It should come as no surprise that most of these appear in the Legacy and Expanse packs - I consider my work with the Legacy Team my best. But what <i>should</i> come as a surprise is... well, I'll just let you find out yourselves. Enjoy!
$00-0 Eclectic#Kablizzy#Expanse#0000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000O1Q000000000000000000000O1Q000000000000000000000O1Q000000000000000000000O1Q000000000000000000000O1Q000000000000000000000O11Q000000000000000000000O11Q000000000000000000000O111Q000000000000000000000O1111Q000000000000000000000O11111Q0000000000000000000000000000000000000000Q1111O00000000000000Q111O0000000000000000Q11O000000000000000000Q1O0000000000000000000Q1O0000000000000000000Q1O00000000000|5^612,528!12^594,408!12^570,312!12^546,240!12^522,192!12^498,144!12^474,120!12^450,96!12^426,72!12^558,456!12^534,360!12^510,288!12^486,240!12^462,192!12^438,168!12^414,144!12^390,120!12^366,96!12^630,432!12^666,480!12^654,360!12^690,408!12^678,312!12^714,360!12^702,288!12^738,336!12^726,264!12^762,312!12^750,240!0^636,420!0^636,408!0^636,396!0^636,372!0^636,384!0^660,348!0^660,336!0^660,324!0^636,360!0^660,312!0^684,300!0^684,288!0^708,276!0^708,264!0^732,252!0^732,240!0^756,228!0^756,216!11^612,564,612,108!0^588,396!0^588,384!0^588,372!0^588,360!0^588,348!0^588,336!0^588,324!0^564,300!0^564,288!0^564,276!0^564,264!0^564,252!0^540,228!0^540,216!0^540,204!0^588,312!0^564,240!0^540,192!12^402,48!0^516,180!0^516,168!0^516,156!0^516,144!0^492,132!0^492,120!0^468,108!0^468,96!0^444,84!0^444,72!0^420,60!0^420,48!0^396,36#
I really consider Expanse to be the high point of my mapping, not just for the Legacy Team, but altogether. There's really so much more flavor to my Expanse maps than there is to any other project I've done. And I hope to continue that trend with Zenith. With Eclectic, this theme shines brightly through. Strangely enough, this map didn't start off a thing like it ended up - Most of the time, when I map, I simply jot down designs and ideas that come to me throughout the day. And oftentimes the limitations of NED force me to be innovative, and this is the product. When I look for maps to go into the Legacy packs, this is primarily what I am looking for - Something innovative, quirky, and fun. And this did all three, so when we were organizing maps for Expanse to drop, LV picked this one to be our opener - Something memorable to open the pack is vital.
$40-1 Arrant#Kablizzy#Expanse#00000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000310000000000000000000001100000000000000000000311000000000000000000001010000000000000000000310100000000000000000001E0100000000000000000001001000000000000000000310010000000000000000001E0010000000000000000001000100000000000000000310001031111111140031111M000101M00J1M00J11M0000000010100000000000000000000001L00000000000000000001021111111111L00K11L0001000000000000211502100?1000000000000000000100N1000000000000000000100>100000000000000000CA0001000000000000000001000010000000000000000010000100000000000000000B@00010000000000000000001000100000000000000000010001000000000000000000100010000000000000000031D0C1|5^756,516!2^444,576,0,-1!9^204,540,1,0,18,23,1,0,-1!4^324,546,1!3^492,360!3^420,240!0^348,492!0^360,492!0^372,492!0^384,492!0^276,516!0^288,516!0^300,516!0^660,474!0^648,468!0^636,468!0^624,468!0^612,468!0^600,468!0^588,474!12^420,360!12^420,264!12^420,216!12^420,144!12^492,336!12^492,384!12^576,480!12^672,480!12^264,516!12^336,492!11^540,528,444,84!3^420,120#
Arrant began as a very simple, very plain level. And I'm not really sure how it ended up in this phase. Early on during my Expanse mapping, I just sat down one night, and this was the result. I was pleasantly surprised and amazed that something of this caliber could actually come out of me like this. But as I toyed around with the tiles, all of the objects seemed to materialize out of nowhere. But as far as action maps go, while I love the work that today's authors do, they lack a certain unique air to their maps - And that's something that I think Arrant worked into beautifully.
$59-4 T-Minus Zero#Kablizzy#Expanse#00000021111111111111111401140000021111502102111021114000000000000001110011110311400000000021140211111111111111110001100111500211115002140011001000000002100001110150010011111400003111501001140100002114011110010011101401001110111500100211011114011101100001000100211110011021140010311400011100110001100101111140211002140111101000000100114001101115010310031400110011011000111100111002100150114001115000111001011001110011100031500310210310000111001110001100001114001150311003111111111111011001150111002111111150110010000000000000150001100111003111140000000311002111111111111111401110000011021115011111111140000210000000150015011114000000310000000000111110311111114000000001111111111111111403114011111111111111111111111|5^696,564!11^252,252,564,156!12^732,468!12^672,420!12^648,348!12^684,336!12^648,480!12^660,240!12^696,276!12^636,192!12^684,132!12^588,120!12^552,72!12^492,144!12^432,180!12^396,120!12^360,144!12^360,84!12^378,48!12^300,48!12^312,108!12^240,96!12^192,72!12^168,120!12^24,156!12^96,252!12^72,324!12^72,468!12^120,552!12^156,516!12^180,552!12^144,576!12^240,528!12^252,576!12^324,528!8^276,492,1!12^420,576!12^456,528!12^540,540!12^600,492!12^576,456!12^600,432!12^552,396!12^528,324!12^120,408!12^48,420!12^60,396!12^120,456!12^552,258!12^576,300!12^504,204!12^510,258!12^468,228!12^492,288!12^444,264!12^384,276!12^402,234!12^312,228!12^342,198!12^264,168!12^168,180!12^192,222!12^156,276!12^192,306!12^192,366!12^210,438!12^144,426!12^258,408!12^294,438!12^438,456!12^474,408!12^504,372!12^432,366!12^414,336!12^402,384!12^354,378!12^306,312!12^288,348!12^270,336!12^270,294!12^234,330!12^240,288!12^348,456!8^468,492,1!8^564,156,1!6^636,84,0,1,0,2!12^54,72!0^630,402!0^630,390!0^642,378!0^630,246!0^630,258!0^642,270!0^738,570!0^738,558!0^726,546!0^654,570!0^654,558!0^666,546!0^714,150!0^714,162!0^702,174!0^366,186!0^378,186!0^390,174!0^30,30!0^42,30!0^54,42!0^114,198!0^114,210!0^102,222!0^54,486!0^54,498!0^66,510!0^390,510!0^402,510!0^414,522!0^294,150!0^306,150!0^318,162!0^186,474!0^174,474!0^162,462!0^222,222!0^234,222!0^246,234!0^618,546!0^618,534!0^606,522!6^252,180,1,1,0,0#
Now, don't get me wrong. T-Minus Zero is really not that great of a map. It's not that innovative, the difficulty spikes in places where it shouldn't, it has horrendous placement and aesthetic issues... But it's fun. In a very LittleViking-esque style. This map was made on December 31st, 2006, the night before Expanse launched. It took me about fifteen minutes. I'd always had the idea to make something in a similar vein to MTI, and LittleViking approached me, saying that we lacked a 59-4 for the pack. Hurriedly, and with an unbelievable amount of inspiration, I put TMZ together. The naming came shortly thereafter, when we needed a name that could be easily Acronymed into something memorable. But after all that was said and done, we realized that TMZ was really a fun, amazing level. And, shortly thereafter, I realized that the map was exactly the type of map that I wanted in the pack.
$Simplistic#Kablizzy#Action#150000000000000000000215000000000000000000000200000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000G000000G00000000000000000000000000000003000000000000000000000010000000000000000000000200F000000F000000F00000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000003000000000000000000000010000000000000000000000200000000000000000000000000000000000000000000000000000000000000000000000G000000G000000G000000000000000000000000000030000000000000000000000100000000000000000000002000000F000000F000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000004000000000000000000000314000000000000000000031|5^396,480!12^768,84!12^768,516!12^768,468!12^768,420!12^768,372!12^768,324!12^768,276!12^768,228!12^768,180!12^768,132!12^24,516!12^24,468!12^24,420!12^24,372!12^24,324!12^24,276!12^24,228!12^24,180!12^24,132!12^24,84!0^252,420!0^252,396!0^252,372!0^204,348!0^204,324!0^204,300!0^252,252!0^252,228!0^252,204!0^204,180!0^204,156!0^204,132!0^252,84!0^252,60!0^252,36!0^540,420!0^540,396!0^540,372!0^588,348!0^588,324!0^588,300!0^540,252!0^540,228!0^540,204!0^588,180!0^588,156!0^588,132!0^540,84!0^540,60!0^540,36!11^396,540,396,84#
Another of my favourites would be Simplistic. This is my map that made it into n v1.4, and will be a part of the game pretty much forever. But the beauty of it, to me, is in the fact that I created it. I don't usually make great maps, most of my maps, I consider to be "Metanet Filler" maps - I make maps that you would see in the main game, but aren't all that memorable. But something like this, for me, is a rarity. It has that quirkiness and that unique flair to it, and that, to me, is what makes a map great.
$Kablizzy's Cavern Number Three!#Kablizzy#DDA#MI00020000500000000000200034000000000003LOH0000001100000000003110FLH000011000000000011000211800250000000000200000B1100000?000000000000000B9000000000000003000000C000000000000000110000K50000GP000000F0021100H00LH000000000000002MQ0QI0000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000P00000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000P000000000000000000000000000000000000000000000000000000000000000000000000000000003111400000000000000000K5000000000000000000000003500000GH00000000000003500000K11LOO000000000310000000>0>0>@000000000200000A?0?0?00000000003400000|5^756,36!3^36,180!3^36,204!3^36,228!3^36,252!10^348,564!10^444,564!10^348,36!10^444,36!9^84,564,0,0,1,7,1,0,0!9^84,564,0,0,1,8,1,0,0!9^84,564,0,0,1,9,1,0,0!9^84,564,0,0,1,10,1,0,0!2^732,432,0,-1.3!9^240,96,1,0,6,16,1,0,0!8^612,492,2!8^372,348,1!2^480,576,-0.707106781186547,-0.707106781186547!2^408,576,0,-1!2^300,576,2,0!2^408,312,0.95710678118655,-0.95710678118655!3^696,36!9^564,96,0,0,25,23,1,0,0!2^636,528,0.707106781186547,-0.707106781186547!9^636,492,0,1,21,20,0,-1,0!2^516,576,3,0!8^636,516,0!2^696,576,0,-1!6^708,468,3,1,0,1!2^756,576,0,-1!2^600,456,-0.707106781186547,-0.707106781186547!2^480,348,-0.5,-1.3!2^348,180,-1,0!9^36,564,1,1,1,22,0,0,-1!2^84,576,0,-1!2^24,372,0,-1!2^84,264,0,-1!2^36,144,0,-1!3^108,36!2^144,120,1,0!8^228,132,2!9^228,132,0,1,8,5,0,-1,0!9^228,132,0,1,10,3,0,0,0!9^228,132,0,1,10,4,0,-1,0!8^84,468,0!8^132,492,0!8^132,468,0!6^180,492,4,0,1,3!8^108,504,3!8^180,564,3!8^156,552,3!9^156,552,1,1,6,21,0,0,-1!8^180,420,1!9^156,552,1,1,8,20,0,0,0!9^156,552,1,1,7,21,0,0,-1!9^216,516,0,0,10,20,1,-1,0!7^228,516,1!7^228,540,1!2^240,576,0.707106781186547,-0.707106781186547!1^216,576!11^732,36,756,552!9^228,552,1,0,30,1,1,0,0!9^228,564,0,1,26,3,0,-1,0!2^612,180,0.907106781186547,-0.907106781186547!9^708,36,1,1,31,8,0,0,-1!0^756,60!0^744,60!0^732,72!0^732,84!0^744,84!0^756,96!0^756,108!0^744,108!0^732,120!0^732,132!0^744,132!0^756,144!0^756,156!0^744,156!0^732,168!0^732,180!0^744,180!0^732,396!0^732,384!0^732,372!0^732,360!0^732,348!0^732,324!0^732,300!0^732,288!0^732,276!0^732,264!0^732,252!0^732,240!0^732,312!0^732,336!0^408,552!0^408,540!0^408,528!0^408,516!0^408,504!0^408,492!0^408,480!0^408,468!0^408,456!0^408,444!0^408,432!0^408,420!0^408,408!0^408,396!0^408,384!0^408,372!0^408,360!0^408,348!0^408,336!0^408,324!0^528,132!0^528,120!0^540,108!0^540,96!0^552,120!0^36,444!0^36,456!0^36,468!0^36,480!0^36,492!0^36,504!0^36,516!0^36,528!0^36,540!0^36,552!0^384,72!0^396,72!0^408,72!0^156,396!0^156,408!0^156,420!0^156,432!0^636,468!0^648,456!0^660,444!0^672,432!0^684,420!0^516,492!0^516,504!0^516,516!0^228,108!0^228,96!0^228,84!0^228,84!0^228,72!0^72,240!0^72,228!0^72,216!0^72,204!0^72,192!0^72,180!0^756,540!0^756,528!0^756,516!0^756,492!0^756,504!0^756,480!0^756,468!0^756,456!0^744,444!0^552,132!0^528,108!0^552,108!0^540,84#
I don't think many people realize how big this map was in its day. With all of the newfangled DDAs that are around today, people tend to forget how much impact a simple launchpad DDA was, way back when. But this, in my eyes, was something that I embarked upon when I was no good at anything else. My action and puzzle maps were horridly sub-par, and this was the first of my maps to take me to the top spot on NUMA. But, more surprisingly, the map stayed there. It stayed there for such a long damn time. And to top it all off, Kablizzy's Cavern Number Three! was one of the very first maps to ever hit the 50-vote mark on NUMA. Before this, 50 votes was absolutely unheard of. And while the DDA isn't all that spectacular in its own right, I'm glad to know that I was a pioneer in at least some respects.
$Amun's Revenge#Kablizzy#Action#11111111111111111111111500000000000000000000020000000000000000000000000000000000000000000000000000003111114000031100001110011111111111111000011100111111111500210000111000211115000000000002110000000000000000000001100000000000000000000011400000000000000000000111000000000000000000031110000000000000000000111100000000000000000001111000000000000000000021150000000000000000000015000000000000000000000100000000000000000000001000000000000000000000010000000000000000000000100000000000000000000031000000000000000000000114000000000031140000001110011400031111111000011100111111111111150000211001111115000215000000000002115000000000000000000000000000000000000000000000000000000004000000000000000000000311111111111111111111111|5^636,564!12^456,84!12^276,72!12^360,96!12^144,84!12^96,60!12^120,144!12^72,228!12^672,72!12^720,132!12^744,240!12^684,264!12^84,324!12^96,408!12^120,468!12^72,504!12^660,432!12^720,372!12^684,540!12^396,24!1^492,348!1^324,396!1^396,276!1^420,492!3^396,372!9^492,108,0,0,7,23,1,0,0!4^444,114,1!4^300,114,1!4^468,570,1!7^636,180,0!7^636,204,0!11^612,204,156,564!0^636,444!0^636,420!0^636,396!0^228,276!0^228,300!0^228,324!0^228,348!0^540,444!0^540,468!0^132,396!0^132,408!0^132,420!0^132,432!0^132,444!0^132,456!0^132,468!9^252,108,0,0,5,23,1,-1,0!6^468,444,3,0,1,3!12^528,36!6^516,300,3,1,0,2!6^252,60,3,1,0,2!9^180,480,0,0,24,23,1,-1,0!0^324,372!0^396,252!0^492,324!0^420,468!0^432,468!0^408,468!0^312,372!0^336,372!0^384,252!0^408,252!0^480,324!0^504,324!0^348,84!0^372,84!0^360,72!12^588,96!0^576,84!0^588,72!0^600,84!6^180,204,0,0,1,0!0^444,156!0^468,156!0^492,156!0^516,156!0^540,156!1^276,480!12^48,384!12^624,528!0^264,456!0^276,456!0^288,456!0^588,348!0^588,324!0^588,300!12^180,96!0^168,84!0^180,72!0^192,84#
If there is a map that is more in the style of Metanet, I have yet to see it. This was made specifically for NedCon 6, and I pride myself on making Metanet-style maps better than almost anyone around. This here is the pinnacle of that style, and I absolutely love it. And plus, this thing almost won me NedCon 6, so it's definitely critically-acclaimed. But the coolest thing about this map is that it brings back such good memories for me of the early days of Metanet, back when no one knew about things like Map Theory and back before there were no Map Manifestos. And those days were pretty sweet.
$48-3: You're Not Here#Kablizzy#Legacy#111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111500211111111111111111110000111111111111111111100001111111111111111111000011111111111111111110000111111111111111111100001111111111111111111000?1111111111111111115000N1111115000000000000000>1111110000000000000000011111100000000000000000111111000000000000000001111110000000000000000011111100000000000000000111111@0000000000000003111111P0003111111111111111111A000111111111111111111100001111111111111111111000011111111111111111110000111111111111111111100001111111111111111111000011111111111111111114003111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111|5^648,144!12^312,372!12^480,228!12^456,240!12^336,360!12^432,252!12^360,348!12^384,348!12^408,252!12^408,360!12^384,240!12^252,504!12^264,480!12^264,456!12^252,444!12^540,96!12^528,120!12^528,144!12^540,156!12^312,180!12^336,168!12^360,156!12^384,156!12^408,156!12^204,408!12^192,432!12^192,456!12^204,468!12^588,192!12^600,168!12^600,144!12^588,132!12^480,420!12^456,432!12^432,444!12^408,444!12^384,444!12^372,432!12^420,168!11^636,180,156,420!12^396,300!0^324,156!0^324,144!0^324,132!0^336,120!0^348,108!0^360,108!0^372,108!0^384,108!0^396,108!0^408,108!0^468,444!0^468,456!0^468,468!0^456,480!0^444,492!0^432,492!0^420,492!0^408,492!0^396,492!0^384,492!12^468,492!12^324,108!12^408,96!12^384,504#
Originally named 'Desolation,' this map was based upon a theme of loneliness. The idea that I was trying to encapsulate was the feeling of nothing, yet of some impending doom, at the same time. When LV named a map of his "Desolation," I decided to rename mine to a song that I was listening to at the time, called "You're Not Here," from the Silent Hill 3 Soundtrack. This was initially meant to be a series of maps, but the others were of a lower quality, and scrapped early on.
$49-3: Downward Spiral Staircase#Kablizzy#Legacy#11111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111110001111111111111111111100011111111111111111110000111111111111111111000011111111111111111100001111111111111111110000111111111111111111000011111111111111111100001111111111110001110000111111111111100011000011111111111111000100001111111111111110000000011111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111|5^324,444!12^348,360!12^372,336!12^396,312!12^420,288!12^444,264!12^468,240!2^372,432,0,-1!2^396,408,0,-1!2^420,384,0,-1!2^444,360,0,-1!2^468,336,0,-1!2^492,312,0,-1!2^516,288,0,-1!2^540,264,0,-1!2^348,456,0,-1!12^540,168!12^516,192!12^492,216!0^360,384!0^384,360!0^408,336!0^432,312!0^456,288!0^480,264!0^504,240!0^528,216!0^552,192!11^300,444,516,108#
There aren't many maps of mine that I consider "innovative." But the work that I've done with the Legacy Team has been an experience for me in what can and can't be done in a map. And this one, even though it began as just a tileset, quickly turned into something much more. Not only does it test the player's skills, it also tests them as mapmakers, opening their mind to more non-linear possibilities. And that's the biggest thing that I like about this - It makes people look at it, and say, "Whoa, what an ugly, but fantastic map!"
$59-1: Zag#LKablizzy#Legacy#00000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000001111003111110031111100300010315000103150001031000131500001315000013150001150000011500000115040015001400150014001500140000011400000114000002140000121400001214000002140001021400010214000002111110021111100211110000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000|5^396,564!6^348,84,0,1,0,0!6^420,372,0,1,0,0!6^348,468,0,1,0,0!11^468,564,324,36!0^324,468!0^324,444!0^324,420!0^468,372!0^468,348!0^468,324!0^324,276!0^324,252!0^468,180!0^468,132!0^324,84!0^324,60!0^468,540!0^468,516!0^324,228!0^468,156!6^468,156,0,1,0,3!6^324,228,0,1,0,1#
If Innovation had a name for me, it would be Zag. I'm still blown away by the awkward simplicity and the strangling difficulty of this thing. Like most of my maps, it began with the tileset, which was quite a bit wider at first. But as I began toying with enemy placement, it evolved into the narrower-passage form that it is now. And, playing through it the first 50 times or so, I began to figure out the rhythm of the map, and when I was able to determine how the map flowed, I decided that this would be my first contribution to Legacy. This was the very first map of mine that got everyone's consensus to be in the Origins pack, and it holds a special place for me in kind.
$Sunset Sylva (The Sun at my Back)#Kablizzy#Zenith#0000000N00000P0000000000000000N000P0P0000000000000000N000PPP0000000000000000N000PPP0000000000000000NN00PPP000000000000000N0N000PP000000000000000N0N000P0000000000000000NNN00PP000000000000000?NN000PPP@000000000003H>N0000PPPA000000000?4FJLNN0000PP003400000002A0FNN0000PP0>50000000000000N0000P0000000000000000PN000000000000000?LH000P0000P0000?LH34000FJA00P0000PP0000FJ50000000000N000PP0?40000000000000NN000PP002A0000000003@3N0000PPP00000000000>535N0000PPPP40000000000353N0000P0PP24000000000F02N0000P0PP02A00000000000NN000P0PP00000000000000NN000P0P000000000000000NN00000P000000000000000NN0000PP000000000000000NNN000PP000000000000000N0N000PP000000000000000N0N000PP000000000000000N0N000P000000000000000000N000P0000000000|5^60,318!12^372,348!12^372,180!12^288,264!12^468,264!12^432,324!12^312,324!12^312,204!12^432,204!0^240,108!0^246,108!0^252,108!0^258,108!0^264,108!0^252,114!0^252,120!0^252,126!0^252,132!0^252,138!0^282,108!0^282,114!0^282,120!0^282,126!0^282,132!0^282,138!0^288,126!0^294,126!0^300,126!0^306,138!0^306,132!0^306,126!0^306,120!0^306,114!0^306,108!0^324,108!0^324,114!0^324,120!0^324,126!0^324,132!0^324,138!0^330,138!0^336,138!0^342,138!0^348,138!0^330,126!0^336,126!0^330,108!0^336,108!0^342,108!0^348,108!0^456,420!0^462,420!0^468,426!0^450,426!0^450,432!0^468,444!0^468,450!0^462,456!0^456,456!0^450,450!0^456,438!0^462,438!0^486,420!0^486,426!0^486,432!0^486,438!0^486,444!0^486,450!0^492,456!0^498,456!0^504,456!0^510,450!0^510,438!0^510,444!0^510,432!0^510,426!0^510,420!0^528,420!0^528,426!0^528,438!0^528,432!0^528,444!0^528,450!0^528,456!0^534,432!0^540,438!0^546,444!0^552,456!0^552,450!0^552,444!0^552,438!0^552,432!0^552,426!0^552,420!0^444,480!0^450,474!0^456,474!0^462,474!0^468,474!0^474,474!0^480,480!0^486,480!0^492,480!0^498,480!0^504,480!0^510,480!0^516,486!0^522,486!0^528,486!0^534,486!0^540,486!0^546,480!3^372,228!4^96,282,1!4^228,282,1!4^492,282,1!4^732,306,1!4^168,306,1!11^372,264,522,318#
I ADORE this map. This is the result of a Zenith collaboration between myself, LittleViking, and krusch. I garnered the name very early on in Development, and I had the idea in mind for a map called "The Sun at my Back." When I couldn't execute this well, I asked LV and krusch to help me out with the map. I explained to them the map's theme, and the naming, and each one brought their own twist to it. But the coolest thing about it is the theme. I love maps that are tied together with a theme, and this one could not get move flavourful than it is now.