rendered paste body#ifndef CMATRIX_H
#define CMATRIX_H
#include "cvector3d.h"
#include "cquat.h"
class CMatrix
{
public:
CMatrix();
~CMatrix();
void Multiply(CMatrix* matrix);
void TransformVector3D(CVector3D* Vector);
void LoadIdentity();
void Scale(CVector3D* Vector);
void Translate(CVector3D* Vector);
void Rotate(CQuat *Quat);
float Matrix[16];
void CMatrix::operator=(const CMatrix&other)
{
int i;
for(i=0;i<16;i++)
Matrix[i]=other.Matrix[i];
}
protected:
private:
};
#endif // CMATRIX_H
#ifndef CQUAT_H
#define CQUAT_H
#include "cvector3d.h"
#include "cmatrix.h"
class CQuat
{
public:
CQuat();
virtual ~CQuat();
void ToMatrix(CMatrix *matrix);
float x,y,z,w;
};
#endif // CQUAT_H