Main.cs:Startup() - Success: Got a grid connection OK!
Main.cs:Startup() - We are Mortville at 997,996
Initialising world
World.cs - creating new entitities instance
World.cs - creating LandMap
Avatar.cs:LoadAnims() - Loading avatar animations
Creating OpenSim JVM scripting engine
Db4LocalStorage Opening localworld.yap
Db4LocalStorage creation
LoadWorld() - Loading world....
LoadWorld() - Looking for a heightmap in local DB
creating new terrain
Main.cs:Startup() - Starting up messaging system
creating basicphysics
World.cs: LoadPrimsFromStorage() - Loading primitives
Db4LocalStorage.cs: LoadPrimitives() - number of prims in storages is 0
Main.cs:Startup() - Initialising HTTP server
Main.cs:Startup() - Starting HTTP server
BaseHttpServer.cs: Starting up HTTP Server
BaseHtUDPServer.cs:ServerListener() - Opening UDP socket on 9000
UDPServer.cs:ServerListener() - UDP socket bound, getting ready to listen
UDPServer.cs:ServerListener() - Listening...
Region Mortville# :
tpServer.cs: StartHTTP() - Spawned main thread OK
OpenSimClient.cs - Started up new client thread to handle incoming request
OpenSimClient.cs:AuthUser() - Got authenticated connection from 67.10.137.242:3844
OpenSimClient.cs:InitNewClient() - Adding viewer agent to world
World.cs:AddViewerAgent() - Creating new avatar for remote viewer agent
Avatar.cs - Loading details from grid (DUMMY)
World.cs:AddViewerAgent() - Adding new avatar to world
World.cs:AddViewerAgent() - Starting RegionHandshake
Avatar.cs:SendRegionHandshake() - Creating empty RegionHandshake packet
Avatar.cs:SendRegionhandshake() - Filling in RegionHandshake details
Avatar.cs:SendRegionHandshake() - Sending RegionHandshake packet
OpenSimClient.cs:ClientLoop() - Entered loop
Avatar.cs:CompleteMovement() - Constructing AgentMovementComplete packet
http://66.240.221.120:9004
Unhandled Exception: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
at System.Collections.Generic.Dictionary`2[System.UInt32,OpenSim.Framework.Types.AgentCircuitData].get_Item (UInt32 ) [0x00000]
at OpenSim.SimClient.EnableNeighbours () [0x00000]
at OpenSim.SimClient.ProcessInPacket (libsecondlife.Packets.Packet Pack) [0x00000]
at OpenSim.SimClient.ClientLoop () [0x00000]
at OpenSim.SimClient.AuthUser () [0x00000]
at (wrapper delegate-invoke) System.MulticastDelegate:invoke_void ()