All pastes #486308 Raw Edit

Chao7

public lua v1 · immutable
·published 2007-05-13 21:10 UTC
rendered paste body
@@-- db.script--[[------------------------------------------------------------------------------------------------Áàçà äàííûõ æèâûõ îíëàéíîâûõ îáúåêòîâ, çîí è ðåñòðèêòîðîâ, àêò¸ðà×óãàé Àëåêñàíäð--------------------------------------------------------------------------------------------------]]zone_by_name        = {}sl_by_name          = {}storage             = {}sound               = {}actor               = nilactor_proxy         = actor_proxy.actor_proxy()heli                = {}camp_storage        = {}story_by_id	        = {}smart_terrain_by_id = {}trader				= nilinfo_restr          = {}strn_by_respawn     = {}function add_obj( obj )endfunction del_obj( obj )	storage   [obj:id()] = nilendfunction add_zone( zone )	zone_by_name[zone:name()] = zone	add_obj( zone )endfunction del_zone( zone )	zone_by_name[zone:name()] = nil	del_obj( zone )endfunction add_sl( sl )	sl_by_name[sl:name()] = sl	add_obj( sl )endfunction del_sl( sl )	sl_by_name[sl:name()] = nil	del_obj( sl )endfunction godmode()	actor.health = 1000000000	actor.psy_health = 1000000000	-- actor.power is running and jumping energy	-- actor.radiation is radiation level	-- actor.morale is not used for playersendfunction add_actor( obj )	actor = obj	actor_proxy:net_spawn( obj )	add_obj( obj )	godmode()	obj:add:set_callback( callback.hit, godmode )endfunction del_actor()	del_obj( actor )	actor_proxy:net_destroy()	actor = nilendfunction add_heli(obj)		heli[obj:id()] = objend	function del_heli(obj)	heli[obj:id()] = nilend	function add_smart_terrain( obj )	smart_terrain_by_id[obj.id] = objendfunction del_smart_terrain( obj )	smart_terrain_by_id[obj.id] = nilend