePredator>	but don't call them quests
May 19 01:57:13 <ThePredator>	too cliche
May 19 01:57:14 <^QuickSilver>	Of course not
May 19 01:57:18 <^QuickSilver>	Missions
May 19 01:57:19 <^QuickSilver>	Or whatever
May 19 01:57:27 <^QuickSilver>	Or just have a Journal and put them in there as entries
May 19 01:57:44 <ThePredator>	We could set up a money too
May 19 01:57:49 <ThePredator>	money system*
May 19 01:57:51 <^QuickSilver>	"*Date* The shopkeeper has asked that I.."
May 19 01:57:57 <ThePredator>	and have RTS type elements
May 19 01:58:03 <ThePredator>	like mines that you own
May 19 01:58:16 <^QuickSilver>	So that you can own a business of some sort, yea why not
May 19 01:58:17 <ThePredator>	which allows you to buy ships to visit other planets/worlds
May 19 01:58:24 <^QuickSilver>	Yea
May 19 01:58:46 <^QuickSilver>	Maybe you want to own a house to stash the crap you steal? Sure thing.
May 19 01:58:47 <^QuickSilver>	hahah
May 19 01:58:52 <^QuickSilver>	Or a ship
May 19 01:58:57 <ThePredator>	And add risk of being caught stealing
May 19 01:59:02 <^QuickSilver>	Yea
May 19 01:59:10 <^QuickSilver>	Make it so that you have to do it when the person is looking the other way
May 19 01:59:11 <ThePredator>	make it a trade off, honest but slow money making or stealing but risky
May 19 01:59:38 <^QuickSilver>	Okay.. That's most features figured out then?
May 19 01:59:44 <ThePredator>	Yeah
May 19 01:59:46 <^QuickSilver>	We have a freaking huge adventure game that'd kick ass.
May 19 01:59:47 <^QuickSilver>	Hahah
May 19 01:59:50 <^QuickSilver>	Multiplayer?
May 19 01:59:53 <^QuickSilver>	Would we put that in?
May 19 02:00:03 <ThePredator>	After the rest is hashed out
May 19 02:00:16 <^QuickSilver>	Yea
May 19 02:00:22 <ThePredator>	multiplayer will quickly end a project if you don't already have results
May 19 02:00:50 <^QuickSilver>	Mm.
May 19 02:00:56 <^QuickSilver>	The singleplayer will be the fun part anyway
May 19 02:01:08 <ThePredator>	I think the world designing will be the most fun
May 19 02:01:18 <^QuickSilver>	Well yea
May 19 02:01:22 <^QuickSilver>	All the characters
May 19 02:01:23 <ThePredator>	aside from the programming of course
May 19 02:01:24 <^QuickSilver>	The places
May 19 02:01:34 <^QuickSilver>	The enemies and friends
May 19 02:01:36 <^QuickSilver>	The vehicles
May 19 02:01:40 *	ThePredator smells a cult classic game
May 19 02:01:43 <^QuickSilver>	The story
May 19 02:01:50 <^QuickSilver>	Yea, I think we've stumbled on something here.
May 19 02:02:12 <^QuickSilver>	We need a name..
May 19 02:02:35 <ThePredator>	Something latin would be cool
May 19 02:02:44 *	^QuickSilver flips open his book
May 19 02:02:48 <^QuickSilver>	What's the word for adventure.. :P
May 19 02:02:55 <ThePredator>	What is latin for "ship"?
May 19 02:03:11 <^QuickSilver>	I'll check
May 19 02:03:15 <^QuickSilver>	I've gotta go, I'll be back later
May 19 02:03:18 <^QuickSilver>	In about an hour
May 19 02:03:21 *	^QuickSilver is now known as ^QS|afk
May 19 02:04:13 <^QS|afk>	Seeya later
May 19 02:04:17 <ThePredator>	bye
May 19 02:07:00 *	ThePredator hits his vast collection of C books
May 19 02:08:48 <ThePredator>	There is one level Idea I call dibs on
May 19 02:08:51 <ThePredator>	and artic level
May 19 02:09:01 *	ThePredator has a fetish for the artic circle
May 19 02:27:01 *	Aegis gives channel operator status to maddy Never
**** ENDING LOGGING AT Sat May 19 02:30:06 2007

**** BEGIN LOGGING AT Sat May 19 02:30:06 2007

May 19 02:45:16 <^QS|afk>	rofl
May 19 02:45:19 *	^QS|afk is now known as ^QuickSilver
May 19 02:46:43 <^QuickSilver>	IT'S SC2
May 19 02:46:44 <^QuickSilver>	YAAAAAAY
May 19 02:47:10 <ThePredator>	starcraft 2?
May 19 02:48:12 <ThePredator>	What do you think about the name "indagatrix"?
May 19 02:48:16 <ThePredator>	it means explorer
May 19 02:49:11 <^QuickSilver>	I think its sounds like a poopie
May 19 02:49:20 <^QuickSilver>	It's too odd
May 19 02:49:27 <^QuickSilver>	However, the latin word for adventure isn't much better
May 19 02:49:32 <^QuickSilver>	Can't remember what it was now
May 19 02:50:38 <^QuickSilver>	But yea, StarCraft 2 is confirmed
May 19 02:52:12 <ThePredator>	It will have a physics engine
May 19 02:56:28 <^QuickSilver>	Yes.
May 19 02:57:55 <^QuickSilver>	http://pc.ign.com/articles/788/788627p1.html
May 19 02:57:57 <^QuickSilver>	Scroll to bottom
May 19 02:57:58 <^QuickSilver>	Anyway.
May 19 02:58:03 <^QuickSilver>	Simulated water would be nice
May 19 02:58:50 <ThePredator>	Also simulated wind for clouds and trees
May 19 02:59:07 <ThePredator>	make everything less static
May 19 02:59:46 <^QuickSilver>	Shit
May 19 02:59:47 <^QuickSilver>	Simulated wind
May 19 02:59:48 <^QuickSilver>	Good idea
May 19 02:59:56 <^QuickSilver>	Sail-boats, anybody?
May 19 03:00:04 <ThePredator>	Hell yes
May 19 03:00:21 <ThePredator>	the more you sail the more skilled at it you get, the faster you go
May 19 03:00:45 <ThePredator>	and even sail airships
May 19 03:01:53 <^QuickSilver>	Do you mean
May 19 03:01:59 <^QuickSilver>	Skilled as in the player's skill?
May 19 03:02:00 <^QuickSilver>	Or stats?
May 19 03:02:19 <ThePredator>	Stats
May 19 03:02:46 <ThePredator>	But that would play into the less current-rpg-like stats idea
May 19 03:04:12 <^QuickSilver>	I guess..
May 19 03:04:23 <^QuickSilver>	I'd prefer it that you had to take in-game lessons before you could
May 19 03:04:25 <^QuickSilver>	rather than that
May 19 03:04:39 <ThePredator>	That would work too
May 19 03:04:47 <ThePredator>	and you would have to pay to hire a crew and stuff
May 19 03:04:51 <^QuickSilver>	Yea
May 19 03:11:35 <^QuickSilver>	What style of music?
May 19 03:12:11 <ThePredator>	Everything
May 19 03:12:22 <ThePredator>	Dark, ambient, drone, etc
May 19 03:15:48 *	DarkReign (hdhcst95@fnf-489F2604.ph.ph.cox.net) has joined #fnf-group
May 19 03:15:54 <DarkReign>	Hey again
May 19 03:16:15 <ThePredator>	Hello
May 19 03:18:13 <^QuickSilver>	Okay
May 19 03:18:15 <^QuickSilver>	For example
May 19 03:18:18 <^QuickSilver>	Ohshit, it's a boss
May 19 03:18:20 <^QuickSilver>	What do we have?
May 19 03:18:35 <DarkReign>	What?
May 19 03:18:57 <^QuickSilver>	Drum'n'Bass?
May 19 03:19:03 <^QuickSilver>	Or epic type stuff?
May 19 03:19:05 <^QuickSilver>	Or a fusion of both?
May 19 03:19:13 <ThePredator>	Epic stuff with a bass and drum line
May 19 03:19:16 <ThePredator>	lots of pads