//
// Created: 16.05.07
// Aurthor: Arno VL (original: Iain Gilbert)
//
#if defined _dm_arno_included
#endinput
#endif
#define _dm_arno_included
#pragma library dm_arno
#include "deathmatch"
static name[MAX_NAME] = "arno deathmatch"; // unique name of dm
static frequency = 1; // frequency that dm runs
static lineupdelay = 120; // how long we wait for people before starting dm, in seconds
static minplayers = 2; // minimum number of dmrs required to start this dm
static minlevel = 0; // minimum player level required to join this dm
static cashprize = 5000; // cash earned for 1st position
static cashentry = 0; // Cash required to enter (earned by winner)
static xpprize = 1000; // xp earned for 1st position
static xpbonus = 200; // xp earned per player in dm
static xpkill = 300; // xp gained when killing someone in dm
static xpdeath = 0; // xp lost on death in dm
static maxtime = 300; // time dm runs for (seconds)
static maxdistance = 100; // max distance player can wander from dm before being kicked
static activedmjoin = 1; // can players join this dm while it is in progress
static weapons[MAX_DMWEAPONS+1] = {30,5000};
static Float:startcp[CoordInfo] = {2092.1809,-1590.0338,13.3127}; // where startpoint is located
static Float:centrecp[CoordInfo] = {2070.7051,-1575.0157,13.4439}; // central point
static Float:spawnpoints[][CoordInfo] = {
{2120.1611,-1578.7667,13.5266}, // mgmsp2
{2076.6992,-1548.2737,17.7891}, // mgmsp3
{2056.5562,-1553.4403,13.4711}, // mgmsp4
{2077.6919,-1593.6874,17.7891}, // mgm sp5
{2061.6516,-1597.9846,13.5004}, // mgmsp6
{2116.4070,-1595.1569,13.5517} // mgm sp7
};
static dmid; // this will hold the id this dm is assigned at init
public dm_minigunmadness_init() // unique named init function (must be ran on gamemode init)
{
dmid = RegisterDM(name);
if (dmid == INVALID_RACE_ID) return;
Deathmatch[dmid][dm_frequency] = frequency;
Deathmatch[dmid][dm_lineupdelay] = lineupdelay;
Deathmatch[dmid][dm_minplayers] = minplayers;
Deathmatch[dmid][dm_minlevel] = minlevel;
Deathmatch[dmid][dm_cashprize] = cashprize;
Deathmatch[dmid][dm_cashentry] = cashentry;
Deathmatch[dmid][dm_xpprize] = xpprize;
Deathmatch[dmid][dm_xpbonus] = xpbonus;
Deathmatch[dmid][dm_xpkill] = xpkill;
Deathmatch[dmid][dm_xpdeath] = xpdeath;
Deathmatch[dmid][dm_maxtime] = maxtime;
Deathmatch[dmid][dm_distance] = maxdistance;
Deathmatch[dmid][dm_activedmjoin] = activedmjoin;
set(Deathmatch[dmid][dm_weapons],weapons);
DeathmatchStats[dmid][dm_timer] = MakeDMSleepTime(dmid);
DeathmatchStats[dmid][dm_state] = DM_STATE_SLEEPING;
DMStartCP[dmid][Coord_X] = startcp[Coord_X];
DMStartCP[dmid][Coord_Y] = startcp[Coord_Y];
DMStartCP[dmid][Coord_Z] = startcp[Coord_Z];
DMCentreCP[dmid][Coord_X] = centrecp[Coord_X];
DMCentreCP[dmid][Coord_Y] = centrecp[Coord_Y];
DMCentreCP[dmid][Coord_Z] = centrecp[Coord_Z];
DMSpawnsSize[dmid] = sizeof(spawnpoints);
for (new spid=0;spid<sizeof(spawnpoints);spid++)
{
DMSpawnPoints[dmid][spid][Coord_X] = spawnpoints[spid][Coord_X];
DMSpawnPoints[dmid][spid][Coord_Y] = spawnpoints[spid][Coord_Y];
DMSpawnPoints[dmid][spid][Coord_Z] = spawnpoints[spid][Coord_Z];
}
printf("Deathmatch: '%s' Loaded.",name);
}