Stuff
public text v1 · immutable foreach (Texture2D texture in textureBasket)
{
foreach (Vector2 position in vectorBasket)
{
Rectangle sourceRectangle = new Rectangle(0, 0, texture.Width, texture.Height);
spriteBatch.Draw(texture,
position,
sourceRectangle,
color,
0.0f,
new Vector2(0, 0),
1.0f,
SpriteEffects.None,
layer);
}
}