All pastes #484986 Raw Edit

Something

public c v1 · immutable
·published 2007-05-12 20:12 UTC
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/*Building dependencies for gameloop.cCompiling gameloop.cgameloop.c: In function `update_handler':gameloop.c:350: parse error before `*'gameloop.c:351: `ch' undeclared (first use in this function)gameloop.c:351: (Each undeclared identifier is reported only oncegameloop.c:351: for each function it appears in.)gameloop.c:353: parse error before `*'gameloop.c:354: `obj' undeclared (first use in this function)gameloop.c:356: parse error before `*'gameloop.c:357: `room' undeclared (first use in this function)make: *** [gameloop.o] Error 1*/void update_handler(){  static int num_updates = 0;  // increment the number of updates we've done  num_updates++;  // pulse actions and events -> one pulse  pulse_actions(1);  pulse_events(1);  // pulse world  // we don't want to be on the same schedule as  // everything else, that updates every PULSES_PER_SECOND.   // We want to be on a schedule that updates every minute or so.  if((num_updates % (1 MINUTE)) == 0)    worldPulse(gameworld);  // if we have final extractions pending, do them  CHAR_DATA *ch = NULL;  while((ch = listPop(mobs_to_delete)) != NULL)    extract_mobile_final(ch);  OBJ_DATA *obj = NULL;  while((obj = listPop(objs_to_delete)) != NULL)    extract_obj_final(obj);  ROOM_DATA *room = NULL;  while((room = listPop(rooms_to_delete)) != NULL)    extract_room_final(room);