Vampire says:
can you talk?
MadScorpion says:
sure
MadScorpion says:
hi
Vampire says:
hi
Vampire says:
my friend is asking.. how much +hit should a tank get?
MadScorpion says:
uh tough question
MadScorpion says:
"should" is a wrong word i think
Vampire says:
how much would be enough
MadScorpion says:
you have a basic 5.6-6.5% miss rate on a boss
Vampire says:
that little?
Vampire says:
casters had 17% if i remember right
MadScorpion says:
tbh dodge/block/parry from a boss is much worse and nothing you can do about it
MadScorpion says:
well, dual wield have 24% miss chance remember
Vampire says:
xD
MadScorpion says:
a tank = 1h weapon so basic miss chance
MadScorpion says:
but then you have 40% glancing blows
MadScorpion says:
all sorts of dodge/block/parry
MadScorpion says:
so it evens out
Vampire says:
mm
Vampire says:
so +hit isn't that important i guess
Vampire says:
i mean, 5% isn't much
MadScorpion says:
well it is important
MadScorpion says:
you cant do anything about dodge/block/parry/glancing
MadScorpion says:
you can do something about miss though and you should
MadScorpion says:
the problem being itembudget
MadScorpion says:
no tank items with +hit on it
MadScorpion says:
%5 is important when you've been dodged/blocked/parried 5 times, your threat lead has dissapeared and you miss the next devastate