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import net.sf.l2j.Config;
import net.sf.l2j.gameserver.NpcTable;
import net.sf.l2j.gameserver.idfactory.IdFactory;
import net.sf.l2j.gameserver.model.L2Character;
import net.sf.l2j.gameserver.model.L2Object;
import net.sf.l2j.gameserver.model.L2Skill;
import net.sf.l2j.gameserver.model.L2World;
import net.sf.l2j.gameserver.model.actor.instance.L2PcInstance;
import net.sf.l2j.gameserver.model.actor.instance.L2SummonInstance;
import net.sf.l2j.gameserver.model.base.Experience;
import net.sf.l2j.gameserver.serverpackets.PetInfo;
import net.sf.l2j.gameserver.serverpackets.SystemMessage;
import net.sf.l2j.gameserver.templates.L2NpcTemplate;
import net.sf.l2j.gameserver.templates.StatsSet;
public class L2SkillSummon extends L2Skill {
private int npcId;
private float expPenalty;
private boolean isCubic;
public L2SkillSummon(StatsSet set) {
super(set);
npcId = set.getInteger("npcId", 0); // default for undescribed skills
expPenalty = set.getFloat ("expPenalty", 0.f);
isCubic = set.getBool ("isCubic", false);
}
public boolean checkCondition(L2Character activeChar)
{
if (activeChar instanceof L2PcInstance)
{
L2PcInstance player = (L2PcInstance)activeChar;
if (isCubic) {
if (getTargetType() != L2Skill.SkillTargetType.TARGET_SELF)
{
return true; //Player is always able to cast mass cubic skill
}
int mastery = player.getSkillLevel(L2Skill.SKILL_CUBIC_MASTERY);
if (mastery < 0)
mastery = 0;
int count = player.getCubics().size();
if (count > mastery) {
SystemMessage sm = new SystemMessage(614);
sm.addString("You already have "+count+" cubic(s).");
activeChar.sendPacket(sm);
return false;
}
} else {
if(player.getPet() != null)
{
SystemMessage sm = new SystemMessage(614);
sm.addString("You already have a pet.");
activeChar.sendPacket(sm);
return false;
}
}
}
return super.checkCondition(activeChar);
}
public void useSkill(L2Character caster, L2Object[] targets) {
if (caster.isAlikeDead() || !(caster instanceof L2PcInstance))
return;
L2PcInstance activeChar = (L2PcInstance) caster;
if (npcId == 0) {
SystemMessage sm = new SystemMessage(614);
sm.addString("Summon skill "+getId()+" not described yet");
activeChar.sendPacket(sm);
return;
}
if (isCubic) {
if (targets.length > 1) //Mass cubic skill
{
for (L2Object obj: targets)
{
if (!(obj instanceof L2PcInstance)) continue;
L2PcInstance player = ((L2PcInstance)obj);
int mastery = player.getSkillLevel(L2Skill.SKILL_CUBIC_MASTERY);
if (mastery < 0)
mastery = 0;
if (mastery == 0 && player.getCubics().size() >= 0)
{
//Player can have only 1 cubic - we shuld replace old cubic with new one
player.getCubics().clear();
}
if (player.getCubics().size() > mastery) continue;
player.addCubic(npcId, getLevel());
player.broadcastUserInfo();
}
return;
}
else //normal cubic skill
{
int mastery = activeChar.getSkillLevel(L2Skill.SKILL_CUBIC_MASTERY);
if (mastery < 0)
mastery = 0;
if (activeChar.getCubics().size() > mastery) {
if (Config.DEBUG)
_log.fine("player can't summon any more cubics. ignore summon skill");
activeChar.sendPacket(new SystemMessage(SystemMessage.CUBIC_SUMMONING_FAILED));
return;
}
activeChar.addCubic(npcId, getLevel());
activeChar.broadcastUserInfo();
return;
}
}
if (activeChar.getPet() != null) {
if (Config.DEBUG)
_log.fine("player has a pet already. ignore summon skill");
return;
}
L2NpcTemplate summonTemplate = NpcTable.getInstance().getTemplate(npcId);
L2SummonInstance summon = new L2SummonInstance(IdFactory.getInstance().getNextId(), summonTemplate, activeChar);
summon.setTitle(activeChar.getName());
summon.setExpPenalty(expPenalty);
if (summon.getLevel() >= Experience.LEVEL.length)
{
summon.getStat().setExp(Experience.LEVEL[Experience.LEVEL.length - 1]);
_log.warning("Summon ("+summon.getName()+") NpcID: "+summon.getNpcId()+" has a level above 75. Please rectify.");
}
else
{
summon.getStat().setExp(Experience.LEVEL[(summon.getLevel() % Experience.LEVEL.length)]);
}
summon.setCurrentHp(summon.getMaxHp());
summon.setCurrentMp(summon.getMaxMp());
summon.setHeading(activeChar.getHeading());
summon.setRunning();
activeChar.setPet(summon);
L2World.getInstance().storeObject(summon);
summon.spawnMe(activeChar.getX()+50, activeChar.getY()+100, activeChar.getZ());
summon.setFollowStatus(true);
summon.setShowSummonAnimation(false); // addVisibleObject created the info packets with summon animation
// if someone comes into range now, the animation shouldnt show any more
activeChar.sendPacket(new PetInfo(summon));
}
}