rendered paste body==[ VEXOR ]==
(Vexor)
HIGH-SLOTS :
~~~~~~~~~~~~
- [ 9 | 21] 150mm Railgun II [40xJavelin S]
Signature Resolution = 40.0 m
powergrid usage = 9.9 MW
Charge size = 1.0 1=small 2=medium 3=l
Accuracy falloff = 7500.0 m
Tertiary Skill required = 11082.0 typeID
Secondary Skill required = 3300.0 typeID
Used with (chargegroup) = 373.0 groupID
Primary Skill required = 3301.0 typeID
Used with (chargegroup) = 85.0 groupID
requiredSkill3Level = 1.0
requiredSkill2Level = 1.0
requiredSkill1Level = 4.0
Trackingspeed / Accuracy = 0.066 rad/sec
Optimal Range = 4500.0 m
Rate of fire = 3.06
CPU usage = 21.0 tf
hp = 20.0
Tech Level = 2.0
activation cost = 3.757 Energy
Damage Modifier = 5.218 x
- [ 9 | 21] 150mm Railgun II [40xJavelin S]
Signature Resolution = 40.0 m
powergrid usage = 9.9 MW
Charge size = 1.0 1=small 2=medium 3=l
Accuracy falloff = 7500.0 m
Tertiary Skill required = 11082.0 typeID
Secondary Skill required = 3300.0 typeID
Used with (chargegroup) = 373.0 groupID
Primary Skill required = 3301.0 typeID
Used with (chargegroup) = 85.0 groupID
requiredSkill3Level = 1.0
requiredSkill2Level = 1.0
requiredSkill1Level = 4.0
Trackingspeed / Accuracy = 0.066 rad/sec
Optimal Range = 4500.0 m
Rate of fire = 3.06
CPU usage = 21.0 tf
hp = 20.0
Tech Level = 2.0
activation cost = 3.757 Energy
Damage Modifier = 5.218 x
- [ 9 | 21] 150mm Railgun II [40xJavelin S]
Signature Resolution = 40.0 m
powergrid usage = 9.9 MW
Charge size = 1.0 1=small 2=medium 3=l
Accuracy falloff = 7500.0 m
Tertiary Skill required = 11082.0 typeID
Secondary Skill required = 3300.0 typeID
Used with (chargegroup) = 373.0 groupID
Primary Skill required = 3301.0 typeID
Used with (chargegroup) = 85.0 groupID
requiredSkill3Level = 1.0
requiredSkill2Level = 1.0
requiredSkill1Level = 4.0
Trackingspeed / Accuracy = 0.066 rad/sec
Optimal Range = 4500.0 m
Rate of fire = 3.06
CPU usage = 21.0 tf
hp = 20.0
Tech Level = 2.0
activation cost = 3.757 Energy
Damage Modifier = 5.218 x
- [ 9 | 21] 150mm Railgun II [40xJavelin S]
Signature Resolution = 40.0 m
powergrid usage = 9.9 MW
Charge size = 1.0 1=small 2=medium 3=l
Accuracy falloff = 7500.0 m
Tertiary Skill required = 11082.0 typeID
Secondary Skill required = 3300.0 typeID
Used with (chargegroup) = 373.0 groupID
Primary Skill required = 3301.0 typeID
Used with (chargegroup) = 85.0 groupID
requiredSkill3Level = 1.0
requiredSkill2Level = 1.0
requiredSkill1Level = 4.0
Trackingspeed / Accuracy = 0.066 rad/sec
Optimal Range = 4500.0 m
Rate of fire = 3.06
CPU usage = 21.0 tf
hp = 20.0
Tech Level = 2.0
activation cost = 3.757 Energy
Damage Modifier = 5.218 x
- [ 200 | 16] Medium Unstable Power Fluctuator I
powergrid usage = 200.0 MW
entityArmorRepairDelayChanceMediumMultiplier = 0.85
entityArmorRepairDelayChanceSmallMultiplier = 0.471
entityArmorRepairDelayChanceLargeMultiplier = 0.962
Tech Level = 1.0
entityShieldBoostDelayChanceLargeMultiplier = 0.962
entityShieldBoostDelayChanceMediumMultiplier = 0.85
entityShieldBoostDelayChanceSmallMultiplier = 0.471
CPU usage = 16.0 tf
Primary Skill required = 3423.0 typeID
Activation time / duration = 12.0
Range = 12600.0
Energy neutralized = 180.0
hp = 20.0
requiredSkill1Level = 2.0
activation cost = 112.5 Energy
MED-SLOTS :
~~~~~~~~~~~~
- [ 150 | 25] Medium Electrochemical Capacitor Booster I [1xCap Booster 800]
Used with (chargegroup) = 87.0 groupID
powergrid usage = 150.0 MW
Tech Level = 1.0
requiredSkill1Level = 1.0
Primary Skill required = 3417.0 typeID
CPU usage = 25.0 tf
Activation time / duration = 12.0
hp = 20.0
- [ 55 | 25] 10MN Afterburner II
powergrid usage = 55.0 MW
Tech Level = 2.0
Mass Addition = 5000000.0 kg
CPU usage = 25.0 tf
Max Velocity Bonus = 155.25 %
Primary Skill required = 3450.0 typeID
Activation time / duration = 15.0
Capacitor bonus = 100.0 %
Shield HP bonus = 100.0 %
hp = 20.0
Thrust = 1.5E7 N
requiredSkill1Level = 4.0
activation cost = 79.2 Energy
- [ 1 | 25] J5b Phased Prototype Warp Inhibitor I
powergrid usage = 1.0 MW
Warp Scramble Strength = 2.0
Tech Level = 1.0
Optimal Range = 7500.0 m
CPU usage = 25.0 tf
Primary Skill required = 3435.0 typeID
Activation time / duration = 5.0
hp = 20.0
requiredSkill1Level = 1.0
activation cost = 3.75 Energy
LOW-SLOTS :
~~~~~~~~~~~~
- [ 173 | 28] Medium Armor Repairer II
powergrid usage = 173.0 MW
Armor hp Repaired = 320.0
Tech Level = 2.0
CPU usage = 28.0 tf
Secondary Skill required = 3392.0 typeID
Primary Skill required = 3393.0 typeID
Activation time / duration = 9.0
hp = 20.0
requiredSkill2Level = 4.0
requiredSkill1Level = 4.0
activation cost = 160.0 Energy
- [ 173 | 28] Medium Armor Repairer II
powergrid usage = 173.0 MW
Armor hp Repaired = 320.0
Tech Level = 2.0
CPU usage = 28.0 tf
Secondary Skill required = 3392.0 typeID
Primary Skill required = 3393.0 typeID
Activation time / duration = 9.0
hp = 20.0
requiredSkill2Level = 4.0
requiredSkill1Level = 4.0
activation cost = 160.0 Energy
- [ 1 | 30] Damage Control II
Armor Em Damage Resistance = 15.0 %
powergrid usage = 1.0 MW
Hull Thermal Damage Resistance = 60.0 %
Primary Skill required = 3394.0 typeID
Hull Kinetic Damage Resistance = 60.0 %
Hull Explosive Damage Resistance = 60.0 %
Hull Em Damage Resistance = 60.0 %
Activation time / duration = 30.0
requiredSkill1Level = 4.0
Shield Thermal Damage Resistance = 12.5 %
Shield Kinetic Damage Resistance = 12.5 %
Shield Explosive Damage Resistance = 12.5 %
Shield Em Damage Resistance = 12.5 %
Armor Thermal Damage Resistance = 15.0 %
CPU usage = 30.0 tf
hp = 20.0
cpuBonusSuperWeapon = 0.0010
Tech Level = 2.0
cpuPenaltySuperWeapon = 99900.0
activation cost = 1.0 Energy
Armor Kinetic Damage Resistance = 15.0 %
Armor Explosive Damage Resistance = 15.0 %
- [ 2 | 30] Energized Adaptive Nano Membrane II
Kinetic dmg resistance bonus = -20.0 %
Explosive dmg resistance bonus = -20.0 %
powergrid usage = 2.0 MW
EM dmg resistance bonus = -21.0 %
Tech Level = 2.0
CPU usage = 30.0 tf
Primary Skill required = 3394.0 typeID
Armor HP bonus = 100.0 %
hp = 10.0
requiredSkill1Level = 5.0
Thermal dmg resistance bonus = -21.0 %
RIG-SLOTS :
~~~~~~~~~~~~
- [ 0] Empty Slot
- [ 0] Empty Slot
- [ 0] Empty Slot
DRONE BAY :
~~~~~~~~~~~~~~~
- Hammerhead II (Medium Scout Drone)
- Hammerhead II (Medium Scout Drone)
- Hobgoblin II (Light Scout Drone)
- Hobgoblin II (Light Scout Drone)
- Hobgoblin II (Light Scout Drone)
- Hobgoblin II (Light Scout Drone)
- Hobgoblin II (Light Scout Drone)
- Hammerhead II (Medium Scout Drone)
- Hammerhead II (Medium Scout Drone)
- Hammerhead II (Medium Scout Drone)
SHIP'S ATTRIBUTES :
~~~~~~~~~~~~~~~
Powergrid : 794.6 MW / 843.75 MW
CPU : 291.0 tf / 337.5 tf
Capacitor (regen) : 1437.5 Energy (334.69sec)
Max Cap Regen : 10.52 per sec (approx.)
Max Cap Needed : 55.906 per sec
Velocity : 413.623 m/sec
Signature : 150.0 m
Target Range : 57750.0 m
Scan Resolution : 252.0 mm
ECCM Magnetometric : 14.0 points
Shield HP (regen) : 1290.3 HP (1062.5sec)
Max Shield Regen : 3.04 per sec (approx.)
Shield EM : 12.5 %
Shield Explo : 65.0 %
Shield Kinetic : 47.5 %
Shield Thermal : 30.0 %
Armor HP : 1856.25
Armor EM : 73.14 %
Armor Explo : 38.8 %
Armor Kinetic : 55.8 %
Armor Thermal : 56.35 %
Structure HP : 1856.25
Drone Capacity : 75.0 m3
Capacity : 480.0
Warp Max Distance : 196.5AU
==> 258.2 DPS <==
SKILLS REQUIRED
~~~~~~~~~~~~~~~
Lvl 2 Gallente Cruiser
Lvl 3 Electronics
Lvl 2 Energy Emission Systems
Lvl 4 Gallente Frigate
Lvl 3 Spaceship Command
Lvl 1 Small Railgun Specialization
Lvl 1 Energy Systems Operation
Lvl 2 Gallente Drone Specialization
Lvl 3 Engineering
Lvl 3 Sharpshooter
Lvl 4 Afterburner
Lvl 2 Science
Lvl 2 Navigation
Lvl 5 Small Hybrid Turret
Lvl 5 Hull Upgrades
Lvl 2 Gunnery
Lvl 4 Repair Systems
Lvl 4 Mechanic
Lvl 5 Scout Drone Operation
Lvl 5 Drones
Lvl 1 Propulsion Jamming