All pastes #495860 Raw Edit

Chao7

public lua v1 · immutable
·published 2007-05-18 22:49 UTC
rendered paste body
local surge_currentlocal surge_1_begin_len  =  5 * 60 * 60 * 1000 -- 5 minuteslocal surge_2_full_len   = 30 * 60 * 60 * 1000 -- 30 minuteslocal surge_3_finish_len =  5 * 60 * 60 * 1000 -- 10 minuteslocal surge_beganfunction begin_surge( actor, npc )    surge_began = get_game_time()    level.set_weather_fx( "surge_day" )    level.add_pp_effector( "vibros_p.ppe", 1974, false )    xr_sound.get_safe_sound_object([[ambient\earthquake]])        :play_no_feedback(db.actor, sound_object.s2d, 0, vector(), 1.0)    level.add_cam_effector("camera_effects\\earthquake.anm", 1974, false, "")        surge_full_begin = surge_began + surge_1_begin_len    stage_slowing = surge_full_begin + surge_2_full_len    stage_ends = stage_slowing + surge_3_finish_len    -- game time changes independent of script timers, so check irl second intervals    while get_game_time() < surge_full_begin then       sleep( 1000 )    end    level.set_weather_fx( "surge_day" )    level.remove_pp_effector( 1974 )    level.add_pp_effector( "vibros.ppe", 1974, false )    xr_sound.get_safe_sound_object([[ambient\earthquake]])        :play_no_feedback(db.actor, sound_object.s2d, 0, vector(), 1.0)    level.add_cam_effector("camera_effects\\earthquake.anm", 1974, false, "")        while get_game_time() < stage_slowing then       sleep( 1000 )    end    level.set_weather_fx( "surge_day" )    level.remove_pp_effector( 1974 )    level.add_pp_effector( "vibros_p.ppe", 1974, false )    xr_sound.get_safe_sound_object([[ambient\earthquake]])        :play_no_feedback(db.actor, sound_object.s2d, 0, vector(), 1.0)    level.add_cam_effector("camera_effects\\earthquake.anm", 1974, false, "")    while get_game_time() < stage_ends then       sleep( 1000 )    end    level.set_weather_fx( "surge_day" ) -- NEED TO FIND A WAY TO UNDO!    level.remove_pp_effector( 1974 )end