on *:TEXT:!stopvd*:#:{ if ($nick == Jcfc) {
unset %vdplay
unset %p1inf
unset %p1drag
unset %p1cav
unset %player2
unset %p2inf
unset %p2cav
unset %p2drag
unset %play
unset %player1
notice $nick All saved data deleted.
}
else notice $nick Only Jcfc can do this.
}
on *:TEXT:!onvd*:#:{ if ($nick == Jcfc) {
set %vd 1
notice $nick Violent Diplomacy is now ON.
}
}
on *:TEXT:!offvd*:#:{ if ($nick == Jcfc) {
set %vd 0
notice $nick Violent Diplomacy is now OFF.
}
}
if (%p1cav == 0) && (%p1inf == 0) && (%p1drag == 0) {
msg $chan Congratulations %player2 $+ ! You have won!
unset %player1
unset %player2
unset %p1cav
unset %p2cav
unset %p1inf
unset %p2inf
unset %p1drag
unset %p2drag
unset %play
unset %vdplay
}
if (%p2cav == 0) && (%p2inf == 0) && (%p2drag == 0) {
msg $chan Congratulations %player1 $+ ! You have won!
unset %player1
unset %player2
unset %p1cav
unset %p2cav
unset %p1inf
unset %p2inf
unset %p1drag
unset %p2drag
unset %play
unset %vdplay
}
if (%player1 == %player2) {
unset %player1
unset %player2
unset %p1cav
unset %p2cav
unset %p1inf
unset %p2inf
unset %p1drag
unset %p2drag
unset %play
unset %vdplay
notice %player1 You cannot play against yourself!
}
on :TEXT:!rules*:#: {
notice $nick The game is quite simple. To begin, say !vd [NUMBER OF INFANTRY] [NUMBER OF DRAGOONS] [NUMBER OF CAVALRY], eg !vd 8000 2000 2500.
notice $nick You have 20000 points to spend. Infantry cost 1 point each, dragoons 2 points each, and cavalry 4 points each.
notice $nick If you are having problems, just say !support, and Jcfc will come to help you with whatever your problem is.
notice $nick To attack, say !tell [YOURTROOP] [THEIRTROOP], for example say !tell cav inf. Note that the three commands are cav for cavalry, inf for infantry, and drag for dragoons.
notice $nick If you want the game ended, ask Jcfc to do it. If you find any bugs, contact Jcfc.
}