All pastes #487132 Raw Edit

Stuff

public text v1 · immutable
·published 2007-05-14 08:47 UTC
rendered paste body
==[ VEXOR ]==
(Vexor)





HIGH-SLOTS :
~~~~~~~~~~~~
- [   9 |   21] 150mm Railgun II [40xJavelin S]
			Signature Resolution = 40.0 m
			powergrid usage = 9.9 MW
			Charge size = 1.0 1=small 2=medium 3=l
			Accuracy falloff = 7500.0 m
			Tertiary Skill required = 11082.0 typeID
			Secondary Skill required = 3300.0 typeID
			Used with (chargegroup) = 373.0 groupID
			Primary Skill required = 3301.0 typeID
			Used with (chargegroup) = 85.0 groupID
			requiredSkill3Level = 1.0 
			requiredSkill2Level = 1.0 
			requiredSkill1Level = 4.0 
			Trackingspeed / Accuracy = 0.066 rad/sec
			Optimal Range = 4500.0 m
			Rate of fire = 3.06
			CPU usage = 21.0 tf
			hp = 20.0 
			Tech Level = 2.0 
			activation cost = 3.757 Energy
			Damage Modifier = 5.218 x

- [   9 |   21] 150mm Railgun II [40xJavelin S]
			Signature Resolution = 40.0 m
			powergrid usage = 9.9 MW
			Charge size = 1.0 1=small 2=medium 3=l
			Accuracy falloff = 7500.0 m
			Tertiary Skill required = 11082.0 typeID
			Secondary Skill required = 3300.0 typeID
			Used with (chargegroup) = 373.0 groupID
			Primary Skill required = 3301.0 typeID
			Used with (chargegroup) = 85.0 groupID
			requiredSkill3Level = 1.0 
			requiredSkill2Level = 1.0 
			requiredSkill1Level = 4.0 
			Trackingspeed / Accuracy = 0.066 rad/sec
			Optimal Range = 4500.0 m
			Rate of fire = 3.06
			CPU usage = 21.0 tf
			hp = 20.0 
			Tech Level = 2.0 
			activation cost = 3.757 Energy
			Damage Modifier = 5.218 x

- [   9 |   21] 150mm Railgun II [40xJavelin S]
			Signature Resolution = 40.0 m
			powergrid usage = 9.9 MW
			Charge size = 1.0 1=small 2=medium 3=l
			Accuracy falloff = 7500.0 m
			Tertiary Skill required = 11082.0 typeID
			Secondary Skill required = 3300.0 typeID
			Used with (chargegroup) = 373.0 groupID
			Primary Skill required = 3301.0 typeID
			Used with (chargegroup) = 85.0 groupID
			requiredSkill3Level = 1.0 
			requiredSkill2Level = 1.0 
			requiredSkill1Level = 4.0 
			Trackingspeed / Accuracy = 0.066 rad/sec
			Optimal Range = 4500.0 m
			Rate of fire = 3.06
			CPU usage = 21.0 tf
			hp = 20.0 
			Tech Level = 2.0 
			activation cost = 3.757 Energy
			Damage Modifier = 5.218 x

- [   9 |   21] 150mm Railgun II [40xJavelin S]
			Signature Resolution = 40.0 m
			powergrid usage = 9.9 MW
			Charge size = 1.0 1=small 2=medium 3=l
			Accuracy falloff = 7500.0 m
			Tertiary Skill required = 11082.0 typeID
			Secondary Skill required = 3300.0 typeID
			Used with (chargegroup) = 373.0 groupID
			Primary Skill required = 3301.0 typeID
			Used with (chargegroup) = 85.0 groupID
			requiredSkill3Level = 1.0 
			requiredSkill2Level = 1.0 
			requiredSkill1Level = 4.0 
			Trackingspeed / Accuracy = 0.066 rad/sec
			Optimal Range = 4500.0 m
			Rate of fire = 3.06
			CPU usage = 21.0 tf
			hp = 20.0 
			Tech Level = 2.0 
			activation cost = 3.757 Energy
			Damage Modifier = 5.218 x

- [ 200 |   16] Medium Unstable Power Fluctuator I
			powergrid usage = 200.0 MW
			entityArmorRepairDelayChanceMediumMultiplier = 0.85 
			entityArmorRepairDelayChanceSmallMultiplier = 0.471 
			entityArmorRepairDelayChanceLargeMultiplier = 0.962 
			Tech Level = 1.0 
			entityShieldBoostDelayChanceLargeMultiplier = 0.962 
			entityShieldBoostDelayChanceMediumMultiplier = 0.85 
			entityShieldBoostDelayChanceSmallMultiplier = 0.471 
			CPU usage = 16.0 tf
			Primary Skill required = 3423.0 typeID
			Activation time / duration = 12.0
			Range = 12600.0 
			Energy neutralized = 180.0 
			hp = 20.0 
			requiredSkill1Level = 2.0 
			activation cost = 112.5 Energy




MED-SLOTS :
~~~~~~~~~~~~
- [ 150 |   25] Medium Electrochemical Capacitor Booster I [1xCap Booster 800]
			Used with (chargegroup) = 87.0 groupID
			powergrid usage = 150.0 MW
			Tech Level = 1.0 
			requiredSkill1Level = 1.0 
			Primary Skill required = 3417.0 typeID
			CPU usage = 25.0 tf
			Activation time / duration = 12.0
			hp = 20.0 

- [  55 |   25] 10MN Afterburner II
			powergrid usage = 55.0 MW
			Tech Level = 2.0 
			Mass Addition = 5000000.0 kg
			CPU usage = 25.0 tf
			Max Velocity Bonus = 155.25 %
			Primary Skill required = 3450.0 typeID
			Activation time / duration = 15.0
			Capacitor bonus = 100.0 %
			Shield HP bonus = 100.0 %
			hp = 20.0 
			Thrust = 1.5E7 N
			requiredSkill1Level = 4.0 
			activation cost = 79.2 Energy

- [   1 |   25] J5b Phased Prototype Warp Inhibitor I
			powergrid usage = 1.0 MW
			Warp Scramble Strength = 2.0 
			Tech Level = 1.0 
			Optimal Range = 7500.0 m
			CPU usage = 25.0 tf
			Primary Skill required = 3435.0 typeID
			Activation time / duration = 5.0
			hp = 20.0 
			requiredSkill1Level = 1.0 
			activation cost = 3.75 Energy




LOW-SLOTS :
~~~~~~~~~~~~
- [ 173 |   28] Medium Armor Repairer II
			powergrid usage = 173.0 MW
			Armor hp Repaired = 320.0 
			Tech Level = 2.0 
			CPU usage = 28.0 tf
			Secondary Skill required = 3392.0 typeID
			Primary Skill required = 3393.0 typeID
			Activation time / duration = 9.0
			hp = 20.0 
			requiredSkill2Level = 4.0 
			requiredSkill1Level = 4.0 
			activation cost = 160.0 Energy

- [ 173 |   28] Medium Armor Repairer II
			powergrid usage = 173.0 MW
			Armor hp Repaired = 320.0 
			Tech Level = 2.0 
			CPU usage = 28.0 tf
			Secondary Skill required = 3392.0 typeID
			Primary Skill required = 3393.0 typeID
			Activation time / duration = 9.0
			hp = 20.0 
			requiredSkill2Level = 4.0 
			requiredSkill1Level = 4.0 
			activation cost = 160.0 Energy

- [   1 |   30] Damage Control II
			Armor Em Damage Resistance = 15.0 %
			powergrid usage = 1.0 MW
			Hull Thermal Damage Resistance = 60.0 %
			Primary Skill required = 3394.0 typeID
			Hull Kinetic Damage Resistance = 60.0 %
			Hull Explosive Damage Resistance = 60.0 %
			Hull Em Damage Resistance = 60.0 %
			Activation time / duration = 30.0
			requiredSkill1Level = 4.0 
			Shield Thermal Damage Resistance = 12.5 %
			Shield Kinetic Damage Resistance = 12.5 %
			Shield Explosive Damage Resistance = 12.5 %
			Shield Em Damage Resistance = 12.5 %
			Armor Thermal Damage Resistance = 15.0 %
			CPU usage = 30.0 tf
			hp = 20.0 
			cpuBonusSuperWeapon = 0.0010 
			Tech Level = 2.0 
			cpuPenaltySuperWeapon = 99900.0 
			activation cost = 1.0 Energy
			Armor Kinetic Damage Resistance = 15.0 %
			Armor Explosive Damage Resistance = 15.0 %

- [   2 |   30] Energized Adaptive Nano Membrane II
			Kinetic dmg resistance bonus = -20.0 %
			Explosive dmg resistance bonus = -20.0 %
			powergrid usage = 2.0 MW
			EM dmg resistance bonus = -21.0 %
			Tech Level = 2.0 
			CPU usage = 30.0 tf
			Primary Skill required = 3394.0 typeID
			Armor HP bonus = 100.0 %
			hp = 10.0 
			requiredSkill1Level = 5.0 
			Thermal dmg resistance bonus = -21.0 %




RIG-SLOTS :
~~~~~~~~~~~~
- [   0] Empty Slot

- [   0] Empty Slot

- [   0] Empty Slot




DRONE BAY :
~~~~~~~~~~~~~~~

- Hammerhead II (Medium Scout Drone)

- Hammerhead II (Medium Scout Drone)

- Hobgoblin II (Light Scout Drone)

- Hobgoblin II (Light Scout Drone)

- Hobgoblin II (Light Scout Drone)

- Hobgoblin II (Light Scout Drone)

- Hobgoblin II (Light Scout Drone)

- Hammerhead II (Medium Scout Drone)

- Hammerhead II (Medium Scout Drone)

- Hammerhead II (Medium Scout Drone)




SHIP'S ATTRIBUTES :
~~~~~~~~~~~~~~~
Powergrid : 794.6 MW / 843.75 MW
CPU : 291.0 tf / 337.5 tf
Capacitor (regen) : 1437.5 Energy (334.69sec)
Max Cap Regen : 10.52 per sec (approx.)
Max Cap Needed : 55.906 per sec
Velocity : 413.623 m/sec
Signature : 150.0 m
Target Range : 57750.0 m
Scan Resolution : 252.0 mm
ECCM Magnetometric : 14.0 points
Shield HP (regen) : 1290.3 HP (1062.5sec)
Max Shield Regen : 3.04 per sec (approx.)
Shield EM : 12.5 %
Shield Explo : 65.0 %
Shield Kinetic : 47.5 %
Shield Thermal : 30.0 %
Armor HP : 1856.25 
Armor EM : 73.14 %
Armor Explo : 38.8 %
Armor Kinetic : 55.8 %
Armor Thermal : 56.35 %
Structure HP : 1856.25 
Drone Capacity : 75.0 m3
Capacity : 480.0
Warp Max Distance : 196.5AU


==> 258.2 DPS <==




SKILLS REQUIRED
~~~~~~~~~~~~~~~
Lvl 2 Gallente Cruiser
Lvl 3 Electronics
Lvl 2 Energy Emission Systems
Lvl 4 Gallente Frigate
Lvl 3 Spaceship Command
Lvl 1 Small Railgun Specialization
Lvl 1 Energy Systems Operation
Lvl 2 Gallente Drone Specialization
Lvl 3 Engineering
Lvl 3 Sharpshooter
Lvl 4 Afterburner
Lvl 2 Science
Lvl 2 Navigation
Lvl 5 Small Hybrid Turret
Lvl 5 Hull Upgrades
Lvl 2 Gunnery
Lvl 4 Repair Systems
Lvl 4 Mechanic
Lvl 5 Scout Drone Operation
Lvl 5 Drones
Lvl 1 Propulsion Jamming