Trainee - 0 -
A pilot who is fresh out of the civilian Aerospace academy.
They are generally poor at maneouvering their crafts but
with a little time and practice, can be eligible for many different
jobs involving flying space ships.
[Military]
The Military of the Coalition of Planetary States (CoPS) also known as the CORPS
provides logistics and counter measures against rebel cells as well as outlaws.
However, sometimes these same outlaws are hired to perform task that are otherwise
frowned upon.
[Features]
-Large variety of ship classes - Every ship class except merchant vessels
-Fighters to Dreadnoughts
-Strongest ships
-Latest equipment
-Ships/Equipment require more resources
-Offensive combat role - Lacks any real uniqueness
-Only supply ships will have any cargo space
[Ranks]
* Military ranks will work as a hierarchy. With each promotion, more ships and equipment will become available.
However, you will not be able to master everything. When you recieve a promotion, a certain amount of points will be awarded to your character.
These can then be used to obtain ship permits, as well as equipment orders.
Private - 1 -
Sergeant - 2 -
Lieutenant - 3 -
Captain - 4 -
Colonel - 5 -
Commodore - 6 -
Admiral - 7 -
[Businessmen]
The economy of the Aurelius Star Cluster is dependent on the small time and big time
business entities. In Aurelius its a dog eat dog universe and only the best in the
business survives.
[Features]
-Large variety of ships - Cargo Transports to light Cruisers
-Strong ships - Fast to heavily armored variants
-No fighters
-Latest equipment
-Support role - Logistics, Defence, Tactical roles
-Capable of providing factories and facilities with resources
-Large cargo bays/space
[Ranks]
*These class ranks follow a hierarchy but depending on the rank, can diverge to some of the outlaw classes.
~Semi-Hierarchy Classes~
Merchant - 2 - Can advance to an Entrepeneur or, become a smuggler.
Entrepeneur - 2.1 - Can continue hierarchy or become a privateer.
Est. Name - 2.2 - Having Established yourself, you can either continue climbing the corporate ladder, or, become an outlaw.
~Hierarchy Classes~
Board of Directors - 2.3 -
Chairmen - 2.4 -
CEO - 2.5 -
[Outlaws]
Those seeking private gain from the turmoil caused by the appearance of the
Black Sun. These individuals have thrown away the last of their humanity and
have chosen to fuck whats left, before the Black Sun cast its judgement.
[Features]
-Small variety of ships - Fighters to Frigate class warships
-Ships are faster then average vessels
-Limited stockpile of weapons
-Tactical combat role - Specialized in hit-and-runs and longe range operations
-Can provide some resources to factories and facilities
-Small cargo bays/space
[Ranks]
~Non-Hierarchy Classes~
Smuggler - 3 - An alternative path for merchants.
Gun Runner - 3.1 - Next up from a smuggler - Heavier weapons and better armored ships - Have access to larger ships compared to smugglers
Privateer - 3.2 - Entrepeneurs who have taken their business to a less then legal level
-Similar to Mercenaries, but are known to have larger ships
~Non-Hierarchy Classes~ ~Requires Est. Name Rank~
Pirate - 3.3 - Those who have established themselves and continue to seek fame and fortune usually end up as a pirate. normally seen using frigate classses vessels but some have even spotted pirate cruisers.
Rogue - 3.4 - After having established a name for themselves, these men and women set out to kill for their personal gain, or for the hell of it. - small fighters to strike gun boats
Mercenary - 3.5 - Pilots who sell their skills to the highest bidder. Normally very professional but there are lunatics who have also entered the business.
-Can join any team they want - Fighters to Gunboats
[Revolutionaries]
The so called Revolution of the Initiate (RotI), are a bunch of fanatics who claim
the appearance of the Black Sun is due to the corruption of CoPS and the other
planets in the Aurelius Star Cluster. These "rebels" see themselves as the pleroma
to mankind and have began a so called holy movement to cleanse the unbelievers.
[Features]
-Weak to medium ship classes - Fighters to Heavy Cruiser class ships
-Most new equipment available
-Ships/equipment are cheaper and waste less resources
-Offensive/Defensive/Tactical combat role - includes Hit & Runs, long range operations
-No cargo bay/space
[Ranks]
Supporter - 4 -
Follower - 4.1 -
Freedom Fighter - 4.2 -
Revolutionist - 4.3 -
Believer - 4.4 -
Fanatic - 4.5 -