All pastes #49157 Raw Edit

Miscellany

public cpp v1 · immutable
#49157 ·published 2006-04-12 13:32 UTC
rendered paste body
---sprite.h---#ifndef SPRITE_H#define SPRITE_H#include <mygba.h>enum{        SPRITE_CLASSID,};struct vector{    int x;    int y;    int z;};class Sprite {    public:        Sprite(int s_index, int x = 1, int y = 1, int z = 1, int i_lives = 1);        virtual ~Sprite();        void redraw();        vector getPosition(void);                int getX();        int getY();        int getZ();                void setPosition(vector pos);                void setX(int x);        void setY(int y);        void setZ(int z);                virtual void addLives(int num = 1);        int getLives(void);        bool isAlive(void);                virtual bool move(int x, int y, int z = 0);        void draw(int x, int y, int z = 0);        void erase(int x, int y, int z = 0);    protected:        vector pos;        int classID;        int spriteIndex;        int numLives;};#endif-- sprite.cpp --- /*#include "DrawEngine.h"*/#include "Sprite.h"Sprite::Sprite(int s_index, int x, int y, int z, int i_lives){    pos.x = x;    pos.y = y;    pos.z = z;    spriteIndex = s_index;    numLives = i_lives;        classID = SPRITE_CLASSID;}Sprite::~Sprite(){    // destroy!}void Sprite::redraw(){	// update the position}vector Sprite::getPosition(void){    return pos;}int Sprite::getX(){    return pos.x;}int Sprite::getY(){    return pos.y;}int Sprite::getZ(){    return pos.z;}void Sprite::setX(int i_x){    pos.x = i_x;}void Sprite::setY(int i_y){    pos.y = i_y;}void Sprite::setZ(int i_z){    pos.z = i_z;}void Sprite::addLives(int num){    numLives += num;}int Sprite::getLives(void){    return numLives;}bool Sprite::isAlive(void){    return (numLives > 0);}bool Sprite::move(int x, int y, int z){    pos.x += x;    pos.y += y;    pos.z += z;        return true;}void Sprite::draw(int x, int y, int z){    //}void Sprite::erase(int x, int y, int z){}-- main.cpp --/********************************************************************************* * Includes ********************************************************************************/#include "main.h"#include "model/Sprite.h"/********************************************************************************* * Program entry point ********************************************************************************/int main(void){    Sprite bla = new Sprite(1, 1, 1, 1, 1);    return 0;}