;ROOMMATES IN A HAT
;SPEC: Every roommate gets a respective weight, based on which two are chosen (not the same two)
; to clean the house.
; Using a "pseudo-array" of strings bsaed on $ROOMMATE[1-6], we'll prompt the
; caller for a weight [1-9], and make a corresponding array of integers (called $MATEWEIGT[1-6]).
; Finally, bsaed on roommates weight, roommates are given a relative probability of drawing the
; cleaning straw. Two separate winners are put into $ClEANER[1] and $CLEANER[2]
[riah]
;who are the roommates?
exten => s,1,set(__ROOMMATE[1]="Brad")
exten => s,n,set(__ROOMMATE[2]="Brian")
exten => s,n,set(__ROOMMATE[3]="James")
exten => s,n,set(__ROOMMATE[4]="Jeff")
exten => s,n,set(__ROOMMATE[5]="Marc")
exten => s,n,set(__ROOMMATE[6]="Aubrey")
;for each roommate prompt for a weight
exten => s,n,set(__COUNT=1) ;set roommate counter
exten => s,n,while($[${COUNT}<7]) ;while we havent assigned a weight to all the roommates...
exten => s,n,background(beep) ;prompt with a tone...
exten => s,n,waitexten(5) ;and givem five seconds to enter an extension 0-9
exten => s,n(repeat),set(__COUNT=$[${COUNT}+1]) ;then increment the counter
exten => s,n,endwhile
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;take the weight and build the array;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
exten => _X,1,set(__MATEWEIGHT[${COUNT}]= ${EXTEN}) ;give each roommate a relative weight using the counter
exten => _X,n,goto(s,repeat) ;then repeat
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;after weights are assigned, pick roommates until we have two winners
exten => s,n,set(__WINNERS=0) ;at first we have no winners
exten => s,n,set(__LASTCOUNT=1) ;and we'll use a new counter
exten => s,n(draw),while(${WINNERS} < 2) ;while we dont have two winners...
exten => s,n,while(${LASTCOUNT} < 6) ;and while we havent checked all the roommates
exten => s,n,goto(${ROOMMATE[${LASTCOUNT}]}) ;go to an extension based on roommate name below
exten => s,n,set(__LASTCOUNT= $[${LASTCOUNT} + 1 ]) ;should i just reset the old counter? who cares.
exten => s,n,endwhile ;
exten => s,n,set(__LASTCOUNT = 1) ;reset counter if we dont have two winners and try again
exten => s,n,endwhile
;;;;;;;;Go to exten ${ROOMMATEN[1-6], and use their weight to "draw" for a "win";;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
exten => _${ROOMMATE[${LASTCOUNT}]},1,random(${MATEWEIGHT[${LASTCOUNT}]},${ROOMMATE[${LASTCOUNT}]},3) ;jump to three if we have a winner
exten => _${ROOMMATE[${LASTCOUNT}]},2,goto(s,draw) ;or else draw again. LABEL BROKEN?
exten => _${ROOMMATE[${LASTCOUNT}]},3,gotoif("${ROOMMATE[${LASTCOUNT} != $[${ROOMMATE[$[${LASTCOUNT} - 1]]}?4|6);did we just pick him?
exten => _${ROOMMATE[${LASTCOUNT}]},4,set(__WINNERS = $[${WINNERS} + 1]) ;if not we have a winner
exten => _${ROOMMATE[${LASTCOUNT}]},5,set(__CLEANER[${WINNERS}]="${ROOMMATE[${LASTCOUNT}]}") ;and we set the CLEANER variable
exten => _${ROOMMATE[${LASTCOUNT}]},6,goto(s,draw) ;or else we draw again
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;spit out the winners at the end
exten => s,n,noop("${CLEANER[1]} and ${CLEANER[2]} are the winners."
== Parsing '/etc/asterisk/sip_notify.conf': Found
-- Hungup 'Zap/2-1'
-- Starting simple switch on 'Zap/2-1'
-- Executing Goto("Zap/2-1", "riah|s|1") in new stack
-- Goto (riah,s,1)
-- Executing SetVar("Zap/2-1", "__ROOMATE[1]="Brad"") in new stack
-- Executing SetVar("Zap/2-1", "__ROOMATE[2]="Brian"") in new stack
-- Executing SetVar("Zap/2-1", "__ROOMATE[3]="James"") in new stack
-- Executing SetVar("Zap/2-1", "__ROOMATE[4]="Jeff"") in new stack
-- Executing SetVar("Zap/2-1", "__ROOMATE[5]="Marc"") in new stack
-- Executing SetVar("Zap/2-1", "__ROOMATE[6]="Aubrey"") in new stack
-- Executing SetVar("Zap/2-1", "__COUNT=1") in new stack
-- Executing While("Zap/2-1", "1") in new stack
-- Executing NoOp("Zap/2-1", "1") in new stack
-- Executing BackGround("Zap/2-1", "beep") in new stack
-- Playing 'beep' (language 'en')
-- Executing WaitExten("Zap/2-1", "5") in new stack
== CDR updated on Zap/2-1
-- Executing SetVar("Zap/2-1", "_MATEWEIGHT[1]= 1") in new stack
-- Executing Goto("Zap/2-1", "s|repeat") in new stack
-- Goto (riah,s,12)
-- Executing SetVar("Zap/2-1", "__COUNT=2") in new stack
-- Executing EndWhile("Zap/2-1", "") in new stack
-- Executing While("Zap/2-1", "1") in new stack
-- Executing NoOp("Zap/2-1", "2") in new stack
-- Executing BackGround("Zap/2-1", "beep") in new stack
-- Playing 'beep' (language 'en')
-- Executing WaitExten("Zap/2-1", "5") in new stack
== CDR updated on Zap/2-1
-- Executing SetVar("Zap/2-1", "_MATEWEIGHT[2]= 2") in new stack
-- Executing Goto("Zap/2-1", "s|repeat") in new stack
-- Goto (riah,s,12)
-- Executing SetVar("Zap/2-1", "__COUNT=3") in new stack
-- Executing EndWhile("Zap/2-1", "") in new stack
-- Executing While("Zap/2-1", "1") in new stack
-- Executing NoOp("Zap/2-1", "3") in new stack
-- Executing BackGround("Zap/2-1", "beep") in new stack
-- Playing 'beep' (language 'en')
-- Executing WaitExten("Zap/2-1", "5") in new stack
== CDR updated on Zap/2-1
-- Executing SetVar("Zap/2-1", "_MATEWEIGHT[3]= 3") in new stack
-- Executing Goto("Zap/2-1", "s|repeat") in new stack
-- Goto (riah,s,12)
-- Executing SetVar("Zap/2-1", "__COUNT=4") in new stack
-- Executing EndWhile("Zap/2-1", "") in new stack
-- Executing While("Zap/2-1", "1") in new stack
-- Executing NoOp("Zap/2-1", "4") in new stack
-- Executing BackGround("Zap/2-1", "beep") in new stack
-- Playing 'beep' (language 'en')
-- Executing WaitExten("Zap/2-1", "5") in new stack
== CDR updated on Zap/2-1
-- Executing SetVar("Zap/2-1", "_MATEWEIGHT[4]= 4") in new stack
-- Executing Goto("Zap/2-1", "s|repeat") in new stack
-- Goto (riah,s,12)
-- Executing SetVar("Zap/2-1", "__COUNT=5") in new stack
-- Executing EndWhile("Zap/2-1", "") in new stack
-- Executing While("Zap/2-1", "1") in new stack
-- Executing NoOp("Zap/2-1", "5") in new stack
-- Executing BackGround("Zap/2-1", "beep") in new stack
-- Playing 'beep' (language 'en')
-- Executing WaitExten("Zap/2-1", "5") in new stack
== CDR updated on Zap/2-1
-- Executing SetVar("Zap/2-1", "_MATEWEIGHT[5]= 5") in new stack
-- Executing Goto("Zap/2-1", "s|repeat") in new stack
-- Goto (riah,s,12)
-- Executing SetVar("Zap/2-1", "__COUNT=6") in new stack
-- Executing EndWhile("Zap/2-1", "") in new stack
-- Executing While("Zap/2-1", "1") in new stack
-- Executing NoOp("Zap/2-1", "6") in new stack
-- Executing BackGround("Zap/2-1", "beep") in new stack
-- Playing 'beep' (language 'en')
-- Executing WaitExten("Zap/2-1", "5") in new stack
== CDR updated on Zap/2-1
-- Executing SetVar("Zap/2-1", "_MATEWEIGHT[6]= 6") in new stack
-- Executing Goto("Zap/2-1", "s|repeat") in new stack
-- Goto (riah,s,12)
-- Executing SetVar("Zap/2-1", "__COUNT=7") in new stack
-- Executing EndWhile("Zap/2-1", "") in new stack
-- Executing While("Zap/2-1", "0") in new stack
== CDR updated on Zap/2-1
-- Executing Random("Zap/2-1", "||3") in new stack
-- Executing Goto("Zap/2-1", "s|draw") in new stack
Apr 16 07:20:07 NOTICE[14458]: pbx.c:1741 pbx_extension_helper: No such label 'draw' in extension 's' in context 'riah'
Apr 16 07:20:07 WARNING[14458]: pbx.c:6486 ast_parseable_goto: Priority 'draw' must be a number > 0, or valid label
== Spawn extension (riah, , 2) exited non-zero on 'Zap/2-1'
-- Hungup 'Zap/2-1'