All pastes #483601 Raw Edit

Anonymous

public text v1 · immutable
·published 2007-05-11 20:19 UTC
rendered paste body
#include <pspdisplay.h>
#include <stdlib.h>
#include <pspctrl.h>
#include <pspkernel.h>
#include <pspdebug.h>
#include <pspgu.h>
#include <png.h>
#include <stdio.h>
#include <time.h>
#include <psppower.h>
#include <pspaudio.h>
#include <pspaudiolib.h>
#include "graphics.h"
// #include "mp3player.h"
// #define debug

#define true 1
#define false 0

PSP_MODULE_INFO("DotsC v0.0.3 Alpha", 0, 0, 3);

/* Exit callback */
int exit_callback(int arg1, int arg2, void *common) {
          sceKernelExitGame();
          return 0;
}

/* Callback thread */
int CallbackThread(SceSize args, void *argp) {
          int cbid;

          cbid = sceKernelCreateCallback("Exit Callback", exit_callback, NULL);
          sceKernelRegisterExitCallback(cbid);

          sceKernelSleepThreadCB();

          return 0;
}

/* Sets up the callback thread and returns its thread id */
int SetupCallbacks(void) {
          int thid = 0;

          thid = sceKernelCreateThread("update_thread", CallbackThread, 0x11, 0xFA0, 0, 0);
          if(thid >= 0) {
                    sceKernelStartThread(thid, 0, 0);
          }

          return thid;
}
char *path[13] = { "Player.png",  //0
               "Background.png",  //1
               "Spot.png",        //2
               "zero.png",        //3
               "one.png",         //4
               "two.png",         //5
               "three.png",       //6
               "four.png",        //7
               "five.png",        //8
               "six.png",         //9
               "seven.png",       //10
               "eight.png",       //11
               "nine.png"};       //12
               

int main()
{

    srand(time(NULL));
    pspDebugScreenInit();
    initGraphics();
    int spotx = rand()%(465);
    int spoty = rand()%(257);
    int x=0;
    int y=0;
    int Scoreo=0;
    int Scoret=0;
    int Scoreh=0;
    int Scoreth=0;
    SceCtrlData pad;
    Image* images[14];
    int i;
    for(i = 0; i > 13; i++)
    {
          images[i] = loadImage(path[i]);
          }

    while (1)
    {

          sceCtrlReadBufferPositive(&pad, 1);
  		  
          blitAlphaImageToScreen(0 ,0 ,32 , 32, images[0], x, y);
          blitAlphaImageToScreen(0 ,0 ,480 , 272, images[1], 0, 0);
          blitAlphaImageToScreen(0 ,0 ,16 , 16, images[2], spotx, spoty);
          blitAlphaImageToScreen(0, 0, 15 ,15, images[Scoreo + 3], 50, 1);
          blitAlphaImageToScreen(0, 0, 15 ,15, images[Scoret + 3], 35, 1);
          blitAlphaImageToScreen(0 ,0 ,15 ,15, images[Scoreh + 3], 20, 1);
          blitAlphaImageToScreen(0 ,0 ,15 ,15, images[Scoreth + 3], 5, 1);


          if (x + 32 > spotx && x < spotx + 16 && y + 32 > spoty && y < spoty + 16)
          {
                Scoreo = Scoreo + 2;
                spotx = rand()%(465);
                spoty = rand()%(257);                
                }

          if (Scoreo == 10)
          {
                     Scoreo = 0;
		     Scoret++;
                     }
          if (Scoret == 10)
          {
                    Scoret = 0;
		    Scoreh++;
                    }
          if (Scoreh == 10)
          {
                     Scoreh = 0;
			         Scoreth++;
				     }
	  if (x < 0)
          {
			   x = 0;
			   }
          if (y < 0)
          {
			   y = 0;
			   }
	  if (x > 448)
          {
                x = 448;
	        }
	  if (y > 240)
          {
                y = 240;
		}
          
          if(pad.Buttons & PSP_CTRL_RIGHT)
          {
                  	x += 5;
                    }
	  else if(pad.Buttons & PSP_CTRL_LEFT)
          {
                  	x -= 5;
                    }
	  else if(pad.Buttons & PSP_CTRL_UP)
          {
                  	y -= 5;
                    }
	  else if(pad.Buttons & PSP_CTRL_DOWN)
          {
                  	y += 5;
                    }
	  else if(pad.Buttons & PSP_CTRL_START)
          {
			sceKernelExitGame();
			}
	    		
		  flipScreen();
 	 	  }

    sceKernelSleepThread();
    return 0;
}