May 19 01:33:21 <^QuickSilver> I want a persistant side scroller
May 19 01:33:24 * ^QuickSilver gasps
May 19 01:33:32 <^QuickSilver> Imagine that one
May 19 01:33:42 <^QuickSilver> And no, fuck Maple Story, I mean a platformer
May 19 01:33:49 * ThePredator wants a persistant mario game
May 19 01:33:54 <ThePredator> lol
May 19 01:34:01 <^QuickSilver> Yea like that
May 19 01:34:03 <^QuickSilver> We could make it
May 19 01:34:10 <^QuickSilver> Would probably be easier than other stuff
May 19 01:34:25 * ThePredator pulls his his Allegra skills buried somewhere in the depths of his ass
May 19 01:34:32 <^QuickSilver> Just have a good amount of customise-type stuff
May 19 01:34:32 <ThePredator> The problem is networking
May 19 01:34:36 <^QuickSilver> Making your own character
May 19 01:34:37 <^QuickSilver> Okay,
May 19 01:34:39 <^QuickSilver> How about this
May 19 01:34:42 <^QuickSilver> Multiplayer platform games?
May 19 01:34:46 <^QuickSilver> 2D
May 19 01:34:49 <^QuickSilver> Co-op, versus
May 19 01:34:50 <^QuickSilver> CTF.
May 19 01:34:54 <^QuickSilver> Mario style
May 19 01:35:03 <ThePredator> Sounds like a good idea
May 19 01:35:08 <^QuickSilver> Add some vehicles perhaps
May 19 01:35:13 <^QuickSilver> Or not
May 19 01:35:14 <^QuickSilver> I dunno
May 19 01:35:27 <^QuickSilver> 2D games need to be given a chance again
May 19 01:35:33 <ThePredator> Can you do any sprite making?
May 19 01:35:40 <^QuickSilver> Imagine what you could do with modern technology in a 2D game
May 19 01:35:43 <^QuickSilver> Physics? Fuck yes.
May 19 01:35:44 <ThePredator> Because I would be willing to relearn allegra
May 19 01:35:56 <^QuickSilver> Heh, I have no experience in sprite making
May 19 01:35:59 <^QuickSilver> and I'm a cartoonist
May 19 01:36:06 <^QuickSilver> I could do musicks..
May 19 01:36:45 * ^QuickSilver has another idea
May 19 01:36:46 <ThePredator> I think that it is actually quite a good idea
May 19 01:36:51 <^QuickSilver> Another idea
May 19 01:37:05 <^QuickSilver> Persistant, 2D world
May 19 01:37:06 <^QuickSilver> HUUUUGE
May 19 01:37:07 <^QuickSilver> Like
May 19 01:37:09 <^QuickSilver> Multiple planets
May 19 01:37:11 <^QuickSilver> With scaling camera
May 19 01:37:30 <^QuickSilver> Would work better for a singleplayer adventure game
May 19 01:37:33 <^QuickSilver> Vehicles, etc.
May 19 01:37:43 <^QuickSilver> I dunno.
May 19 01:37:46 <ThePredator> It would even run well on old comps
May 19 01:37:52 <^QuickSilver> Yea
May 19 01:38:15 <^QuickSilver> Large 2D worlds to explore would be fun to make
May 19 01:38:15 <^QuickSilver> all the art
May 19 01:38:17 <^QuickSilver> unique locations
May 19 01:38:25 <^QuickSilver> Make some puzzles..
May 19 01:38:32 <^QuickSilver> Some physics..
May 19 01:38:51 <^QuickSilver> Should we do that, or a multiplayer platformer game with co-op/ctf/ffa stuff?
May 19 01:39:05 <ThePredator> Single player
May 19 01:39:11 <ThePredator> then work on the multiplayer
May 19 01:41:10 <ThePredator> What kind of story line could we use though?
May 19 01:41:18 <ThePredator> It would have to be pretty novel
May 19 01:42:20 <ThePredator> Or even an oldschool kind of tribute storyline
May 19 01:42:58 <^QuickSilver> You awaken in a strange world?
May 19 01:42:59 <^QuickSilver> Heh
May 19 01:43:03 <^QuickSilver> Myst style
May 19 01:43:31 <^QuickSilver> Why exactly are we gonna go for gameplay-wise?
May 19 01:43:32 <^QuickSilver> Mario style?
May 19 01:43:43 <ThePredator> Mario/zelda mashup
May 19 01:43:44 <^QuickSilver> Contra-esque?
May 19 01:43:49 <^QuickSilver> Mario/zelda mashup..
May 19 01:43:51 <^QuickSilver> Sounds fair
May 19 01:44:12 <ThePredator> have tons of different types of enemies
May 19 01:44:16 <^QuickSilver> Have a huge variety of enemies and enviros
May 19 01:44:16 <^QuickSilver> Yea
May 19 01:44:21 <ThePredator> and have incentives to explore
May 19 01:44:30 <ThePredator> something often left out of games
May 19 01:44:31 <^QuickSilver> Make it a huge world that peop-.. Stop that!
May 19 01:44:33 <^QuickSilver> hahah
May 19 01:44:45 <^QuickSilver> Stop saying things before I finish typing the same thing
May 19 01:44:48 <^QuickSilver> :P
May 19 01:44:52 <^QuickSilver> Huge, varied world
May 19 01:44:57 <^QuickSilver> Vehicles
May 19 01:45:00 <^QuickSilver> Strange creatures
May 19 01:45:07 <^QuickSilver> Underground tunnels
May 19 01:45:13 <^QuickSilver> Treasures
May 19 01:45:21 <^QuickSilver> Make it so that you can own a building somewhere maybe
May 19 01:45:23 <ThePredator> Do you think you could learn to make sprites?
May 19 01:45:24 <^QuickSilver> To keep your crap
May 19 01:45:31 <ThePredator> they would only need ot be simple in the beginning
May 19 01:45:32 <^QuickSilver> I think I could, yes
May 19 01:45:35 <^QuickSilver> Since we're going side-scrolling
May 19 01:45:45 <ThePredator> Then I think we should do it
May 19 01:45:48 <^QuickSilver> Would we go with a modular system, to allow people to make up their character how they like?
May 19 01:46:02 <ThePredator> Give an interface for easily making their character
May 19 01:46:07 <^QuickSilver> Yea
May 19 01:46:12 <ThePredator> allow them to draw certain features
May 19 01:46:15 <^QuickSilver> Yea
May 19 01:46:26 <^QuickSilver> And, gameplay wise.. Allow people to zoom the camera in and out?
May 19 01:46:31 <^QuickSilver> Use higher res sprites than most games
May 19 01:46:35 <^QuickSilver> So that you can zoom in rather close
May 19 01:46:45 <^QuickSilver> Make it feel really polished and dynamic
May 19 01:46:47 <ThePredator> Good idea
May 19 01:46:53 <^QuickSilver> That also allows for vehicles and things
May 19 01:46:55 <ThePredator> Make the sprite resolution dynamic
May 19 01:47:00 <^QuickSilver> Because you could zoom out further for higher speed stuff
May 19 01:47:06 <ThePredator> so that it doesn't waste time on low res's
May 19 01:47:10 <^QuickSilver> Yea
May 19 01:47:16 <^QuickSilver> And use physics simulation on certain things
May 19 01:47:26 <^QuickSilver> fabric, trees, etc.
May 19 01:47:37 <ThePredator> ODE could be stripped down and plugged into it
May 19 01:47:43 <ThePredator> giving pretty good physics
May 19 01:48:12 <^QuickSilver> The world would have to be huge
May 19 01:48:15 <^QuickSilver> Really huge
May 19 01:48:32 <^QuickSilver> Deserts, mountains, jungles and lost temples
May 19 01:48:37 <ThePredator> which would mean world design tools
May 19 01:48:47 <^QuickSilver> Yea, probably
May 19 01:48:47 <ThePredator> which would also allow for user creatable content
May 19 01:48:51 <^QuickSilver> Yes.
May 19 01:49:01 <ThePredator> which is pretty novel in a side scroller
May 19 01:49:07 <^QuickSilver> Have the planet loop around
May 19 01:49:10 <^QuickSilver> We make a full planet
May 19 01:49:18 <^QuickSilver> Not the size of a real one, obviously, but pretty freaking huge
May 19 01:49:31 <^QuickSilver> make it so that a person can't walk across the entire game world without taking damn long time
May 19 01:49:39 <^QuickSilver> That's alot of sprites.. But so worth it
May 19 01:49:54 <ThePredator> also make it so that they can choose what 'path' they are on
May 19 01:50:00 <ThePredator> making it kinda 3d in a way
May 19 01:50:08 <^QuickSilver> I dunno
May 19 01:50:27 <ThePredator> Otherwise it would be a bit linear
May 19 01:51:09 <^QuickSilver> That'd be handled by doors and stuff though, wouldn't it?
May 19 01:51:15 <^QuickSilver> Sorta like in the Mario games
May 19 01:51:22 <^QuickSilver> Although they didn't do it often
May 19 01:51:34 <ThePredator> yeah
May 19 01:51:53 <^QuickSilver> Having someone able to sidestep into the backround at any time would be annoying to work with
May 19 01:51:55 <^QuickSilver> so yea.
May 19 01:52:15 <^QuickSilver> It'll work purely 2D, so long as we use some clever tricks
May 19 01:52:34 <^QuickSilver> Like, in a town, walking in front of the buildings
May 19 01:52:40 <^QuickSilver> Rather than through them
May 19 01:52:46 <ThePredator> Also having a lot of vertical choice would be cool, like levels on top of levels (levels in the sky basicly)
May 19 01:52:57 <^QuickSilver> Yea, that's easy enough for us to manage
May 19 01:53:13 <^QuickSilver> Maybe moving objects?
May 19 01:53:18 <^QuickSilver> Like a huge airship that flys around?
May 19 01:53:30 <ThePredator> If we do vehicles yeah
May 19 01:53:41 <^QuickSilver> Well by the huge airship, I meant like
May 19 01:53:42 <^QuickSilver> A flying city
May 19 01:53:45 <ThePredator> ah
May 19 01:53:47 <^QuickSilver> That you could get up to
May 19 01:53:52 <^QuickSilver> If you had a flying vehicle
May 19 01:53:58 <^QuickSilver> Which you'd find or buy or whatever
May 19 01:54:09 <ThePredator> We could do a midevil meets technology kind of things
May 19 01:54:12 <^QuickSilver> Yea
May 19 01:54:16 <^QuickSilver> Well, it's our own world
May 19 01:54:18 <ThePredator> you still use swords but you can fly
May 19 01:54:18 <^QuickSilver> We can do whatever we want
May 19 01:54:30 <^QuickSilver> Yea
May 19 01:54:40 <^QuickSilver> Should it involve character stats?
May 19 01:54:56 <^QuickSilver> Oh, here's an idea, dynamic water?
May 19 01:55:05 <ThePredator> Yes, but they should be different than most stat systmes
May 19 01:55:09 <^QuickSilver> Yea..
May 19 01:55:17 <ThePredator> Dynamic water would be cool, make ships on it and everything
May 19 01:55:25 <ThePredator> even have subs and depth charges
May 19 01:55:28 <^QuickSilver> Different than most systems, like how?
May 19 01:55:43 <ThePredator> I don't know, but the current stat systmes are kind of boring
May 19 01:55:50 <^QuickSilver> We could probably do away with stats entirely, aside from HP
May 19 01:55:51 <ThePredator> "look at me, I'm a level 5 elf"
May 19 01:55:55 <^QuickSilver> And Mana or something
May 19 01:56:01 <^QuickSilver> Yea, maybe have items in game that boost your HP
May 19 01:56:07 <^QuickSilver> And construct the story so that you will stumble across them
May 19 01:56:15 <ThePredator> You could have respect
May 19 01:56:24 <ThePredator> which is needed to get to certain parts of the world
May 19 01:56:30 <^QuickSilver> Yea
May 19 01:56:37 <ThePredator> so you have to interact with characters
May 19 01:56:50 <^QuickSilver> Quests
May 19 01:57:11 <ThePredator> but don't call them quests
May 19 01:57:13 <ThePredator> too cliche
May 19 01:57:14 <^QuickSilver> Of course not
May 19 01:57:18 <^QuickSilver> Missions
May 19 01:57:19 <^QuickSilver> Or whatever
May 19 01:57:27 <^QuickSilver> Or just have a Journal and put them in there as entries
May 19 01:57:44 <ThePredator> We could set up a money too
May 19 01:57:49 <ThePredator> money system*
May 19 01:57:51 <^QuickSilver> "*Date* The shopkeeper has asked that I.."
May 19 01:57:57 <ThePredator> and have RTS type elements
May 19 01:58:03 <ThePredator> like mines that you own
May 19 01:58:16 <^QuickSilver> So that you can own a business of some sort, yea why not
May 19 01:58:17 <ThePredator> which allows you to buy ships to visit other planets/worlds
May 19 01:58:24 <^QuickSilver> Yea
May 19 01:58:46 <^QuickSilver> Maybe you want to own a house to stash the crap you steal? Sure thing.
May 19 01:58:47 <^QuickSilver> hahah
May 19 01:58:52 <^QuickSilver> Or a ship
May 19 01:58:57 <ThePredator> And add risk of being caught stealing
May 19 01:59:02 <^QuickSilver> Yea
May 19 01:59:10 <^QuickSilver> Make it so that you have to do it when the person is looking the other way
May 19 01:59:11 <ThePredator> make it a trade off, honest but slow money making or stealing but risky
May 19 01:59:38 <^QuickSilver> Okay.. That's most features figured out then?
May 19 01:59:44 <ThePredator> Yeah
May 19 01:59:46 <^QuickSilver> We have a freaking huge adventure game that'd kick ass.
May 19 01:59:47 <^QuickSilver> Hahah
May 19 01:59:50 <^QuickSilver> Multiplayer?
May 19 01:59:53 <^QuickSilver> Would we put that in?
May 19 02:00:03 <ThePredator> After the rest is hashed out
May 19 02:00:16 <^QuickSilver> Yea
May 19 02:00:22 <ThePredator> multiplayer will quickly end a project if you don't already have results
May 19 02:00:50 <^QuickSilver> Mm.
May 19 02:00:56 <^QuickSilver> The singleplayer will be the fun part anyway
May 19 02:01:08 <ThePredator> I think the world designing will be the most fun
May 19 02:01:18 <^QuickSilver> Well yea
May 19 02:01:22 <^QuickSilver> All the characters
May 19 02:01:23 <ThePredator> aside from the programming of course
May 19 02:01:24 <^QuickSilver> The places
May 19 02:01:34 <^QuickSilver> The enemies and friends
May 19 02:01:36 <^QuickSilver> The vehicles
May 19 02:01:40 * ThePredator smells a cult classic game
May 19 02:01:43 <^QuickSilver> The story
May 19 02:01:50 <^QuickSilver> Yea, I think we've stumbled on something here.
May 19 02:02:12 <^QuickSilver> We need a name..
May 19 02:02:35 <ThePredator> Something latin would be cool
May 19 02:02:44 * ^QuickSilver flips open his book
May 19 02:02:48 <^QuickSilver> What's the word for adventure.. :P
May 19 02:02:55 <ThePredator> What is latin for "ship"?
May 19 02:03:11 <^QuickSilver> I'll check
May 19 02:03:15 <^QuickSilver> I've gotta go, I'll be back later
May 19 02:03:18 <^QuickSilver> In about an hour
May 19 02:03:21 * ^QuickSilver is now known as ^QS|afk
May 19 02:04:13 <^QS|afk> Seeya later
May 19 02:04:17 <ThePredator> bye
May 19 02:07:00 * ThePredator hits his vast collection of C books
May 19 02:08:48 <ThePredator> There is one level Idea I call dibs on
May 19 02:08:51 <ThePredator> and artic level
May 19 02:09:01 * ThePredator has a fetish for the artic circle
May 19 02:27:01 * Aegis gives channel operator status to maddy Never
**** ENDING LOGGING AT Sat May 19 02:30:06 2007
**** BEGIN LOGGING AT Sat May 19 02:30:06 2007
May 19 02:45:16 <^QS|afk> rofl
May 19 02:45:19 * ^QS|afk is now known as ^QuickSilver
May 19 02:46:43 <^QuickSilver> IT'S SC2
May 19 02:46:44 <^QuickSilver> YAAAAAAY
May 19 02:47:10 <ThePredator> starcraft 2?
May 19 02:48:12 <ThePredator> What do you think about the name "indagatrix"?
May 19 02:48:16 <ThePredator> it means explorer
May 19 02:49:11 <^QuickSilver> I think its sounds like a poopie
May 19 02:49:20 <^QuickSilver> It's too odd
May 19 02:49:27 <^QuickSilver> However, the latin word for adventure isn't much better
May 19 02:49:32 <^QuickSilver> Can't remember what it was now
May 19 02:50:38 <^QuickSilver> But yea, StarCraft 2 is confirmed
May 19 02:52:12 <ThePredator> It will have a physics engine
May 19 02:56:28 <^QuickSilver> Yes.
May 19 02:57:55 <^QuickSilver> http://pc.ign.com/articles/788/788627p1.html
May 19 02:57:57 <^QuickSilver> Scroll to bottom
May 19 02:57:58 <^QuickSilver> Anyway.
May 19 02:58:03 <^QuickSilver> Simulated water would be nice
May 19 02:58:50 <ThePredator> Also simulated wind for clouds and trees
May 19 02:59:07 <ThePredator> make everything less static
May 19 02:59:46 <^QuickSilver> Shit
May 19 02:59:47 <^QuickSilver> Simulated wind
May 19 02:59:48 <^QuickSilver> Good idea
May 19 02:59:56 <^QuickSilver> Sail-boats, anybody?
May 19 03:00:04 <ThePredator> Hell yes
May 19 03:00:21 <ThePredator> the more you sail the more skilled at it you get, the faster you go
May 19 03:00:45 <ThePredator> and even sail airships
May 19 03:01:53 <^QuickSilver> Do you mean
May 19 03:01:59 <^QuickSilver> Skilled as in the player's skill?
May 19 03:02:00 <^QuickSilver> Or stats?
May 19 03:02:19 <ThePredator> Stats
May 19 03:02:46 <ThePredator> But that would play into the less current-rpg-like stats idea
May 19 03:04:12 <^QuickSilver> I guess..
May 19 03:04:23 <^QuickSilver> I'd prefer it that you had to take in-game lessons before you could
May 19 03:04:25 <^QuickSilver> rather than that
May 19 03:04:39 <ThePredator> That would work too
May 19 03:04:47 <ThePredator> and you would have to pay to hire a crew and stuff
May 19 03:04:51 <^QuickSilver> Yea
May 19 03:11:35 <^QuickSilver> What style of music?
May 19 03:12:11 <ThePredator> Everything
May 19 03:12:22 <ThePredator> Dark, ambient, drone, etc
May 19 03:15:48 * DarkReign (hdhcst95@fnf-489F2604.ph.ph.cox.net) has joined #fnf-group
May 19 03:15:54 <DarkReign> Hey again
May 19 03:16:15 <ThePredator> Hello
May 19 03:18:13 <^QuickSilver> Okay
May 19 03:18:15 <^QuickSilver> For example
May 19 03:18:18 <^QuickSilver> Ohshit, it's a boss
May 19 03:18:20 <^QuickSilver> What do we have?
May 19 03:18:35 <DarkReign> What?
May 19 03:18:57 <^QuickSilver> Drum'n'Bass?
May 19 03:19:03 <^QuickSilver> Or epic type stuff?
May 19 03:19:05 <^QuickSilver> Or a fusion of both?
May 19 03:19:13 <ThePredator> Epic stuff with a bass and drum line
May 19 03:19:16 <ThePredator> lots of pads