rendered paste body-- ---------------------------
-- Table structure for random_spawn
-- ---------------------------
DROP TABLE IF EXISTS random_spawn;
CREATE TABLE random_spawn (
groupId INT NOT NULL default 0,
npcId INT NOT NULL default 0,
count INT NOT NULL default 0,
initialDelay BIGINT NOT NULL default -1,
respawnDelay BIGINT NOT NULL default -1,
despawnDelay BIGINT NOT NULL default -1,
broadcastSpawn VARCHAR(5) NOT NULL default 'false',
randomSpawn VARCHAR(5) NOT NULL default 'true',
PRIMARY KEY (groupId)
);
INSERT INTO `random_spawn` VALUES
(1,7556,1,-1,1800000,1800000,'false','true'),
(2,8092,1,-1,60,0,'false','false'),
(3,8092,1,-1,60,0,'false','false'),
(4,8092,1,-1,60,0,'false','false'),
(5,8092,1,-1,60,0,'false','false'),
(6,8092,1,-1,60,0,'false','false'),
(7,8092,1,-1,60,0,'false','false'),
(8,8092,1,-1,60,0,'false','false'),
(9,8111,1,-1,60,0,'false','false'),
(10,8112,1,-1,60,0,'false','false'),
(11,8113,1,-1,-1,-1,'true','true'),
(12,8126,1,-1,-1,-1,'true','true'),
(13,8094,1,-1,300000,300000,'false','true'),
(14,8094,1,-1,300000,300000,'false','true'),
(15,8094,1,-1,300000,300000,'false','true'),
(16,8094,1,-1,300000,300000,'false','true'),
(17,8094,1,-1,300000,300000,'false','true'),
(18,8094,1,-1,300000,300000,'false','true'),
(19,8094,1,-1,300000,300000,'false','true'),
(20,8094,1,-1,300000,300000,'false','true'),
(21,8093,1,-1,300000,300000,'false','true'),
(22,8093,1,-1,300000,300000,'false','true'),
(23,8093,1,-1,300000,300000,'false','true'),
(24,8093,1,-1,300000,300000,'false','true'),
(25,8093,1,-1,300000,300000,'false','true'),
(26,8093,1,-1,300000,300000,'false','true'),
(27,8093,1,-1,300000,300000,'false','true'),
(28,8093,1,-1,300000,300000,'false','true'),
(29,10283,1,-1,86400,0,'false','false'),
(30,10286,1,-1,86400,0,'false','false');