rendered paste bodyWarlock Debug Output::
[test-settings-update] <c>_swclose HighlightsDialogSampleBox
<stgupd><strings><<m><h text='Light Edged' color='@30' bgcolor='' /><h text='Heavy Edged' color='@30' bgcolor='' /><h text='Appraisal' color='@33' bgcolor='' /><h text='Escaping' color='@23' bgcolor='' /><h text='Stalking' color='@23' bgcolor='' /><h text='Light Plate' color='@35' bgcolor='' /><h text='Leather Armor' color='@35' bgcolor='' /><h text='Brawling' color='@30' bgcolor='' /><h text='Mechanical Lore' color='@33' bgcolor='' /><h text='Foraging' color='@23' bgcolor='' /><h text='Shield Usage' color='@35' bgcolor='' /><h text='First Aid' color='@23' bgcolor='' /><h text='Evasion' color='@23' bgcolor='' /><h text='Targeted Magic' color='@69' bgcolor='' /><h text='Disarm Traps' color='@23' bgcolor='' /><h text='Medium Edged' color='@30' bgcolor='' /><h text='Hiding' color='@23' bgcolor='' /><h text='Teaching' color='@33' bgcolor='' /><h text='Perception' color='@23' bgcolor='' /><h text='a3rqa3wrasfasdf' color='null' bgcolor='null' /><h text='Composite Bow' color='@30' bgcolor='' /><h text='Trading' color='@9' bgcolor='' /><h text='Musical Theory' color='@33' bgcolor='' /><h text='You feel fully prepared' color='@12' bgcolor='' line='y' /><h text='bough' color='@12' bgcolor='' line='y' /><h text='Heavy Chain' color='@35' bgcolor='' /><h text='Light Chain' color='@35' bgcolor='' /><h text='Light Thrown' color='@30' bgcolor='' /><h text='Harness Ability' color='@69' bgcolor='' /><h text='Critter is Dead!' color='@12' bgcolor='null' /><h text='Primary Magic' color='@69' bgcolor='' /><h text='Stealing' color='@23' bgcolor='' /><h text='Heavy Crossbow' color='@30' bgcolor='' /><h text='You've gained' color='@2' bgcolor='' line='y' /><h text='Medium Blunt' color='@30' bgcolor='' /><h text='Pikes' color='@30' bgcolor='' /><h text='Scholarship' color='@33' bgcolor='' /><h text='Power Perceive' color='@69' bgcolor='' /><h text='Multi Opponent' color='@30' bgcolor='' /><h text='You think you have' color='@0' bgcolor='' line='y' /><h text='Heavy Thrown' color='@30' bgcolor='' /><h text='Twohanded Edged' color='@30' bgcolor='' /><h text='Swimming' color='@23' bgcolor='' /><h text='Slings' color='@30' bgcolor='' /><h text='mind lock' color='@23' bgcolor='' /><h text='Long Bow' color='@30' bgcolor='' /><h text='The formation of the target pattern' color='@12' bgcolor='' line='y' /><h text='Staff Sling' color='@30' bgcolor='' /><h text='Skinning' color='@23' bgcolor='' /><h text='Parry Ability' color='@30' bgcolor='' /><h text='The bandages binding' color='@2' bgcolor='' line='y' /><h text='dragon' color='@12' bgcolor='' /><h text='Lockpicking' color='@23' bgcolor='' /><h text='Climbing' color='@23' bgcolor='' /><h text='Magical Devices' color='@69' bgcolor='' /></<m></strings>
[test-settings-update] <c>_swclose HighlightsDialogSampleBox
<stgupd><names><<m><h text='Zaul' color='@88' bgcolor='' /><h text='Rao' color='@69' bgcolor='' /></<m></names>
[test-settings-update] <c>_swclose HighlightsDialogSampleBox
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StormFront Data Capture::
<c>_swclose HighlightsDialogSampleBox
<stgupd><names><<m><h text="Jappal" color="@0" bgcolor=""/><h text="Jappal" color="@75" bgcolor=""/></<m></names><names><<m><h text="Jappal" color="@75" bgcolor=""/><h text="Jappal" color="@58" bgcolor=""/></<m></names><names><<m><h text="Jappal" color="@58" bgcolor=""/><h text="Jappal" color="@70" bgcolor=""/></<m></names><<m><ignores disable="n"></ignores><ignores disable="n"></ignores></<m>
<c>_swclose HighlightsDialogSampleBox
<stgupd><presets><<m><p id='bold' color='skin' bgcolor='skin'/><p id='bold' color='@57' bgcolor='skin'/></<m></presets><presets><<m><p id='bold' color='@57' bgcolor='skin'/><p id='bold' color='@85' bgcolor='skin'/></<m></presets><<m><ignores disable="n"></ignores><ignores disable="n"></ignores></<m>
<c>_swclose HighlightsDialogSampleBox
<stgupd><presets><<m><p id='bold' color='@85' bgcolor='skin'/><p id='bold' color='skin' bgcolor='skin'/></<m></presets><<m><ignores disable="n"></ignores><ignores disable="n"></ignores></<m>