Mine
public text v1 · immutablePlane p = new Plane(Vector3.Up, 1);
Ray ray = new Ray(new Vector3(0, 2, 0), Vector3.Down);
float? distanceToIntersection = ray.Intersects(p);
Plane p = new Plane(Vector3.Up, 1);
Ray ray = new Ray(new Vector3(0, 2, 0), Vector3.Down);
float? distanceToIntersection = ray.Intersects(p);