void Com_CharGenAbilitySkills (character_t * chr, int team)
{
int i, skillWindow, abilityWindow, training, ability1, ability2;
float windowScalar;
int minAbility = 0, maxAbility = 0, minSkill = 0, maxSkill = 0;
assert(chr);
/* The globalCampaignID must be set to proceed. Set with Com_SetGlobalCampaignID */
/*assert(globalCampaignID >= 0);*/
/**
* Build the acceptable ranges for skills / abilities for this character on this team
* as appropriate for this campaign
*/
Com_GetAbility(chr, team, &minAbility, &maxAbility, globalCampaignID);
Com_GetSkill(chr, team, &minSkill, &maxSkill, globalCampaignID);