rendered paste body#include <SDL/SDL.h>
#include <GL/gl.h>
int main (int argc, char *argv[]) {
SDL_Event event;
float theta = 0.0f;
SDL_GL_SetAttribute(SDL_GL_RED_SIZE, 8);
SDL_GL_SetAttribute(SDL_GL_BLUE_SIZE, 8);
SDL_GL_SetAttribute(SDL_GL_GREEN_SIZE, 8);
SDL_GL_SetAttribute(SDL_GL_BUFFER_SIZE, 32);
SDL_Init(SDL_INIT_VIDEO);
SDL_SetVideoMode(600, 300, 0, SDL_OPENGL | SDL_HWSURFACE | SDL_NOFRAME);
glViewPort(0, 0, 600, 300);
glClearColor(0.0f, 0.0f, 0.0f, 0.0f);
glClearDepth(1.0);
glDepthFunc(GL_LESS);
glEnable(GL_DEPTH_TEST);
glShadeMode(GL_SMOOTH);
glMatrixMode(GL_PROJECTION);
glMatrixMode(GL_MODELVIEW);
int done;
for (done = 0; !done;) {
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glLoadIdentity();
glTranslatef(0.0f, 0.0f, 0.0f);
glRotate(theta, 0.0f, 0.0f, 1.0f);
// Start drawing the polygon.
glBegin(GL_TRIANGLES);
glColor3f(1.0f, 0.0f, 0.0f);
glVertex2f(0.0f, 1.0f);
glColor3f(0.0f, 1.0f, 0.0f);
glVertex2f(0.87f, -0.5f);
glColor3f(0.0f, 0.0f, 1.0f);
glVertex2f(-0.87f, -0.5);
glEnd();
theta += .5f;
SDL_GL_SwapBuffers();
SDL_PollEvent(&event);
if (event.key.keysym.sym = SDLK_ESCAPE) done = 1;
}
}