rendered paste bodystruct char_data { // data for PCs only char * loadroom; // shared data for PCs and NPCs int uid; BODY_DATA * body; char * race; char * prototypes; char * class; SOCKET_DATA * socket; ROOM_DATA * room; ROOM_DATA * last_room; OBJ_DATA * furniture; BUFFER * desc; BUFFER * look_buf; char * name; int sex; int position; LIST * inventory; HASHTABLE * auxiliary_data; BITVECTOR * prfs; BITVECTOR * user_groups; // data for NPCs only char * rdesc; char * multi_name; char * multi_rdesc; char * keywords;};