Miscellany
public text v1 · immutable Vector2 mouseWorldPosition;
mouseWorldPosition.X = eEngine.eInput.MousePosition.X - (eEngine.eGraphics.GraphicsDevice.Viewport.Width / 2);
mouseWorldPosition.Y = eEngine.eInput.MousePosition.Y - (eEngine.eGraphics.GraphicsDevice.Viewport.Height / 2);
mouseWorldPosition = Camera.Instance.GetRenderPosition(mouseWorldPosition);