All pastes #495637 Raw Edit

Chao7

public lua v1 · immutable
·published 2007-05-18 21:26 UTC
rendered paste body
local logf_console = nilfunction logf( fmt, ... )    logf_console = get_console()    logf = logf_main    logf_main( fmt, ... )endfunction logf_main( fmt, ... )    if fmt == nil then return end    local c = select( "#", ... )    if c <= 0 then        printf_console:execute( ":" .. string.gsub( fmt, " ", "\160" ) )    else        printf_console:execute( ":" .. string.gsub( string.format( fmt, ... ), " ", "\160" ) )    endendfunction spawn_bar_dolg_respawn_3( position, total, level_vertex, game_vertex )    local index    local new_pos, x_offset, z_offset    local area_longitude, area_latitude = total*10, total*10    local height = 10    local bob = nil -- reserve bob the recurring newly spawned holder's place outside the loop    logf("start adding dutyers")    for index = 1, total do -- spawns dutyers numbering from index to total (1...total)        x_offset = math.random(-(area_longitude/2),(area_longitude/2))        z_offset = math.random(-(area_latitude/2),(area_latitude/2))        new_pos = vector():set(            position.x + x_offset,            position.y + height,            position.z + z_offset        )        bob = alife():create("bar_dolg_respawn_3",             new_pos,            level_vertex,            game_vertex        )        logf( "dutyer #%i ( %s, %s, %s ) created", index, bob.name, bob.character_name, bob.profile_name )    endendfunction spawn_dolg( actor, npc )    logf("spawn_dolg() called")    local spawn_point =     -- the player (db.actor) may not be on the same level_vertex & game_vertex, that could cause a problem    spawn_bar_dolg_respawn_3(         vector():set( 2, 8, 129 ), -- 3d location on some level        2, -- number to spawn        db.actor:level_vertex_id(), -- if you're trying to spawn something on a different level than the player        db.actor:game_vertex_id() -- you may have to find out what these actually need to be in numeric form    )    logf("spawn_dolg() completed")end