materials.cs
public text v1 · immutablenew Material(FILENAMEHERE)
{
baseTex[0] = "FILENAMEHERE";
bumpTex[0] = "FILENAMEHEREn;
pixelSpecular[0] = true;
specular[0] = "1.0 1.0 1.0 .1";
specularPower[0] = 32.0;
};new Material(FILENAMEHERE)
{
baseTex[0] = "FILENAMEHERE";
bumpTex[0] = "FILENAMEHEREn;
pixelSpecular[0] = true;
specular[0] = "1.0 1.0 1.0 .1";
specularPower[0] = 32.0;
};