rendered paste body[script]
n0=alias c1 { return $+(14,$1-) }
n1=alias c2 { return $+(04,$1-) }
n2=on *:text:*:#: {
n3= /illegalcheck $1-
n4= tokenize 32 $strip($1-)
n5= if ($left($1,1) !isin @!.) halt
n6= if ($right($1,-1) == stats) {
n7= var %style = astats
n8= if ($2 == zezima) {
n9= hadd -u10 zezima.flood $+($nick,.,$ticks) 1
n10= if ($hget(zezima.flood,0).item > 6) halt
n11= }
n12= }
n13= elseif ($regex($1,/co?mb(at)?/Si)) var %style = combat
n14= elseif ($setskill($remove($1,@,!,.))) var %style = istat, %skill = $setskill($remove($1,@,!,.))
n15= elseif ($right($1,-1) == setname) && ($2) {
n16= writeini DefRSN.ini RSNs $mask($fulladdress,3) $replace($2-,$chr(32),-)
n17= .notice $nick You're default RSN for the host $mask($fulladdress,3) has been set to $2-
n18= halt
n19= }
n20= else halt
n21=
n22= inc %ID
n23= if ($len($2-) > 12) {
n24= $($+(%,stats.display.,%ID),2) $c1(The nick) $c2($2-) $c1(is too long)
n25= cleanup %ID
n26= halt
n27= }
n28= elseif ($2) set $+(%,stats.rsn.,%ID) $replace($2-,$chr(32),-)
n29= elseif ($readini(DefRSN.ini,RSNs,$mask($fulladdress,3))) set $+(%,stats.rsn.,%ID) $ifmatch
n30= elseif ($readini(DefRSN.ini,RSNs,$nick)) set $+(%,stats.rsn.,%ID) $ifmatch
n31= else set $+(%,stats.rsn.,%ID) $nick
n32=
n33= set $+(%,stats.style.,%ID) %style
n34= set $+(%,stats.skill.,%ID) %skill
n35= set $+(%,stats.display.,%ID) $iif($left($1,1) == @,msg $chan,notice $nick)
n36= sockopen $+(stats.,%ID) hiscore.runescape.com 80
n37=}
n38=
n39=on *:sockopen:stats.*: {
n40= var %id = $gettok($sockname,2,46)
n41= sockwrite -n $sockname GET /lang/en/aff/runescape/hiscorepersonal.ws?user1= $+ $($+(%,stats.rsn.,%ID),2) HTTP/1.1
n42= sockwrite -n $sockname Host: hiscore.runescape.com $+ $crlf $+ $crlf
n43=}
n44=on *:sockread:stats.*: {
n45= sockread &Incoming
n46= bwrite $sockname -1 -1 &Incoming
n47= if ($bfind(&Incoming, 1, </html>).text) makehash $sockname
n48= elseif ($bfind(&Incoming, 1, does not feature in the hiscores.).text) {
n49= $($+(%,stats.display.,%ID),2) $c1(The nick) $c2($($+(%,stats.rsn.,%ID),2)) $c1(Does not appear in the hiscores)
n50= cleanup $gettok($sockname,2,46)
n51= }
n52=}
n53=alias -l makehash {
n54= var %file = $1
n55= bread %file 1 $file(%file).size &stats
n56= var %currentstat, %x = 1
n57= while (%x) {
n58= var %x = $bfind(&stats,$calc(%x + 1),<a href="overall.ws?table=)
n59= var %currentstat = $striptags($bvar(&stats,%x,200).text)
n60= tokenize 10 %currentstat
n61= hadd -m %file $1 $2 $3 $4 $xp2next($3,$4)
n62= }
n63= process %file
n64=}
n65=alias process {
n66= var %table = $1, %id = $gettok($1,2,46), %x = 0, $&
n67= %display = $($+(%,stats.display.,%ID),2), $&
n68= %rsn = $($+(%,stats.rsn.,%ID),2), $&
n69= %skill = $($+(%,stats.skill.,%ID),2), $&
n70= %style = $($+(%,stats.style.,%ID),2)
n71= ;shoot;
n72= if (%style == astats) {
n73= while (%x <= 23) {
n74= tokenize 32 $hget(%table,$setskill(%x))
n75= if ($2) var %statline = %statline $c1($setskill(%x)) $c2($2)
n76= inc %x
n77= }
n78= %display $c1(Stats for) $c2(%rsn) $+ $c1(:)
n79= %display %statline
n80= }
n81= elseif (%style == istat) {
n82= if (!$hget(%table,%skill)) %display $c1(The nick) $c2(%rsn) $c1(does not appear in the hiscores for) $c2(%skill)
n83= else {
n84= tokenize 32 $hget(%table,%skill)
n85= %display $c2(%skill) $c1(stats for) $c2(%rsn) $+ $c1(:)
n86= %display $c1(Rank:) $c2($1) $c1(Level:) $c2($bytes($2,b)) $c1(Exp:) $c2($3) $&
n87= $iif(%skill != Overall,$c1(Exp to lvl) $c2($calc($2 + 1)) $+ $c1(:) $c2($bytes($4,b)))
n88= var %pcpoint = $calc(($2 * $2) /6)
n89= var %pcpray = $calc(($2 * $2) /12)
n90= if (%skill = Hitpoints) %display $c1(Pest Points to lvl $c2($calc($2 + 1)) $+ $c1(:)) $c2($calc($4 / %pcpoint))
n91= elseif (%skill = Attack) %display $c1(Pest Points to lvl $c2($calc($2 + 1)) $+ $c1(:)) $c2($calc($4 / %pcpoint))
n92= elseif (%skill = strength) %display $c1(Pest Points to lvl $c2($calc($2 + 1)) $+ $c1(:)) $c2($calc($4 / %pcpoint))
n93= elseif (%skill = defence) %display $c1(Pest Points to lvl $c2($calc($2 + 1)) $+ $c1(:)) $c2($calc($4 / %pcpoint))
n94= elseif (%skill = Prayer) %display $c1(Pest Points to lvl $c2($calc($2 + 1)) $+ $c1(:)) $c2($calc($4 / %pcpray))
n95= }
n96= if (%skill == Mining) {
n97= %display $c1( $+ $chr(124) $+ For level $+ $iif(%goal,$chr(32) $+ %goal) $+ $chr(124) $+ Tin/Copper:) $c2($comma($ceil($calc($4 / 17.5)))) $c1( $+ $chr(124) $+ Iron:) $c2($comma($ceil($calc($4 / 35)))) $c1( $+ $chr(124) $+ Silver:) $c2($comma($ceil($calc($4 / 40)))) $c1( $+ $chr(124) $+ Coal:) $c2($comma($ceil($calc($4 / 50)))) $c1( $+ $chr(124) $+ Gold:) $c2($comma($ceil($calc($4 / 65)))) $c1( $+ $chr(124) $+ Mithril:) $c2($comma($ceil($calc($4 / 80)))) $c1( $+ $chr(124) $+ Adamantite:) $c2($comma($ceil($calc($4 / 95)))) $c1( $+ $chr(124) $+ Runite:) $c2($comma($ceil($calc($4 / 120))))
n98= }
n99= elseif (%skill == Fishing) {
n100= %display $c1( $+ $chr(124) $+ For level $+ $iif(%goal,$chr(32) $+ %goal) $+ $chr(124) $+ Shrimp:) $c2($comma($ceil($calc($4 / 10)))) $c1( $+ $chr(124) $+ Sardine:) $c2($comma($ceil($calc($4 / 20)))) $c1( $+ $chr(124) $+ Herring:) $c2($comma($ceil($calc($4 / 30)))) $c1( $+ $chr(124) $+ Anchovy:) $c2($comma($ceil($calc($4 / 40)))) $c1( $+ $chr(124) $+ Trout:) $c2($comma($ceil($calc($4 / 50)))) $c1( $+ $chr(124) $+ Pike:) $c2($comma($ceil($calc($4 / 60)))) $c1( $+ $chr(124) $+ Salmon:) $c2($comma($ceil($calc($4 / 70)))) $c1( $+ $chr(124) $+ Tuna:) $c2($comma($ceil($calc($4 / 80)))) $c1( $+ $chr(124) $+ Lobster:) $c2($comma($ceil($calc($4 / 90)))) $c1( $+ $chr(124) $+ Swordfish:) $c2($comma($ceil($calc($4 / 100)))) $c1( $+ $chr(124) $+ Monkfish:) $c2($comma($ceil($calc($4 / 120)))) $c1( $+ $chr(124) $+ Shark:) $c2($comma($ceil($calc($4 / 110))))
n101= }
n102= elseif (%skill == Runecraft) {
n103= %display $c1( $+ $chr(124) $+ For level $+ $iif(%goal,$chr(32) $+ %goal) $+ $chr(124) $+ Air:) $c2($comma($ceil($calc($4 / 5)))) $c1( $+ $chr(124) $+ Mind:) $c2($comma($ceil($calc($4 / 5.5)))) $c1( $+ $chr(124) $+ Water:) $c2($comma($ceil($calc($4 / 6)))) $c1( $+ $chr(124) $+ Earth:) $c2($comma($ceil($calc($4 / 6.5)))) $c1( $+ $chr(124) $+ Fire:) $c2($comma($ceil($calc($4 / 7)))) $c1( $+ $chr(124) $+ Body:) $c2($comma($ceil($calc($4 / 7.5)))) $c1( $+ $chr(124) $+ Cosmic:) $c2($comma($ceil($calc($4 / 8)))) $c1( $+ $chr(124) $+ Chaos:) $c2($comma($ceil($calc($4 / 8.5)))) $c1( $+ $chr(124) $+ Astral:) $c2($comma($ceil($calc($4 / 8.7)))) $c1( $+ $chr(124) $+ Nature:) $c2($comma($ceil($calc($4 / 9)))) $c1( $+ $chr(124) $+ Law:) $c2($comma($ceil($calc($4 / 9.5)))) $c1( $+ $chr(124) $+ Death:) $c2($comma($ceil($calc($4 / 10))))
n104= }
n105= elseif (%skill == Woodcutting) {
n106= %display $c1( $+ $chr(124) $+ For level $+ $iif(%goal,$chr(32) $+ %goal) $+ $chr(124) $+ Normal:) $c2($comma($ceil($calc($4 / 25)))) $c1( $+ $chr(124) $+ Oak:) $c2($comma($ceil($calc($4 / 37.5)))) $c1( $+ $chr(124) $+ Willow:) $c2($comma($ceil($calc($4 / 67.5)))) $c1( $+ $chr(124) $+ Teak:) $c2($comma($ceil($calc($4 / 85)))) $c1( $+ $chr(124) $+ Maple:) $c2($comma($ceil($calc($4 / 100)))) $c1( $+ $chr(124) $+ Mahogany:) $c2($comma($ceil($calc($4 / 125)))) $c1( $+ $chr(124) $+ Yew:) $c2($comma($ceil($calc($4 / 175)))) $c1( $+ $chr(124) $+ Magic:) $c2($comma($ceil($calc($4 / 250))))
n107= }
n108= elseif (%skill == Construction) {
n109= %display $c1( $+ $chr(124) $+ For level $+ $iif(%goal,$chr(32) $+ %goal) $+ $chr(124) $+ Normal Planks:) $c2($comma($ceil($calc($4 / 25)))) $c1( $+ $chr(124) $+ Oak Planks:) $c2($comma($ceil($calc($4 / 60)))) $c1( $+ $chr(124) $+ Teak Planks:) $c2($comma($ceil($calc($4 / 90)))) $c1( $+ $chr(124) $+ Mahogany Planks:) $c2($comma($ceil($calc($4 / 140))))
n110= }
n111= elseif (%skill == Agility) {
n112= %display $c1( $+ $chr(124) $+ For level $+ $iif(%goal,$chr(32) $+ %goal) $+ $chr(124) $+ Gnome Course:) $c2($comma($ceil($calc($4 / 86.5)))) $c1( $+ $chr(124) $+ Pyramid:) $c2($comma($ceil($calc($4 / 1014)))) $c1( $+ $chr(124) $+ Barbarian Course:) $c2($comma($ceil($calc($4 / 153.2)))) $c1( $+ $chr(124) $+ Ape Atoll:) $c2($comma($ceil($calc($4 / 580)))) $c1( $+ $chr(124) $+ Wilderness Course:) $c2($comma($ceil($calc($4 / 571.4)))) $c1( $+ $chr(124) $+ Werewolves' Course:) $c2($comma($ceil($calc($4 / 540))))
n113= }
n114= elseif (%skill == Magic) {
n115= %display $c1( $+ $chr(124) $+ For level $+ $iif(%goal,$chr(32) $+ %goal) $+ $chr(124) $+ Superheat Item:) $c2($comma($ceil($calc($4 / 53)))) $c1( $+ $chr(124) $+ Camelot Teleport:) $c2($comma($ceil($calc($4 / 55.5)))) $c1( $+ $chr(124) $+ High Level Alchemy:) $c2($comma($ceil($calc($4 / 65)))) $c1( $+ $chr(124) $+ Charge:) $c2($comma($ceil($calc($4 / 180))))
n116= }
n117= elseif (%skill == Hunter) {
n118= %display $c1( $+ $chr(124) $+ For level $+ $iif(%goal,$chr(32) $+ %goal) $+ $chr(124) $+ Prickly Kebbit:) $c2($comma($ceil($calc($4 / 204)))) $c1( $+ $chr(124) $+ Snowy Knight:) $c2($comma($ceil($calc($4 / 44)))) $c1( $+ $chr(124) $+ Swamp Lizard:) $c2($comma($ceil($calc($4 / 152)))) $c1( $+ $chr(124) $+ Spined Larupia:) $c2($comma($ceil($calc($4 / 180))))
n119= }
n120= elseif (%skill == Cooking) {
n121= %display $c1( $+ $chr(124) $+ For level $+ $iif(%goal,$chr(32) $+ %goal) $+ $chr(124) $+ Sharks:) $c2($comma($ceil($calc($4 / 210)))) $c1( $+ $chr(124) $+ Lobsters:) $c2($comma($ceil($calc($4 / 120)))) $c1( $+ $chr(124) $+ Monkfish:) $c2($comma($ceil($calc($4 / 150)))) $c1( $+ $chr(124) $+ Swordfish:) $c2($comma($ceil($calc($4 / 140)))) $c1( $+ $chr(124) $+ Tuna:) $c2($comma($ceil($calc($4 / 100))))
n122= }
n123= elseif (%skill == Prayer) {
n124= %display $c1( $+ $chr(124) $+ For level $+ $iif(%goal,$chr(32) $+ %goal) $+ $chr(124) $+ Bones:) $c2($comma($ceil($calc($4 / 4.5)))) $c1( $+ $chr(124) $+ Big bones:) $c2($comma($ceil($calc($4 / 15)))) $c1( $+ $chr(124) $+ Baby-Dragon bones:) $c2($comma($ceil($calc($4 / 30)))) $c1( $+ $chr(124) $+ Dragon bones:) $c2($comma($ceil($calc($4 / 72))))
n125= }
n126= elseif (%skill == Ranged) {
n127= %display $c1( $+ $chr(124) $+ For level $+ $iif(%goal,$chr(32) $+ %goal) $+ $chr(124) $+ Blue Dragons:) $c2($comma($ceil($calc($4 / 436)))) $c1( $+ $chr(124) $+ Fire giants:) $c2($comma($ceil($calc($4 / 444)))) $c1( $+ $chr(124) $+ Ogres:) $c2($comma($ceil($calc($4 / 240))))
n128= }
n129= elseif (%skill == Attack) {
n130= %display $c1( $+ $chr(124) $+ For level $+ $iif(%goal,$chr(32) $+ %goal) $c1( $+ $chr(124) $+ Fire giants:) $c2($comma($ceil($calc($4 / 444)))) $+ $chr(124) $+ Ogres:) $c2($comma($ceil($calc($4 / 240)))) $c1( $+ $chr(124) $+ Lesser Demons:) $c2($comma($ceil($calc($4 / 316)))) $c1( $+ $chr(124) $+ Greater Demons:) $c2($comma($ceil($calc($4 / 348)))) $c1( $+ $chr(124) $+ Dust Devils:) $c2($comma($ceil($calc($4 / 420)))) $c1( $+ $chr(124) $+ Shadow Warriors:) $c2($comma($ceil($calc($4 / 268))))
n131= }
n132= elseif (%skill == Strength) {
n133= %display $c1( $+ $chr(124) $+ For level $+ $iif(%goal,$chr(32) $+ %goal) $c1( $+ $chr(124) $+ Fire giants:) $c2($comma($ceil($calc($4 / 444)))) $+ $chr(124) $+ Ogres:) $c2($comma($ceil($calc($4 / 240)))) $c1( $+ $chr(124) $+ Lesser Demons:) $c2($comma($ceil($calc($4 / 316)))) $c1( $+ $chr(124) $+ Greater Demons:) $c2($comma($ceil($calc($4 / 348)))) $c1( $+ $chr(124) $+ Dust Devils:) $c2($comma($ceil($calc($4 / 420)))) $c1( $+ $chr(124) $+ Shadow Warriors:) $c2($comma($ceil($calc($4 / 268))))
n134= }
n135= elseif (%skill == Defence) {
n136= %display $c1( $+ $chr(124) $+ For level $+ $iif(%goal,$chr(32) $+ %goal) $c1( $+ $chr(124) $+ Fire giants:) $c2($comma($ceil($calc($4 / 444)))) $+ $chr(124) $+ Ogres:) $c2($comma($ceil($calc($4 / 240)))) $c1( $+ $chr(124) $+ Lesser Demons:) $c2($comma($ceil($calc($4 / 316)))) $c1( $+ $chr(124) $+ Greater Demons:) $c2($comma($ceil($calc($4 / 348)))) $c1( $+ $chr(124) $+ Dust Devils:) $c2($comma($ceil($calc($4 / 420)))) $c1( $+ $chr(124) $+ Shadow Warriors:) $c2($comma($ceil($calc($4 / 268))))
n137= }
n138= elseif (%skill == Fletching) {
n139= %display $c1( $+ $chr(124) $+ For level $+ $iif(%goal,$chr(32) $+ %goal) $+ $chr(124) $+ Magic Longbows:) $c2($comma($ceil($calc($4 / 183)))) $c1( $+ $chr(124) $+ Magic Shortbow:) $c2($comma($ceil($calc($4 / 166.6)))) $c1( $+ $chr(124) $+ Yew Longbow:) $c2($comma($ceil($calc($4 / 150)))) $c1( $+ $chr(124) $+ Yew Shortbow:) $c2($comma($ceil($calc($4 / 133)))) $c1( $+ $chr(124) $+ Willow Longbow:) $c2($comma($ceil($calc($4 / 83)))) $c1( $+ $chr(124) $+ Willow Shortbow:) $c2($comma($ceil($calc($4 / 66.6))))
n140= }
n141= }
n142= elseif (%style == combat) {
n143= var %a.mult = .32707, %s.mult = .324, %d.mult = .25, %h.mult = .25, %p.mult = .124, %r.mult = .487, %m.mult = .487
n144= var %a = $iif($gettok($hget(%table,attack),2,32),$v1,-), $&
n145= %s = $iif($gettok($hget(%table,strength),2,32),$v1,-), $&
n146= %d = $iif($gettok($hget(%table,defence),2,32),$v1,-), $&
n147= %h = $iif($gettok($hget(%table,hitpoints),2,32),$v1,-), $&
n148= %r = $iif($gettok($hget(%table,ranged),2,32),$v1,-), $&
n149= %m = $iif($gettok($hget(%table,magic),2,32),$v1,-), $&
n150= %p = $iif($gettok($hget(%table,prayer),2,32),$v1,-)
n151=
n152= var %meleecombat = $calc(%a * %a.mult + %s * %s.mult + %d * %d.mult + %h * %h.mult + %p * %p.mult), $&
n153= %RangedCombat = $calc(%r * %r.mult + %p * %p.mult + %d * %d.mult + %h * %h.mult), $&
n154= %MagicCombat = $calc(%m * %m.mult + %p * %p.mult + %d * %d.mult + %h * %h.mult)
n155=
n156= if (%MagicCombat == %RangedCombat) && (%MagicCombat == %RangedCombat) {
n157= %display $c1(The nick) $c2(%rsn) $c1(does not appear in the hiscores for any combat skills)
n158= cleanup %id
n159= halt
n160= }
n161= elseif (%MagicCombat > %RangedCombat) && (%MagicCombat > %MeleeCombat) var %cmbstyle = Magic, %Combat = %MagicCombat
n162= elseif (%RangedCombat > %MeleeCombat) var %cmbstyle = Ranged, %Combat = %RangedCombat
n163= else var %cmbstyle = melee, %combat = %MeleeCombat
n164=
n165= var %cmb.temp = $abs($calc($int($calc(%combat +1)) - %combat)), $&
n166= %a.2lvl = $ceil($calc(%cmb.temp / %a.mult)), %s.2lvl = $ceil($calc(%cmb.temp / %s.mult)), $&
n167= %d.2lvl = $ceil($calc(%cmb.temp / %d.mult)), %m.2lvl = $ceil($calc(%cmb.temp / %m.mult)), $&
n168= %r.2lvl = $ceil($calc(%cmb.temp / %r.mult)), %p.2lvl = $ceil($calc(%cmb.temp / %p.mult))
n169=
n170= if (%cmbstyle == magic) var %dynamic.2lvl = $c1(Magic:) $c2(%m.2lvl)
n171= elseif (%cmbstyle == Ranged) var %dynamic.2lvl = $c1(Ranged:) $c2(%r.2lvl)
n172= else var %dynamic.2lvl = $c1(Att:) $c2(%a.2lvl) $c1(Str:) $c2(%s.2lvl)
n173= var %combat = $round(%combat,2), %next = $ceil(%combat)
n174= %display $c2(%rsn) $c1(is) $c2(%combat) $c1(%cmbstyle style combat)
n175= %display $c1(Attack:) $c2(%a) $c1(Defence:) $c2(%d) $c1(Strength:) $c2(%s) $c1(Hits:) $c2(%h) $&
n176= $c1(Mage:) $c2(%m) $c1(Range:) $c2(%r) $c1(Pray:) $c2(%p)
n177= %display $c1(Levels for) $c2(%next) $+ $c1(:) %dynamic.2lvl $&
n178= $c1(Def/Hp:) $c2(%d.2lvl) $c1(Prayer:) $c2(%p.2lvl)
n179= }
n180= cleanup %id
n181=}
n182=
n183=alias -l cleanup {
n184= unset $+(%,stats.*.,$1)
n185= sockclose $+(Stats.,$1)
n186= .remove $+(Stats.,$1)
n187=}
n188=
n189=alias -l xp {
n190= var %x = 1, %level = $calc($1 - 1), %xp = 0
n191= while (%x <= %level) {
n192= var %TempXp = $calc((%x + 300 * 2^(%x / 7)) /4)
n193= inc %xp %TempXp
n194= inc %x
n195= }
n196= return $int(%xp)
n197=}
n198=
n199=alias -l xp2Next {
n200= var %xp = $remove($2,$chr(44)), %nextxp = $xp($calc($1 + 1))
n201= return $calc(%nextxp - %xp)
n202=}
n203=alias -l striptags { var %x,%y = $regsub($1-,/(<[^>]+>)/g,$null,%x) | return %x }
n204=alias -l setskill {
n205= if ($1 == 0) || ($regex($1,/^(st|(skill)?total|overall)$/Si)) return Overall
n206= elseif ($1 == 1) || ($regex($1,/^at(t|k|tack)$/Si)) return Attack
n207= elseif ($1 == 2) || ($regex($1,/^def(en[cs]e)?$$/Si)) return Defence
n208= elseif ($1 == 3) || ($regex($1,/^str(ength)?$/Si)) return Strength
n209= elseif ($1 == 4) || ($regex($1,/^hp|hit(s|points?)?$/Si)) return Hitpoints
n210= elseif ($1 == 5) || ($regex($1,/^range(r|d|ing)?$/Si)) return Ranged
n211= elseif ($1 == 6) || ($regex($1,/^Pray(er)?$$/Si)) return Prayer
n212= elseif ($1 == 7) || ($regex($1,/^mag(e|ic)$$/Si)) return Magic
n213= elseif ($1 == 8) || ($regex($1,/^cook(ing)?$/Si)) return Cooking
n214= elseif ($1 == 9) || ($regex($1,/^wc|wood(cut(ting)?)?$/Si)) return Woodcutting
n215= elseif ($1 == 10) || ($regex($1,/^fletch(ing)?$/Si)) return Fletching
n216= elseif ($1 == 11) || ($regex($1,/^fish(ing)?$/Si)) return Fishing
n217= elseif ($1 == 12) || ($regex($1,/^(fire|fm)(make?(ing)?|ing)?$/Si)) return Firemaking
n218= elseif ($1 == 13) || ($regex($1,/^craft(ing)?$/Si)) return Crafting
n219= elseif ($1 == 14) || ($regex($1,/^(smith|smelt)(ing)?$/Si)) return Smithing
n220= elseif ($1 == 15) || ($regex($1,/^mine(ing)?$/Si)) return Mining
n221= elseif ($1 == 16) || ($regex($1,/^herb(law|lore)?$/Si)) return Herblore
n222= elseif ($1 == 17) || ($regex($1,/^agil(ity)?$/Si)) return Agility
n223= elseif ($1 == 18) || ($regex($1,/^(th(ei|ie)[fv](e|ing)?)$/Si)) return Thieving | elseif ($1 == 19) || ($regex($1,/^slay(er|ing)?$/Si)) return Slayer
n224= elseif ($1 == 20) || ($regex($1,/^farm(er|ing)?$/Si)) return Farming
n225= elseif ($1 == 21) || ($regex($1,/^(rc|runecraft)(er|ing)?$/Si)) return Runecraft
n226= elseif ($1 == 22) || ($regex($1,/^hunt(er|ing)?$/Si)) return Hunter
n227= elseif ($1 == 23) || ($regex($1,/^(con)(ion|ing)?$/si)) return Construction
n228=}
n229=alias comma { return $bytes($1,b) }