All pastes #483400 Raw Edit

Something

public text v1 · immutable
·published 2007-05-11 18:36 UTC
rendered paste body
////////////////////////////////////////////////////////////////////////////////////////////////////
////////////////////////////////////////////////////////////////////////////////////////////////////
///                                                                                              ///
///                                                                                              ///
///                          E Z Q U A K E   C O N F I G U R A T I O N                           ///
///                                                                                              ///
///                                                                                              ///
////////////////////////////////////////////////////////////////////////////////////////////////////
////////////////////////////////////////////////////////////////////////////////////////////////////



////////////////////////////////////////////////////////////////////////////////////////////////////
//                                                                                                //
//                                    C O M M A N D   L I N E                                     //
//                                                                                                //
////////////////////////////////////////////////////////////////////////////////////////////////////


// ezquake-gl.exe -democache 42768 +set cl_confirmquit 0 -nosripts -zone 4048 -norjscripts -mem 64 -bpp 32

////////////////////////////////////////////////////////////////////////////////////////////////////
//                                                                                                //
//                                       V A R I A B L E S                                        //
//                                                                                                //
////////////////////////////////////////////////////////////////////////////////////////////////////


//All variables (even those with default values) are listed below.
//You can use "cfg_save_unchanged 0" to save only changed variables.

//Help Browser
help_files_dircolor            "255 255 255 255"
help_files_filecolor           "255 255 255 255"
help_files_interline           "0"
help_files_scrollnames         "0"
help_files_selectedcolor       "255 255 255 255"
help_files_showdate            "1"
help_files_showsize            "1"
help_files_showstatus          "1"
help_files_showtime            "0"
help_files_sortmode            "1"
help_files_stripnames          "1"

//MultiView Demos
mvd_autohud                    "0"
mvd_autotrack                  "0"
mvd_autotrack_1on1             "%a * %A + 50 * %W + %p + %f"
mvd_autotrack_1on1_values      "1 2 3 2 3 5 8 8 1 2 3 0 0 0"
mvd_autotrack_2on2             "%a * %A + 50 * %W + %p + %f"
mvd_autotrack_2on2_values      "1 2 3 2 3 5 8 8 1 2 3 500 900 1000"
mvd_autotrack_4on4             "%a * %A + 50 * %W + %p + %f"
mvd_autotrack_4on4_values      "1 2 4 2 4 6 10 10 1 2 3 500 900 1000"
mvd_autotrack_custom           "%a * %A + 50 * %W + %p + %f"
mvd_autotrack_custom_values    "1 2 3 2 3 6 6 1 2 3 500 900 1000"
mvd_info                       "0"
mvd_info_setup                 "%6n %3f %10l %4a %4h %3w"
mvd_info_show_header           "0"
mvd_info_x                     "0"
mvd_info_y                     "0"
mvd_moreinfo                   "0"
mvd_multitrack_1               "%f"
mvd_multitrack_1_values        "1 2 3 2 3 5 8 8 1 2 3 0 0 0"
mvd_multitrack_2               "%W"
mvd_multitrack_2_values        "1 2 3 2 3 5 8 8 1 2 3 0 0 0"
mvd_multitrack_3               "%h"
mvd_multitrack_3_values        "1 2 3 2 3 5 8 8 1 2 3 0 0 0"
mvd_multitrack_4               "%A"
mvd_multitrack_4_values        "1 2 3 2 3 5 8 8 1 2 3 0 0 0"
mvd_pc_pent_1                  "1010 -300 150 13 135"
mvd_pc_pent_2                  "1010 -300 150 13 135"
mvd_pc_pent_3                  "1010 -300 150 13 135"
mvd_pc_quad_1                  "1010 -300 150 13 135"
mvd_pc_quad_2                  "350 -20 157 34 360"
mvd_pc_quad_3                  "595 360 130 17 360"
mvd_pc_view_1                  ""
mvd_pc_view_2                  ""
mvd_pc_view_3                  ""
mvd_pc_view_4                  ""
mvd_powerup_cam                "0"
mvd_status                     "0"
mvd_status_x                   "0"
mvd_status_y                   "0"
mvd_write_xml                  "0"

//MQWCL HUD
hud_ammo1_align                "right"
hud_ammo1_align_x              "right"
hud_ammo1_align_y              "bottom"
hud_ammo1_digits               "3"
hud_ammo1_frame                "0"
hud_ammo1_frame_color          "0 0 0"
hud_ammo1_order                "0"
hud_ammo1_place                "screen"
hud_ammo1_pos_x                "0"
hud_ammo1_pos_y                "-81"
hud_ammo1_scale                "1"
hud_ammo1_show                 "1"
hud_ammo1_style                "2"
hud_ammo2_align                "right"
hud_ammo2_align_x              "right"
hud_ammo2_align_y              "bottom"
hud_ammo2_digits               "3"
hud_ammo2_frame                "0"
hud_ammo2_frame_color          "0 0 0"
hud_ammo2_order                "0"
hud_ammo2_place                "screen"
hud_ammo2_pos_x                "0"
hud_ammo2_pos_y                "-70"
hud_ammo2_scale                "1"
hud_ammo2_show                 "1"
hud_ammo2_style                "2"
hud_ammo3_align                "right"
hud_ammo3_align_x              "right"
hud_ammo3_align_y              "bottom"
hud_ammo3_digits               "3"
hud_ammo3_frame                "0"
hud_ammo3_frame_color          "0 0 0"
hud_ammo3_order                "0"
hud_ammo3_place                "screen"
hud_ammo3_pos_x                "0"
hud_ammo3_pos_y                "-59"
hud_ammo3_scale                "1"
hud_ammo3_show                 "1"
hud_ammo3_style                "2"
hud_ammo4_align                "right"
hud_ammo4_align_x              "right"
hud_ammo4_align_y              "bottom"
hud_ammo4_digits               "3"
hud_ammo4_frame                "0"
hud_ammo4_frame_color          "0 0 0"
hud_ammo4_order                "0"
hud_ammo4_place                "screen"
hud_ammo4_pos_x                "0"
hud_ammo4_pos_y                "-48"
hud_ammo4_scale                "1"
hud_ammo4_show                 "1"
hud_ammo4_style                "2"
hud_ammo_align                 "right"
hud_ammo_align_x               "left"
hud_ammo_align_y               "top"
hud_ammo_digits                "3"
hud_ammo_frame                 "0"
hud_ammo_frame_color           "0 0 0"
hud_ammo_order                 "0"
hud_ammo_place                 "iammo"
hud_ammo_pos_x                 "24"
hud_ammo_pos_y                 "0"
hud_ammo_scale                 "1"
hud_ammo_show                  "1"
hud_ammo_style                 "0"
hud_armor_align                "right"
hud_armor_align_x              "left"
hud_armor_align_y              "top"
hud_armor_digits               "3"
hud_armor_frame                "0"
hud_armor_frame_color          "0 0 0"
hud_armor_order                "0"
hud_armor_place                "iarmor"
hud_armor_pos_x                "24"
hud_armor_pos_y                "0"
hud_armor_scale                "1"
hud_armor_show                 "1"
hud_armor_style                "0"
hud_armordamage_align          "right"
hud_armordamage_align_x        "left"
hud_armordamage_align_y        "before"
hud_armordamage_digits         "3"
hud_armordamage_duration       "0.8"
hud_armordamage_frame          "0"
hud_armordamage_frame_color    "0 0 0"
hud_armordamage_order          "0"
hud_armordamage_place          "armor"
hud_armordamage_pos_x          "0"
hud_armordamage_pos_y          "0"
hud_armordamage_scale          "1"
hud_armordamage_show           "0"
hud_armordamage_style          "0"
hud_clock_align_x              "right"
hud_clock_align_y              "console"
hud_clock_big                  "0"
hud_clock_blink                "0"
hud_clock_frame                "0"
hud_clock_frame_color          "0 0 0"
hud_clock_order                "8"
hud_clock_place                "top"
hud_clock_pos_x                "0"
hud_clock_pos_y                "-11"
hud_clock_scale                "1"
hud_clock_show                 "1"
hud_clock_style                "1"
hud_democlock_align_x          "right"
hud_democlock_align_y          "console"
hud_democlock_big              "0"
hud_democlock_blink            "0"
hud_democlock_frame            "0"
hud_democlock_frame_color      "0 0 0"
hud_democlock_order            "7"
hud_democlock_place            "top"
hud_democlock_pos_x            "0"
hud_democlock_pos_y            "8"
hud_democlock_scale            "1"
hud_democlock_show             "0"
hud_democlock_style            "0"
hud_digits_trim                "1"
hud_editor_allowalign          "1"
hud_editor_allowmove           "1"
hud_editor_allowplace          "1"
hud_editor_allowresize         "1"
hud_face_align_x               "center"
hud_face_align_y               "bottom"
hud_face_frame                 "0"
hud_face_frame_color           "0 0 0"
hud_face_order                 "0"
hud_face_place                 "screen"
hud_face_pos_x                 "-36"
hud_face_pos_y                 "0"
hud_face_scale                 "1"
hud_face_show                  "1"
hud_fps_align_x                "left"
hud_fps_align_y                "console"
hud_fps_decimals               "2"
hud_fps_frame                  "0"
hud_fps_frame_color            "0 0 0"
hud_fps_order                  "9"
hud_fps_place                  "top"
hud_fps_pos_x                  "0"
hud_fps_pos_y                  "-11"
hud_fps_show                   "1"
hud_fps_show_min               "0"
hud_fps_title                  "1"
hud_frags_align_x              "left"
hud_frags_align_y              "top"
hud_frags_bignum               "0"
hud_frags_cell_height          "8"
hud_frags_cell_width           "32"
hud_frags_colors_alpha         "1.0"
hud_frags_cols                 "4"
hud_frags_extra_spec_info      "1"
hud_frags_fliptext             "0"
hud_frags_frame                "0"
hud_frags_frame_color          "0 0 0"
hud_frags_maxname              "16"
hud_frags_order                "0"
hud_frags_padtext              "1"
hud_frags_place                "screen"
hud_frags_pos_x                "0"
hud_frags_pos_y                "0"
hud_frags_rows                 "1"
hud_frags_show                 "0"
hud_frags_shownames            "0"
hud_frags_showself_always      "1"
hud_frags_showteams            "0"
hud_frags_space_x              "1"
hud_frags_space_y              "1"
hud_frags_strip                "1"
hud_frags_style                "0"
hud_frags_teamsort             "0"
hud_frags_vertical             "0"
hud_gameclock_align_x          "center"
hud_gameclock_align_y          "bottom"
hud_gameclock_big              "1"
hud_gameclock_blink            "0"
hud_gameclock_countdown        "0"
hud_gameclock_frame            "0"
hud_gameclock_frame_color      "0 0 0"
hud_gameclock_order            "8"
hud_gameclock_place            "screen"
hud_gameclock_pos_x            "-20"
hud_gameclock_pos_y            "-30"
hud_gameclock_scale            "1"
hud_gameclock_show             "1"
hud_gameclock_style            "0"
hud_group1_align_x             "left"
hud_group1_align_y             "top"
hud_group1_frame               ".5"
hud_group1_frame_color         "0 0 0"
hud_group1_height              "64"
hud_group1_name                "group1"
hud_group1_order               "0"
hud_group1_pic_alpha           "1.0"
hud_group1_pic_scalemode       "0"
hud_group1_picture             ""
hud_group1_place               "screen"
hud_group1_pos_x               "0"
hud_group1_pos_y               "0"
hud_group1_show                "0"
hud_group1_width               "64"
hud_group2_align_x             "left"
hud_group2_align_y             "top"
hud_group2_frame               ".5"
hud_group2_frame_color         "0 0 0"
hud_group2_height              "64"
hud_group2_name                "group2"
hud_group2_order               "0"
hud_group2_pic_alpha           "1.0"
hud_group2_pic_scalemode       "0"
hud_group2_picture             ""
hud_group2_place               "screen"
hud_group2_pos_x               "0"
hud_group2_pos_y               "0"
hud_group2_show                "0"
hud_group2_width               "64"
hud_group3_align_x             "left"
hud_group3_align_y             "top"
hud_group3_frame               ".5"
hud_group3_frame_color         "0 0 0"
hud_group3_height              "64"
hud_group3_name                "group3"
hud_group3_order               "0"
hud_group3_pic_alpha           "1.0"
hud_group3_pic_scalemode       "0"
hud_group3_picture             ""
hud_group3_place               "screen"
hud_group3_pos_x               "0"
hud_group3_pos_y               "0"
hud_group3_show                "0"
hud_group3_width               "64"
hud_group4_align_x             "left"
hud_group4_align_y             "console"
hud_group4_frame               "0.5"
hud_group4_frame_color         "0 0 0"
hud_group4_height              "12"
hud_group4_name                "group4"
hud_group4_order               "0"
hud_group4_pic_alpha           "1.0"
hud_group4_pic_scalemode       "0"
hud_group4_picture             ""
hud_group4_place               "top"
hud_group4_pos_x               "0"
hud_group4_pos_y               "-12"
hud_group4_show                "1"
hud_group4_width               "512"
hud_group5_align_x             "left"
hud_group5_align_y             "top"
hud_group5_frame               ".5"
hud_group5_frame_color         "0 0 0"
hud_group5_height              "64"
hud_group5_name                "group5"
hud_group5_order               "0"
hud_group5_pic_alpha           "1.0"
hud_group5_pic_scalemode       "0"
hud_group5_picture             ""
hud_group5_place               "screen"
hud_group5_pos_x               "0"
hud_group5_pos_y               "0"
hud_group5_show                "0"
hud_group5_width               "64"
hud_group6_align_x             "left"
hud_group6_align_y             "top"
hud_group6_frame               ".5"
hud_group6_frame_color         "0 0 0"
hud_group6_height              "64"
hud_group6_name                "group6"
hud_group6_order               "0"
hud_group6_pic_alpha           "1.0"
hud_group6_pic_scalemode       "0"
hud_group6_picture             ""
hud_group6_place               "screen"
hud_group6_pos_x               "0"
hud_group6_pos_y               "0"
hud_group6_show                "0"
hud_group6_width               "64"
hud_group7_align_x             "left"
hud_group7_align_y             "top"
hud_group7_frame               ".5"
hud_group7_frame_color         "0 0 0"
hud_group7_height              "64"
hud_group7_name                "group7"
hud_group7_order               "0"
hud_group7_pic_alpha           "1.0"
hud_group7_pic_scalemode       "0"
hud_group7_picture             ""
hud_group7_place               "screen"
hud_group7_pos_x               "0"
hud_group7_pos_y               "0"
hud_group7_show                "0"
hud_group7_width               "64"
hud_group8_align_x             "left"
hud_group8_align_y             "top"
hud_group8_frame               ".5"
hud_group8_frame_color         "0 0 0"
hud_group8_height              "64"
hud_group8_name                "group8"
hud_group8_order               "0"
hud_group8_pic_alpha           "1.0"
hud_group8_pic_scalemode       "0"
hud_group8_picture             ""
hud_group8_place               "screen"
hud_group8_pos_x               "0"
hud_group8_pos_y               "0"
hud_group8_show                "0"
hud_group8_width               "64"
hud_group9_align_x             "left"
hud_group9_align_y             "top"
hud_group9_frame               ".5"
hud_group9_frame_color         "0 0 0"
hud_group9_height              "64"
hud_group9_name                "group9"
hud_group9_order               "0"
hud_group9_pic_alpha           "1.0"
hud_group9_pic_scalemode       "0"
hud_group9_picture             ""
hud_group9_place               "screen"
hud_group9_pos_x               "0"
hud_group9_pos_y               "0"
hud_group9_show                "0"
hud_group9_width               "64"
hud_gun2_align_x               "right"
hud_gun2_align_y               "bottom"
hud_gun2_frame                 "0"
hud_gun2_frame_color           "0 0 0"
hud_gun2_order                 "0"
hud_gun2_place                 "screen"
hud_gun2_pos_x                 "0"
hud_gun2_pos_y                 "-188"
hud_gun2_scale                 "1"
hud_gun2_show                  "1"
hud_gun2_style                 "0"
hud_gun3_align_x               "right"
hud_gun3_align_y               "bottom"
hud_gun3_frame                 "0"
hud_gun3_frame_color           "0 0 0"
hud_gun3_order                 "0"
hud_gun3_place                 "screen"
hud_gun3_pos_x                 "0"
hud_gun3_pos_y                 "-172"
hud_gun3_scale                 "1"
hud_gun3_show                  "1"
hud_gun3_style                 "0"
hud_gun4_align_x               "right"
hud_gun4_align_y               "bottom"
hud_gun4_frame                 "0"
hud_gun4_frame_color           "0 0 0"
hud_gun4_order                 "0"
hud_gun4_place                 "screen"
hud_gun4_pos_x                 "0"
hud_gun4_pos_y                 "-156"
hud_gun4_scale                 "1"
hud_gun4_show                  "1"
hud_gun4_style                 "0"
hud_gun5_align_x               "right"
hud_gun5_align_y               "bottom"
hud_gun5_frame                 "0"
hud_gun5_frame_color           "0 0 0"
hud_gun5_order                 "0"
hud_gun5_place                 "screen"
hud_gun5_pos_x                 "0"
hud_gun5_pos_y                 "-140"
hud_gun5_scale                 "1"
hud_gun5_show                  "1"
hud_gun5_style                 "0"
hud_gun6_align_x               "right"
hud_gun6_align_y               "bottom"
hud_gun6_frame                 "0"
hud_gun6_frame_color           "0 0 0"
hud_gun6_order                 "0"
hud_gun6_place                 "screen"
hud_gun6_pos_x                 "0"
hud_gun6_pos_y                 "-124"
hud_gun6_scale                 "1"
hud_gun6_show                  "1"
hud_gun6_style                 "0"
hud_gun7_align_x               "right"
hud_gun7_align_y               "bottom"
hud_gun7_frame                 "0"
hud_gun7_frame_color           "0 0 0"
hud_gun7_order                 "0"
hud_gun7_place                 "screen"
hud_gun7_pos_x                 "0"
hud_gun7_pos_y                 "-108"
hud_gun7_scale                 "1"
hud_gun7_show                  "1"
hud_gun7_style                 "0"
hud_gun8_align_x               "right"
hud_gun8_align_y               "bottom"
hud_gun8_frame                 "0"
hud_gun8_frame_color           "0 0 0"
hud_gun8_order                 "0"
hud_gun8_place                 "screen"
hud_gun8_pos_x                 "0"
hud_gun8_pos_y                 "-92"
hud_gun8_scale                 "1"
hud_gun8_show                  "1"
hud_gun8_style                 "0"
hud_gun8_wide                  "0"
hud_gun_align_x                "center"
hud_gun_align_y                "bottom"
hud_gun_frame                  "0"
hud_gun_frame_color            "0 0 0"
hud_gun_order                  "0"
hud_gun_place                  "screen"
hud_gun_pos_x                  "0"
hud_gun_pos_y                  "0"
hud_gun_scale                  "1"
hud_gun_show                   "0"
hud_gun_style                  "0"
hud_gun_wide                   "0"
hud_health_align               "right"
hud_health_align_x             "left"
hud_health_align_y             "top"
hud_health_digits              "3"
hud_health_frame               "0"
hud_health_frame_color         "0 0 0"
hud_health_order               "0"
hud_health_place               "face"
hud_health_pos_x               "24"
hud_health_pos_y               "0"
hud_health_scale               "1"
hud_health_show                "1"
hud_health_style               "0"
hud_healthdamage_align         "right"
hud_healthdamage_align_x       "left"
hud_healthdamage_align_y       "before"
hud_healthdamage_digits        "3"
hud_healthdamage_duration      "0.8"
hud_healthdamage_frame         "0"
hud_healthdamage_frame_color   "0 0 0"
hud_healthdamage_order         "0"
hud_healthdamage_place         "health"
hud_healthdamage_pos_x         "0"
hud_healthdamage_pos_y         "0"
hud_healthdamage_scale         "1"
hud_healthdamage_show          "0"
hud_healthdamage_style         "0"
hud_iammo1_align_x             "right"
hud_iammo1_align_y             "bottom"
hud_iammo1_frame               "0"
hud_iammo1_frame_color         "0 0 0"
hud_iammo1_order               "0"
hud_iammo1_place               "screen"
hud_iammo1_pos_x               "0"
hud_iammo1_pos_y               "0"
hud_iammo1_scale               "1"
hud_iammo1_show                "0"
hud_iammo1_style               "2"
hud_iammo2_align_x             "left"
hud_iammo2_align_y             "top"
hud_iammo2_frame               "0"
hud_iammo2_frame_color         "0 0 0"
hud_iammo2_order               "0"
hud_iammo2_place               "screen"
hud_iammo2_pos_x               "0"
hud_iammo2_pos_y               "0"
hud_iammo2_scale               "1"
hud_iammo2_show                "0"
hud_iammo2_style               "0"
hud_iammo3_align_x             "left"
hud_iammo3_align_y             "top"
hud_iammo3_frame               "0"
hud_iammo3_frame_color         "0 0 0"
hud_iammo3_order               "0"
hud_iammo3_place               "screen"
hud_iammo3_pos_x               "0"
hud_iammo3_pos_y               "0"
hud_iammo3_scale               "1"
hud_iammo3_show                "0"
hud_iammo3_style               "2"
hud_iammo4_align_x             "left"
hud_iammo4_align_y             "top"
hud_iammo4_frame               "0"
hud_iammo4_frame_color         "0 0 0"
hud_iammo4_order               "0"
hud_iammo4_place               "screen"
hud_iammo4_pos_x               "0"
hud_iammo4_pos_y               "0"
hud_iammo4_scale               "1"
hud_iammo4_show                "0"
hud_iammo4_style               "2"
hud_iammo_align_x              "center"
hud_iammo_align_y              "bottom"
hud_iammo_frame                "0"
hud_iammo_frame_color          "0 0 0"
hud_iammo_order                "0"
hud_iammo_place                "screen"
hud_iammo_pos_x                "76"
hud_iammo_pos_y                "0"
hud_iammo_scale                "1"
hud_iammo_show                 "1"
hud_iammo_style                "0"
hud_iarmor_align_x             "center"
hud_iarmor_align_y             "bottom"
hud_iarmor_frame               "0"
hud_iarmor_frame_color         "0 0 0"
hud_iarmor_order               "0"
hud_iarmor_place               "screen"
hud_iarmor_pos_x               "-148"
hud_iarmor_pos_y               "0"
hud_iarmor_scale               "1"
hud_iarmor_show                "1"
hud_iarmor_style               "0"
hud_key1_align_x               "top"
hud_key1_align_y               "left"
hud_key1_frame                 "0"
hud_key1_frame_color           "0 0 0"
hud_key1_order                 "0"
hud_key1_place                 "top"
hud_key1_pos_x                 "0"
hud_key1_pos_y                 "64"
hud_key1_scale                 "1"
hud_key1_show                  "0"
hud_key1_style                 "0"
hud_key2_align_x               "left"
hud_key2_align_y               "after"
hud_key2_frame                 "0"
hud_key2_frame_color           "0 0 0"
hud_key2_order                 "0"
hud_key2_place                 "key1"
hud_key2_pos_x                 "0"
hud_key2_pos_y                 "0"
hud_key2_scale                 "1"
hud_key2_show                  "0"
hud_key2_style                 "0"
hud_mouserate_align_x          "left"
hud_mouserate_align_y          "bottom"
hud_mouserate_frame            "0"
hud_mouserate_frame_color      "0 0 0"
hud_mouserate_interval         "1"
hud_mouserate_order            "9"
hud_mouserate_place            "screen"
hud_mouserate_pos_x            "0"
hud_mouserate_pos_y            "0"
hud_mouserate_show             "0"
hud_mouserate_title            "1"
hud_mp3_time_align_x           "left"
hud_mp3_time_align_y           "bottom"
hud_mp3_time_frame             "0"
hud_mp3_time_frame_color       "0 0 0"
hud_mp3_time_on_scoreboard     "0"
hud_mp3_time_order             "0"
hud_mp3_time_place             "top"
hud_mp3_time_pos_x             "0"
hud_mp3_time_pos_y             "0"
hud_mp3_time_show              "0"
hud_mp3_time_style             "0"
hud_mp3_title_align_x          "right"
hud_mp3_title_align_y          "bottom"
hud_mp3_title_frame            "0"
hud_mp3_title_frame_color      "0 0 0"
hud_mp3_title_height           "8"
hud_mp3_title_on_scoreboard    "0"
hud_mp3_title_order            "0"
hud_mp3_title_place            "top"
hud_mp3_title_pos_x            "0"
hud_mp3_title_pos_y            "0"
hud_mp3_title_scroll           "1"
hud_mp3_title_scroll_delay     "0.5"
hud_mp3_title_show             "0"
hud_mp3_title_style            "2"
hud_mp3_title_width            "512"
hud_mp3_title_wordwrap         "0"
hud_net_align_x                "left"
hud_net_align_y                "center"
hud_net_frame                  "0.2"
hud_net_frame_color            "0 0 0"
hud_net_order                  "7"
hud_net_period                 "1"
hud_net_place                  "top"
hud_net_pos_x                  "0"
hud_net_pos_y                  "0"
hud_net_show                   "0"
hud_netgraph_align_x           "left"
hud_netgraph_align_y           "bottom"
hud_netgraph_alpha             "1"
hud_netgraph_frame             "0"
hud_netgraph_frame_color       "0 0 0"
hud_netgraph_full              "0"
hud_netgraph_height            "32"
hud_netgraph_inframes          "0"
hud_netgraph_lostscale         "1"
hud_netgraph_order             "0"
hud_netgraph_place             "top"
hud_netgraph_ploss             "1"
hud_netgraph_pos_x             "0"
hud_netgraph_pos_y             "0"
hud_netgraph_scale             "256"
hud_netgraph_show              "0"
hud_netgraph_swap_x            "0"
hud_netgraph_swap_y            "0"
hud_netgraph_width             "256"
hud_offscreen                  "0"
hud_pent_align_x               "left"
hud_pent_align_y               "after"
hud_pent_frame                 "0"
hud_pent_frame_color           "0 0 0"
hud_pent_order                 "0"
hud_pent_place                 "ring"
hud_pent_pos_x                 "0"
hud_pent_pos_y                 "0"
hud_pent_scale                 "1"
hud_pent_show                  "0"
hud_pent_style                 "0"
hud_ping_align_x               "center"
hud_ping_align_y               "console"
hud_ping_blink                 "0"
hud_ping_frame                 "0"
hud_ping_frame_color           "0 0 0"
hud_ping_order                 "9"
hud_ping_period                "1"
hud_ping_place                 "top"
hud_ping_pos_x                 "0"
hud_ping_pos_y                 "-11"
hud_ping_show                  "1"
hud_ping_show_dev              "1"
hud_ping_show_max              "1"
hud_ping_show_min              "0"
hud_ping_show_pl               "1"
hud_planmode                   "0"
hud_quad_align_x               "left"
hud_quad_align_y               "after"
hud_quad_frame                 "0"
hud_quad_frame_color           "0 0 0"
hud_quad_order                 "0"
hud_quad_place                 "suit"
hud_quad_pos_x                 "0"
hud_quad_pos_y                 "0"
hud_quad_scale                 "1"
hud_quad_show                  "0"
hud_quad_style                 "0"
hud_radar_align_x              "left"
hud_radar_align_y              "bottom"
hud_radar_autosize             "0"
hud_radar_fade_players         "1"
hud_radar_frame                "0"
hud_radar_frame_color          "0 0 0"
hud_radar_height               "200"
hud_radar_highlight            "0"
hud_radar_highlight_color      "yellow"
hud_radar_itemfilter           "backpack quad pent suit ring health armor shells cells rockets nails mega"
hud_radar_onlytp               "0"
hud_radar_opacity              "0.5"
hud_radar_order                "0"
hud_radar_otherfilter          "projectiles gibs explosions shotgun"
hud_radar_place                "top"
hud_radar_player_size          "10"
hud_radar_pos_x                "0"
hud_radar_pos_y                "0"
hud_radar_show                 "0"
hud_radar_show_height          "1"
hud_radar_show_hold            "0"
hud_radar_show_names           "0"
hud_radar_show_powerups        "1"
hud_radar_show_stats           "1"
hud_radar_weaponfilter         "ssg ng sng gl rl lg"
hud_radar_width                "200"
hud_ring_align_x               "left"
hud_ring_align_y               "after"
hud_ring_frame                 "0"
hud_ring_frame_color           "0 0 0"
hud_ring_order                 "0"
hud_ring_place                 "key2"
hud_ring_pos_x                 "0"
hud_ring_pos_y                 "0"
hud_ring_scale                 "1"
hud_ring_show                  "0"
hud_ring_style                 "0"
hud_sigil1_align_x             "left"
hud_sigil1_align_y             "top"
hud_sigil1_frame               "0"
hud_sigil1_frame_color         "0 0 0"
hud_sigil1_order               "0"
hud_sigil1_place               "screen"
hud_sigil1_pos_x               "0"
hud_sigil1_pos_y               "0"
hud_sigil1_scale               "1"
hud_sigil1_show                "0"
hud_sigil1_style               "0"
hud_sigil2_align_x             "after"
hud_sigil2_align_y             "top"
hud_sigil2_frame               "0"
hud_sigil2_frame_color         "0 0 0"
hud_sigil2_order               "0"
hud_sigil2_place               "sigil1"
hud_sigil2_pos_x               "0"
hud_sigil2_pos_y               "0"
hud_sigil2_scale               "1"
hud_sigil2_show                "0"
hud_sigil2_style               "0"
hud_sigil3_align_x             "after"
hud_sigil3_align_y             "top"
hud_sigil3_frame               "0"
hud_sigil3_frame_color         "0 0 0"
hud_sigil3_order               "0"
hud_sigil3_place               "sigil2"
hud_sigil3_pos_x               "0"
hud_sigil3_pos_y               "0"
hud_sigil3_scale               "1"
hud_sigil3_show                "0"
hud_sigil3_style               "0"
hud_sigil4_align_x             "after"
hud_sigil4_align_y             "top"
hud_sigil4_frame               "0"
hud_sigil4_frame_color         "0 0 0"
hud_sigil4_order               "0"
hud_sigil4_place               "sigil3"
hud_sigil4_pos_x               "0"
hud_sigil4_pos_y               "0"
hud_sigil4_scale               "1"
hud_sigil4_show                "0"
hud_sigil4_style               "0"
hud_speed2_align_x             "center"
hud_speed2_align_y             "bottom"
hud_speed2_color_fast          "72"
hud_speed2_color_fastest       "216"
hud_speed2_color_insane        "229"
hud_speed2_color_normal        "100"
hud_speed2_color_stopped       "52"
hud_speed2_frame               "0"
hud_speed2_frame_color         "0 0 0"
hud_speed2_opacity             "1.0"
hud_speed2_order               "7"
hud_speed2_orientation         "0"
hud_speed2_place               "top"
hud_speed2_pos_x               "0"
hud_speed2_pos_y               "0"
hud_speed2_radius              "50.0"
hud_speed2_show                "0"
hud_speed2_wrapspeed           "500"
hud_speed2_xyz                 "0"
hud_speed_align_x              "center"
hud_speed_align_y              "bottom"
hud_speed_color_fast           "72"
hud_speed_color_fastest        "216"
hud_speed_color_insane         "229"
hud_speed_color_normal         "100"
hud_speed_color_stopped        "52"
hud_speed_frame                "0"
hud_speed_frame_color          "0 0 0"
hud_speed_height               "15"
hud_speed_opacity              "1.0"
hud_speed_order                "7"
hud_speed_place                "top"
hud_speed_pos_x                "0"
hud_speed_pos_y                "-140"
hud_speed_show                 "0"
hud_speed_text_align           "1"
hud_speed_tick_spacing         "0.2"
hud_speed_vertical             "0"
hud_speed_vertical_text        "1"
hud_speed_width                "160"
hud_speed_xyz                  "0"
hud_suit_align_x               "left"
hud_suit_align_y               "after"
hud_suit_frame                 "0"
hud_suit_frame_color           "0 0 0"
hud_suit_order                 "0"
hud_suit_place                 "pent"
hud_suit_pos_x                 "0"
hud_suit_pos_y                 "0"
hud_suit_scale                 "1"
hud_suit_show                  "0"
hud_suit_style                 "0"
hud_teamfrags_align_x          "center"
hud_teamfrags_align_y          "bottom"
hud_teamfrags_bignum           "0"
hud_teamfrags_cell_height      "6"
hud_teamfrags_cell_width       "28"
hud_teamfrags_colors_alpha     "1.0"
hud_teamfrags_cols             "2"
hud_teamfrags_extra_spec_info  "0"
hud_teamfrags_fliptext         "1"
hud_teamfrags_frame            "0"
hud_teamfrags_frame_color      "0 0 0"
hud_teamfrags_maxname          "16"
hud_teamfrags_onlytp           "0"
hud_teamfrags_order            "0"
hud_teamfrags_padtext          "1"
hud_teamfrags_place            "screen"
hud_teamfrags_pos_x            "100"
hud_teamfrags_pos_y            "-30"
hud_teamfrags_rows             "1"
hud_teamfrags_show             "1"
hud_teamfrags_shownames        "0"
hud_teamfrags_space_x          "4"
hud_teamfrags_space_y          "1"
hud_teamfrags_strip            "1"
hud_teamfrags_style            "0"
hud_teamfrags_vertical         "0"
hud_teamholdbar_align_x        "left"
hud_teamholdbar_align_y        "bottom"
hud_teamholdbar_frame          "0"
hud_teamholdbar_frame_color    "0 0 0"
hud_teamholdbar_height         "8"
hud_teamholdbar_onlytp         "0"
hud_teamholdbar_opacity        "0.8"
hud_teamholdbar_order          "0"
hud_teamholdbar_place          "top"
hud_teamholdbar_pos_x          "0"
hud_teamholdbar_pos_y          "0"
hud_teamholdbar_show           "0"
hud_teamholdbar_show_text      "1"
hud_teamholdbar_vertical       "0"
hud_teamholdbar_vertical_text  "0"
hud_teamholdbar_width          "200"
hud_teamholdinfo_align_x       "left"
hud_teamholdinfo_align_y       "bottom"
hud_teamholdinfo_frame         "0"
hud_teamholdinfo_frame_color   "0 0 0"
hud_teamholdinfo_height        "8"
hud_teamholdinfo_itemfilter    "quad ra ya ga mega pent rl quad"
hud_teamholdinfo_onlytp        "0"
hud_teamholdinfo_opacity       "0.8"
hud_teamholdinfo_order         "0"
hud_teamholdinfo_place         "top"
hud_teamholdinfo_pos_x         "0"
hud_teamholdinfo_pos_y         "0"
hud_teamholdinfo_show          "0"
hud_teamholdinfo_style         "1"
hud_teamholdinfo_width         "200"
hud_tp_need                    "0"
hud_tracking_align_x           "center"
hud_tracking_align_y           "bottom"
hud_tracking_format            "%n"
hud_tracking_frame             "0"
hud_tracking_frame_color       "0 0 0"
hud_tracking_order             "9"
hud_tracking_place             "screen"
hud_tracking_pos_x             "-160"
hud_tracking_pos_y             "-24"
hud_tracking_show              "1"

//Player Settings
b_switch                       "2"
w_switch                       "2"
bottomcolor                    "13"
topcolor                       "13"
noaim                          "1"
msg                            "1"
name                           "çáůěďňä"
rate                           "20000"
skin                           ""
spectator                      ""
team                           "wtf"

//Teamplay Communications
tp_forceTriggers               "0"
tp_loadlocs                    "1"
tp_msgtriggers                 "1"
tp_pointpriorities             "0"
tp_soundtrigger                "~"
tp_triggers                    "1"
tp_weapon_order                "78653241"

//Skin Settings
teamskin                       "2red"
enemyskin                      "nmy"
teamquadskin                   ""
enemyquadskin                  ""
teampentskin                   ""
enemypentskin                  ""
teambothskin                   ""
enemybothskin                  ""
enemybottomcolor               "-1"
enemytopcolor                  "-1"
teambottomcolor                "-1"
teamtopcolor                   "-1"
cl_name_as_skin                "0"
baseskin                       "red"
noskins                        "2"
r_skincolormode                "0"
r_teamskincolor                "255 0 0"
r_enemyskincolor               "255 255 0"
r_fullbrightSkins              "1"

//Console Settings
cl_chatmode                    "1"
cl_newCompletion               "1"
cl_savehistory                 "1"
con_clearnotify                "1"
con_funchars_mode              "0"
con_highlight                  "0"
con_highlight_mark             ""
con_notifylines                "7"
con_notifytime                 "4"
con_particles_alpha            "1"
con_particles_images           "3"
con_shift                      "0"
con_timestamps                 "0"
con_wordwrap                   "1"
cvar_viewdefault               "1"
cvar_viewhelp                  "1"
cvar_viewlatched               "1"
gl_alphafont                   "0"
gl_consolefont                 "666"
gl_smoothfont                  "1"
log_dir                        ""
log_readable                   "1"
s_mm1_file                     "misc/talk.wav"
s_mm1_volume                   "1"
s_mm2_file                     "misc/talk.wav"
s_mm2_volume                   "1"
s_otherchat_file               "misc/talk.wav"
s_otherchat_volume             "1"
s_spec_file                    "misc/talk.wav"
s_spec_volume                  "1"
scr_conalpha                   "0.8"
scr_conback                    "1"
scr_consize                    "0.76"
scr_conspeed                   "100000"
scr_printspeed                 "64"

//Chat Settings
allow_f_cmdline                "1"
allow_f_system                 "1"
auth_viewcrc                   "1"
cl_fakename                    ""
cl_floodprot                   "0"
cl_fp_messages                 "4"
cl_fp_persecond                "4"
cl_nofake                      "0"
cl_parseFunChars               "1"
cl_parseSay                    "1"
cl_parseWhiteText              "1"
cl_restrictions                "0"
ignore_flood                   "0"
ignore_flood_duration          "4"
ignore_mode                    "0"
ignore_opponents               "0"
ignore_qizmo_spec              "0"
ignore_spec                    "0"
msg_filter                     "0"
s_chat_custom                  "1"

//FPS and EyeCandy Settings
cl_deadbodyFilter              "1"
cl_fakeshaft                   "0.5"
cl_gibFilter                   "1"
cl_hidenails                   "0"
cl_hiderockets                 "0"
cl_lerp_monsters               "1"
cl_maxfps                      "0"
cl_model_bobbing               "0"
cl_muzzleflash                 "0"
cl_nolerp                      "0"
cl_physfps                     "76.923076923076923076923076923077"
cl_r2g                         "1"
gl_detail                      "0"
r_chaticons_alpha              "0.8"
r_drawentities                 "1"
r_drawflame                    "0"
r_explosionLight               "0"
r_explosionLightColor          "5"
r_explosionType                "3"
r_flagColor                    "0"
r_grenadeTrail                 "0"
r_lerpframes                   "1"
r_lerpmuzzlehack               "1"
r_lgbloodColor                 "225"
r_lightflicker                 "1"
r_powerupGlow                  "2"
r_rocketLight                  "0"
r_rocketLightColor             "4"
r_rocketTrail                  "2"
r_shaftalpha                   "1"
r_shiftbeam                    "0"
r_telesplash                   "1"

//Particle Effects
gl_bounceparticles             "1"
gl_clipparticles               "1"
gl_part_blobs                  "0"
gl_part_blood                  "0"
gl_part_explosions             "0"
gl_part_gunshots               "0"
gl_part_inferno                "0"
gl_part_lavasplash             "0"
gl_part_spikes                 "0"
gl_part_telesplash             "0"
gl_part_trails                 "1"
gl_particle_blobs              "0"
gl_particle_blood              "0"
gl_particle_blood_color        "1"
gl_particle_blood_type         "1"
gl_particle_deatheffect        "0"
gl_particle_explosions         "0"
gl_particle_fasttrails         "0"
gl_particle_fire               "0"
gl_particle_firecolor          ""
gl_particle_gibtrails          "0"
gl_particle_gunshots           "0"
gl_particle_gunshots_type      "1"
gl_particle_muzzleflash        "0"
gl_particle_shockwaves         "0"
gl_particle_shockwaves_flat    "0"
gl_particle_sparks             "0"
gl_particle_spikes             "0"
gl_particle_spikes_type        "1"
gl_particle_trail_detail       "1"
gl_particle_trail_lenght       "1"
gl_particle_trail_time         "1"
gl_particle_trail_type         "1"
gl_particle_trail_width        "1"
gl_solidparticles              "0"
r_particles_count              "2048"

//Lighting
gl_colorlights                 "1"
gl_coronas                     "0"
gl_coronas_tele                "0"
gl_fb_bmodels                  "1"
gl_fb_models                   "1"
gl_flashblend                  "1"
gl_lighting_colour             "0"
gl_lighting_vertex             "0"
gl_lightmode                   "2"
gl_loadlitfiles                "0"
gl_shaftlight                  "0"
r_dynamic                      "1"
r_fullbright                   "0"
r_lightmap                     "0"
r_shadows                      "0"

//Turbulency and Sky Settings
gl_caustics                    "0"
gl_fog                         "0"
gl_fogblue                     "0.4"
gl_fogend                      "800.0"
gl_foggreen                    "0.5"
gl_fogred                      "0.6"
gl_fogsky                      "1"
gl_fogstart                    "50.0"
gl_surface_lava                "0"
gl_surface_slime               "0"
gl_turb_trails                 "0"
gl_turbalpha                   "1"
gl_turbfog                     "0"
gl_turbfogDensity              "1"
gl_turbripple                  "0"
gl_weather_rain                "0"
gl_weather_rain_fast           "0"
r_fastsky                      "1"
r_fastturb                     "1"
r_lavacolor                    "80 0 0"
r_novis                        "0"
r_skycolor                     "16"
r_skyname                      ""
r_slimecolor                   "10 60 10"
r_telecolor                    "255 60 60"
r_watercolor                   "2"

//Weapon View Model Settings
cl_bob                         "0"
cl_bobcycle                    "0.6"
cl_bobup                       "0"
cl_filterdrawviewmodel         "1"
r_drawviewmodel                "0"
r_viewmodelSize                ".7"
r_viewmodeloffset              ""
r_viewpreselgun                "0"

//Texture Settings
gl_anisotropy                  "1"
gl_ext_texture_compression     "0"
gl_externalTextures_bmodels    "1"
gl_externalTextures_world      "1"
gl_lerpimages                  "1"
gl_lumaTextures                "1"
gl_max_size                    "2"
gl_miptexLevel                 "0"
gl_no24bit                     "0"
gl_picmip                      "0"
gl_playermip                   "0"
gl_scaleModelTextures          "0"
gl_scaleTurbTextures           "0"
gl_subdivide_size              "128"
gl_textureless                 "0"
gl_texturemode                 "gl_linear_mipmap_linear"
r_drawflat                     "0"
r_floorcolor                   "50 100 150"
r_wallcolor                    "255 255 255"
skin_browser_democolor         "255 255 255 255"
skin_browser_dircolor          "170 80 0 255"
skin_browser_interline         "0"
skin_browser_scrollnames       "1"
skin_browser_selectedcolor     "0 150 235 255"
skin_browser_showdate          "1"
skin_browser_showsize          "0"
skin_browser_showstatus        "1"
skin_browser_showtime          "0"
skin_browser_sortmode          "1"
skin_browser_stripnames        "1"
skin_browser_zipcolor          "255 170 0 255"

//Config Management
cfg_backup                     "0"
cfg_browser_democolor          "255 255 255 255"
cfg_browser_dircolor           "170 80 0 255"
cfg_browser_interline          "0"
cfg_browser_scrollnames        "1"
cfg_browser_selectedcolor      "0 150 235 255"
cfg_browser_showdate           "1"
cfg_browser_showsize           "1"
cfg_browser_showstatus         "1"
cfg_browser_showtime           "1"
cfg_browser_sortmode           "1"
cfg_browser_stripnames         "1"
cfg_browser_zipcolor           "255 170 0 255"
cfg_legacy_exec                "0"
cfg_legacy_write               "0"
cfg_save_aliases               "1"
cfg_save_binds                 "1"
cfg_save_cmdline               "1"
cfg_save_cmds                  "1"
cfg_save_cvars                 "1"
cfg_save_sysinfo               "1"
cfg_save_unchanged             "1"
cfg_save_userinfo              "2"
cfg_use_home                   "0"

//OpenGL Rendering
gl_affinemodels                "0"
gl_buildingsparks              "0"
gl_clear                       "0"
gl_clearColor                  "0 0 0"
gl_cull                        "1"
gl_cutf_tesla_effect           "0"
gl_detpacklights               "0"
gl_extratrails                 "0"
gl_finish                      "0"
gl_inferno_speed               "1000"
gl_inferno_trail               "2"
gl_lightning                   "0"
gl_lightning_size              "1"
gl_lightning_sparks            "0"
gl_motiontrails                "0"
gl_motiontrails_wtf            "0"
gl_nailtrail                   "0"
gl_nailtrail_plasma            "0"
gl_nailtrail_turb              "0"
gl_nocolors                    "0"
gl_smoothmodels                "1"
gl_triplebuffer                "1"
gl_ztrick                      "1"
r_farclip                      "4096"

//System Settings
cl_mediaroot                   "0"
sys_disableWinKeys             "0"
sys_highpriority               "-1"
sys_inactiveSleep              "1"
sys_yieldcpu                   "1"

//Video Settings
_windowed_mouse                "1"
vid_allowExtensions            "1"
vid_allowSoftwareGL            "0"
vid_colorbits                  "32"
vid_conheight                  "480"
vid_conwidth                   "640"
vid_customheight               "1024"
vid_customwidth                "1600"
vid_depthbits                  "0"
vid_displayfrequency           "100"
vid_flashonactivity            "1"
vid_fullscreen                 "1"
vid_glDriver                   "opengl32"
vid_hwgammacontrol             "1"
vid_ignoreGLErrors             "1"
vid_maskMinidriver             "0"
vid_mode                       "6"
vid_showextensions             "0"
vid_stencilbits                "8"
vid_verbose                    "0"
vid_vsync                      "0"
vid_xpos                       "3"
vid_ypos                       "22"

//Sound Settings
bgmvolume                      "0.4"
cl_staticSounds                "0"
s_ambientfade                  "100"
s_ambientlevel                 "0"
s_khz                          "44"
s_loadas8bit                   "0"
s_mixahead                     "0.037"
s_noextraupdate                "1"
s_nosound                      "0"
s_precache                     "1"
s_show                         "0"
s_swapstereo                   "0"
volume                         "0.06"

//MP3 Settings
mp3_scrolltitle                "1"
mp3_showtime                   "1"
mp3_winamp_dir                 "d:/program files/winamp"

//Input - Keyboard
cl_anglespeedkey               "1.5"
cl_backspeed                   "4096"
cl_forwardspeed                "400"
cl_keypad                      "1"
cl_movespeedkey                "2.0"
cl_pitchspeed                  "150"
cl_showkeycodes                "0"
cl_sidespeed                   "400"
cl_smartjump                   "1"
cl_upspeed                     "4096"
cl_weaponhide                  "1"
cl_weaponpreselect             "1"
cl_yawspeed                    "140"

//Input - Mouse
in_m_mwhook                    "0"
in_m_os_parameters             "0"
in_m_smooth                    "0"
in_mouse                       "2"
m_accel                        "0"
m_filter                       "0"
m_forward                      "1"
m_pitch                        "0.07"
m_rate                         "125"
m_showrate                     "0"
m_side                         "0.8"
m_yaw                          "0.07"

//Input - Joystick
joystick                       "0"

//Input - Misc
freelook                       "1"
lookspring                     "0"
lookstrafe                     "0"
scr_cursor_sensitivity         "1"
sensitivity                    "0.8"

//Network Settings
cl_c2sImpulseBackup            "3"
cl_c2spps                      "0"
cl_crypt_rcon                  "0"
cl_fix_mvd                     "0"
cl_nodelta                     "0"
cl_nopred                      "0"
cl_oldPL                       "0"
cl_predict_players             "1"
cl_solid_players               "1"
cl_timeout                     "60"
cl_useproxy                    "0"
pushlatency                    "0"

//Server Browser
sb_autohide                    "1"
sb_autoupdate                  "0"
sb_hidedead                    "1"
sb_hideempty                   "1"
sb_hidefull                    "0"
sb_hidenotempty                "0"
sb_inforetries                 "3"
sb_infospersec                 "500.000000"
sb_infotimeout                 "400.000000"
sb_liveupdate                  "2"
sb_mastercache                 "1"
sb_masterretries               "3"
sb_mastertimeout               "1000"
sb_pings                       "3"
sb_pingspersec                 "500.000000"
sb_pingtimeout                 "400.000000"
sb_showaddress                 "0"
sb_showfraglimit               "0"
sb_showgamedir                 "0"
sb_showmap                     "1"
sb_showping                    "1"
sb_showplayers                 "1"
sb_showtimelimit               "0"
sb_sortplayers                 "92"
sb_sortservers                 "32"
sb_sortsources                 "3"
sb_sourcevalidity              "30"
sb_status                      "1"

//Status Bar and Scoreboard
cl_hudswap                     "0"
cl_loadFragfiles               "1"
cl_parseFrags                  "1"
cl_sbar                        "0"
con_fragmessages               "0"
r_damagestats                  "0"
scr_centerSbar                 "1"
scr_compactHud                 "0"
scr_compactHudAlign            "0"
scr_drawHFrags                 "3"
scr_drawVFrags                 "0"
scr_newhud                     "1"
scr_sbar_drawammo              "1"
scr_sbar_drawammocounts        "1"
scr_sbar_drawammoicon          "1"
scr_sbar_drawarmor             "1"
scr_sbar_drawarmoricon         "1"
scr_sbar_drawfaceicon          "1"
scr_sbar_drawguns              "1"
scr_sbar_drawhealth            "1"
scr_sbar_drawitems             "1"
scr_sbar_drawsigils            "1"
scr_scoreboard_borderless      "1"
scr_scoreboard_centered        "1"
scr_scoreboard_drawtitle       "1"
scr_scoreboard_fadescreen      "0"
scr_scoreboard_fillalpha       "0"
scr_scoreboard_fillcolored     "1"
scr_scoreboard_forcecolors     "1"
scr_scoreboard_posy            "0"
scr_scoreboard_showfrags       "1"
scr_scoreboard_teamsort        "1"

//Crosshair Settings
cl_crossx                      "0"
cl_crossy                      "1"
crosshair                      "3"
crosshairalpha                 "1"
crosshaircolor                 "0 255 0"
crosshairimage                 ""
crosshairsize                  "1"

//Screen Settings
cl_clock                       "0"
cl_clock_format                "%H:%M:%S"
cl_clock_x                     "0"
cl_clock_y                     "-1"
cl_confirmquit                 "0"
cl_democlock                   "0"
cl_democlock_x                 "16"
cl_democlock_y                 "-2"
cl_gameclock                   "0"
cl_gameclock_x                 "16"
cl_gameclock_y                 "-0.1"
cl_hud                         "1"
cl_multiview                   "0"
cl_mvdisplayhud                "1"
cl_mvhudflip                   "0"
cl_mvhudpos                    "bottom center"
cl_mvhudvertical               "0"
cl_mvinset                     "0"
cl_mvinsetcrosshair            "1"
cl_mvinsethud                  "1"
cl_onload                      "menu"
cl_shownet                     "0"
cl_window_caption              "1"
demo_playlist_loop             "0"
demo_playlist_track_name       ""
draw_fps                       "0"
gl_contrast                    "1.2"
gl_gamma                       "0.4"
menu_marked_bgcolor            "0 0 0 128"
menu_marked_fade               "4"
r_glstats                      "0"
r_netgraph                     "0"
r_netstats                     "0"
r_speeds                       "0"
r_tracker_align_right          "1"
r_tracker_color_bad            "900"
r_tracker_color_fragonme       "900"
r_tracker_color_good           "090"
r_tracker_color_myfrag         "090"
r_tracker_color_suicide        "900"
r_tracker_color_tkbad          "009"
r_tracker_color_tkgood         "990"
r_tracker_flags                "1"
r_tracker_frags                "2"
r_tracker_frame_color          "0 0 0 0"
r_tracker_images_scale         "1"
r_tracker_messages             "10"
r_tracker_scale                "1"
r_tracker_streaks              "0"
r_tracker_string_died          " (died)"
r_tracker_string_suicides      " (suicides)"
r_tracker_time                 "6"
r_tracker_x                    "0"
r_tracker_y                    "-30"
scr_autoid                     "0"
scr_centerMenu                 "1"
scr_centershift                "10"
scr_centertime                 "2"
scr_coloredText                "1"
scr_coloredfrags               "0"
scr_cursor_alpha               "1"
scr_cursor_iconoffset_x        "10"
scr_cursor_iconoffset_y        "0"
scr_cursor_scale               "0.2"
scr_menualpha                  "0.7"
scr_scaleMenu                  "1"
scr_showcrosshair              "1"
scr_spectatorMessage           "1"
scr_teaminfo                   "1"
scr_teaminfo_align_right       "1"
scr_teaminfo_armor_style       "0"
scr_teaminfo_frame_color       "10 0 0 120"
scr_teaminfo_loc_width         "5"
scr_teaminfo_low_health        "10"
scr_teaminfo_name_width        "10"
scr_teaminfo_order             "%p%n %l %h %a %w"
scr_teaminfo_scale             "1"
scr_teaminfo_weapon_style      "0"
scr_teaminfo_x                 "0"
scr_teaminfo_y                 "0"
scr_tracking                   "Tracking %t %n, [JUMP] for next"
show_fps                       "1"
show_fps_x                     "-5"
show_fps_y                     "-1"
show_speed                     "0"
show_speed_x                   "-1"
show_speed_y                   "1"
showdrop                       "0"
showpackets                    "0"
showpause                      "1"
showram                        "0"
showturtle                     "0"

//Screen & Powerup Blends
cl_bonusflash                  "0"
cl_demoplay_flash              "1"
gl_cshiftpercent               "0"
gl_hwblend                     "1"
gl_polyblend                   "1"
v_contentblend                 "0"
v_damagecshift                 "0"
v_dlightcshift                 "0"
v_pentcshift                   "0"
v_quadcshift                   "0"
v_ringcshift                   "0"
v_suitcshift                   "0"

//View Settings
cl_rollalpha                   "20"
cl_rollangle                   "4.3"
cl_rollspeed                   "200"
default_fov                    "110"
fov                            "110"
v_centermove                   "0.15"
v_centerspeed                  "500"
v_gunkick                      "0"
v_idlescale                    "0"
v_ipitch_cycle                 "1"
v_ipitch_level                 "0.3"
v_iroll_cycle                  "0.5"
v_iroll_level                  "0.1"
v_iyaw_cycle                   "2"
v_iyaw_level                   "0.3"
v_kickpitch                    "0"
v_kickroll                     "0"
v_kicktime                     "0"
v_viewheight                   "-6"
viewsize                       "100"

//Match Tools
match_auto_logconsole          "0"
match_auto_minlength           "25"
match_auto_record              "1"
match_auto_spectating          "0"
match_auto_sshot               "1"
match_format_2on2              "2on2/%Y.%m.%d.%n_%t_vs_%l_%M"
match_format_3on3              "tdm/%Y.%m.%d.%n_%t_vs_%l_%M"
match_format_4on4              "4on4/%Y.%m.%d-%n_%t_vs_%e_%M"
match_format_arena             "arena/%Y.%m.%d-%n_%t_vs_%e_%M"
match_format_coop              "coop/%Y.%m.%d-%n_%t_vs_%e_%M"
match_format_duel              "1on1/%Y.%m.%d-%n_%t_vs_%e_%M"
match_format_ffa               "FFA/%Y.%m.%d-%n_%M"
match_format_multiteam         "tdm/%n - [%a_%b] - [%M]"
match_format_race              "race/%Y.%m.%d-%n_%t_vs_%e_%M"
match_format_solo              "solo/%Y-%m-%d-%n_%t_vs_%e_%M"
match_format_tdm               "%Oon%E/%Y.%m.%d-%n_%t_vs_%e_%M"
match_format_tf_clanwar        "tfwar/%Y.%m.%d-%n_%t_vs_%e_%M"
match_format_tf_duel           "tfduel/%Y-%m-%d-%n_%t_vs_%e_%M"
match_name_and                 "_&_"
match_name_nick                ""
match_name_on                  "on"
match_name_spec                "(SPEC)"
match_name_versus              "_vs_"

//Demo Handling
cl_demoPingInterval            "5"
cl_demospeed                   "1"
demo_browser_democolor         "255 255 255 255"
demo_browser_dircolor          "170 80 0 255"
demo_browser_interline         "0"
demo_browser_scrollnames       "1"
demo_browser_selectedcolor     "0 150 235 255"
demo_browser_showdate          "1"
demo_browser_showsize          "1"
demo_browser_showstatus        "1"
demo_browser_showtime          "0"
demo_browser_sortmode          "1"
demo_browser_stripnames        "1"
demo_browser_zipcolor          "255 170 0 255"
demo_capture_codec             "0"
demo_capture_dir               "capture"
demo_capture_fps               "30.0"
demo_capture_mp3               "0"
demo_capture_mp3_kbps          "128"
demo_capture_steadycam         "0"
demo_dir                       "demos"
demo_format                    "qwz"
demo_getpings                  "1"
qizmo_dir                      "demos"
qwdtools_dir                   "qwdtools"

//Screenshot Settings
image_jpeg_quality_level       "100"
image_png_compression_level    "1"
scr_allowsnap                  "1"
sshot_dir                      "qw"
sshot_format                   "jpg"

//Spectator Tracking
cam_dist                       "100"
cam_lockdir                    "0"
cam_lockpos                    "0"
cam_thirdperson                "0"
cam_zoomaccel                  "2000"
cam_zoomspeed                  "300"
cl_camera_death                "0"
cl_camera_tpp                  "0"
cl_camera_tpp_distance         "-56"
cl_camera_tpp_height           "24"
cl_chasecam                    "1"
cl_hightrack                   "0"

//Item Names
tp_name_axe                    "axe"
tp_name_sg                     "sg"
tp_name_ssg                    "ssg"
tp_name_ng                     "ng"
tp_name_sng                    "sng"
tp_name_gl                     "gl"
tp_name_rl                     "rl"
tp_name_lg                     "lg"
tp_name_ga                     "ga"
tp_name_ya                     "ya"
tp_name_ra                     "ra"
tp_name_armortype_ga           "g"
tp_name_armortype_ya           "y"
tp_name_armortype_ra           "r"
tp_name_shells                 "shells"
tp_name_nails                  "nails"
tp_name_rockets                "rox"
tp_name_cells                  "cells"
tp_name_quad                   "quad"
tp_name_pent                   "pent"
tp_name_ring                   "ring"
tp_name_suit                   "suit"
tp_name_mh                     "mega"
tp_name_health                 "hlth"
tp_name_armor                  "arm"
tp_name_weapon                 "wpn"
tp_name_backpack               "pack"
tp_name_flag                   "flag"
tp_name_sentry                 "sentry gun"
tp_name_disp                   "dispenser"
tp_name_teammate               "teammate"
tp_name_enemy                  "nmy"
tp_name_eyes                   "eyes"
tp_name_quaded                 "quaded"
tp_name_pented                 "pented"
tp_name_status_green           "$G"
tp_name_status_yellow          "$Y"
tp_name_status_red             "$R"
tp_name_status_blue            "$B"
tp_name_rune4                  "regeneration rune"
tp_name_rune3                  "haste rune"
tp_name_rune2                  "strength rune"
tp_name_rune1                  "resistance rune"
tp_name_someplace              "someplace"
tp_name_at                     "@"
tp_name_nothing                "--"
tp_name_none                   ""
tp_name_separator              "/"

//Item Need Amounts
tp_need_rl                     "1"
tp_need_weapon                 "35687"
tp_need_ga                     "50"
tp_need_ya                     "50"
tp_need_ra                     "50"
tp_need_shells                 "10"
tp_need_nails                  "40"
tp_need_rockets                "5"
tp_need_cells                  "20"
tp_need_health                 "50"

//Server Settings
coop                           "0"
filterban                      "1"
floodprotmsg                   ""
pausable                       "1"
skill                          "3"
sv_cheats                      "0"
sv_fastconnect                 "0"
sv_highchars                   "1"
sv_loadentfiles                "0"
sv_mapcheck                    "1"
sv_maxpitch                    "80"
sv_maxrate                     "0"
sv_maxtic                      "0.1"
sv_minpitch                    "-70"
sv_mintic                      "0"
sv_nailhack                    "1"
sv_phs                         "1"
sv_spectalk                    "1"
sv_timeout                     "65"
sv_zombietime                  "2"

//Serverside Physics
pm_airstep                     "0"
pm_bunnyspeedcap               ""
pm_ktjump                      "1"
pm_pground                     "0"
pm_slidefix                    ""
sv_accelerate                  "10"
sv_airaccelerate               "10"
sv_friction                    "4"
sv_gravity                     "800"
sv_maxspeed                    "320"
sv_maxvelocity                 "2000"
sv_spectatormaxspeed           "500"
sv_stopspeed                   "100"
sv_wateraccelerate             "10"
sv_waterfriction               "4"

//Serverside Permissions
allow_download                 "1"
allow_download_gfx             "1"
allow_download_maps            "1"
allow_download_models          "1"
allow_download_other           "1"
allow_download_pakmaps         "1"
allow_download_skins           "1"
allow_download_sounds          "1"

//Unsorted Variables
auth_validate                  "1"
auth_warninvalid               "0"
gl_maxtmu2                     "0"
gl_particle_fulldetail         "0"
in_builtinkeymap               "0"
keymap_name                    "Default"
menu_advanced                  "0"
ruleset                        "default"

//User Created Variables
set  dl                        "{%d}"
set  eq_arrow                  "Ť"
set  eq_arrows                 "ŤŤ"
set  eq_awaitspoint            "powerups armor players mh lg rl gl sng ssg pack rockets cells"
set  eq_blue                   "‰‰"
set  eq_green                  "††"
set  eq_green3                 "†††"
set  eq_left                   "{"
set  eq_lightblue              "ƒƒ"
set  eq_normalpoint            "powerups armor players mh lg rl gl sng ssg pack rockets"
set  eq_purple                 "‹‹"
set  eq_red                    "‡‡"
set  eq_red3                   "‡‡‡"
set  eq_right                  "}"
set  eq_white                  "„„"
set  eq_white3                 "„„„"
set  eq_yellow                 "ˆˆ"
set  l                         "{%l}"
set  loc                       "{%l}"
set  loc_name_ga               "ga"
set  loc_name_gl               "gl"
set  loc_name_mh               "mega"
set  loc_name_ng               "ng"
set  loc_name_ra               "ra"
set  loc_name_rl               "rl"
set  loc_name_separator        "-"
set  loc_name_sng              "sng"
set  loc_name_ssg              "ssg"
set  loc_name_ya               "ya"
set  nick                      "tom"
set  nmback                    "0"
set  nmforward                 "0"
set  nmleft                    "0"
set  nmright                   "0"
set  timer                     "23"
set  tp_name_attack            "attack"
set  tp_name_coming            "coming"
set  tp_name_dm2button         "low-rl/button"
set  tp_name_dm2quadlow        "quad-low"
set  tp_name_help              "help"
set  tp_name_lgpack            "lg-pack"
set  tp_name_need              "need"
set  tp_name_powdead           "dead"
set  tp_name_ratunnel          "ra-tunnel"
set  tp_name_rlpack            "rl-pack"
set  tp_name_soon              "soon"
set  tp_name_sync              "sync"
set  tp_name_teamp             "team"
set  tp_name_trick             "trick"

////////////////////////////////////////////////////////////////////////////////////////////////////
//                                                                                                //
//                                S E L E C T E D   S O U R C E S                                 //
//                                                                                                //
////////////////////////////////////////////////////////////////////////////////////////////////////


sb_sourceunmarkall
sb_sourcemark "Poland"
sb_sourcemark "Global"
sb_sourcemark "phc"

////////////////////////////////////////////////////////////////////////////////////////////////////
//                                                                                                //
//                                         A L I A S E S                                          //
//                                                                                                //
////////////////////////////////////////////////////////////////////////////////////////////////////


alias +aback                 "+back"
alias -aback                 "-back"
alias +aforward              "+forward"
alias -aforward              "-forward"
alias +ajump                 "+jump"
alias -ajump                 "-jump"
alias +amoveleft             "+moveleft"
alias -amoveleft             "-moveleft"
alias +amoveright            "+moveright"
alias -amoveright            "-moveright"
alias +mback                 "+back;inc nmback  1;if $nmforward > 0 then -forward"
alias -mback                 "-back;inc nmback -1;if $nmforward > 0 then +forward"
alias +mforward              "+forward;inc nmforward  1;if $nmback > 0 then -back"
alias -mforward              "-forward;inc nmforward -1;if $nmback > 0 then +back"
alias +mleft                 "+moveleft;inc nmleft  1;if $nmright > 0 then -moveright"
alias -mleft                 "-moveleft;inc nmleft -1;if $nmright > 0 then +moveright"
alias +mright                "+moveright;inc nmright  1;if $nmleft > 0 then -moveleft"
alias -mright                "-moveright;inc nmright -1;if $nmleft > 0 then +moveleft"
alias +switchwheel           "if dm2 isin $mapname then _enemybinddm2 else if dm3 isin $mapname then _enemybinddm3 else if e1m2 isin $mapname then _enemybinde1m2"
alias -switchwheel           "reset_mwheel; reset_mouse12345"
alias +switchwheel2          "bind mwheelup timerup; bind mwheeldown timerdown; bind mouse1 _getquadon; bind mouse2 _getpenton; bind mouse3 _statusplz"
alias -switchwheel2          "reset_mwheel; reset_mouse12345"

alias *break                 "break;bind f1 *ready"
alias *ready                 "ready;bind f1 *break"
alias .attack                "say_team $\$nick $eq_red $tp_name_attack $dl %E"
alias .attacksync            "say_team $\$nick $eq_yellow $tp_name_sync $l %b"
alias .attacksync2           "say_team $\$nick $eq_yellow $tp_name_sync $l rlg:$rockets"
alias .attacksyncpowp        "say_team $\$nick $eq_yellow {p} $tp_name_sync $l"
alias .attacksyncpowpr       "say_team $\$nick $eq_yellow {pr} $tp_name_sync $l"
alias .attacksyncpowq        "say_team $\$nick $eq_yellow {q} $tp_name_sync $l"
alias .attacksyncpowqp       "say_team $\$nick $eq_yellow {qp} $tp_name_sync $l"
alias .attacksyncpowqpr      "say_team $\$nick $eq_yellow {qpr} $tp_name_sync $l"
alias .attacksyncpowqr       "say_team $\$nick $eq_yellow {qr} $tp_name_sync $l"
alias .attacksyncpowr        "say_team $\$nick $eq_yellow {r} $tp_name_sync $l"
alias .attacksyncpowrlgp     "say_team $\$nick $eq_yellow {p} $tp_name_sync $l rlg:$rockets"
alias .attacksyncpowrlgpr    "say_team $\$nick $eq_yellow {pr} $tp_name_sync $l rlg:$rockets"
alias .attacksyncpowrlgq     "say_team $\$nick $eq_yellow {q} $tp_name_sync $l rlg:$rockets"
alias .attacksyncpowrlgqp    "say_team $\$nick $eq_yellow {qp} $tp_name_sync $l rlg:$rockets"
alias .attacksyncpowrlgqpr   "say_team $\$nick $eq_yellow {qpr} $tp_name_sync $l rlg:$rockets"
alias .attacksyncpowrlgqr    "say_team $\$nick $eq_yellow {qr} $tp_name_sync $l rlg:$rockets"
alias .attacksyncpowrlgr     "say_team $\$nick $eq_yellow {r} $tp_name_sync $l rlg:$rockets"
alias .attacksyncpowwpnp     "say_team $\$nick $eq_yellow {p} $tp_name_sync $l %b"
alias .attacksyncpowwpnpr    "say_team $\$nick $eq_yellow {pr} $tp_name_sync $l %b"
alias .attacksyncpowwpnq     "say_team $\$nick $eq_yellow {q} $tp_name_sync $l %b"
alias .attacksyncpowwpnqp    "say_team $\$nick $eq_yellow {qp} $tp_name_sync $l %b"
alias .attacksyncpowwpnqpr   "say_team $\$nick $eq_yellow {qpr} $tp_name_sync $l %b"
alias .attacksyncpowwpnqr    "say_team $\$nick $eq_yellow {qr} $tp_name_sync $l %b"
alias .attacksyncpowwpnr     "say_team $\$nick $eq_yellow {r} $tp_name_sync $l %b"
alias .awaits                "say_team $\$nick $eq_yellow awaits $l"
alias .coming                "say_team $\$nick $eq_green $tp_name_coming $l"
alias .coming2               "say_team $\$nick $eq_green $tp_name_coming $l %A%a"
alias .comingamrpowp         "say_team $\$nick $eq_green {p} coming $l %A%a"
alias .comingamrpowpr        "say_team $\$nick $eq_green {pr} coming $l %A%a"
alias .comingamrpowq         "say_team $\$nick $eq_green {q} coming $l %A%a"
alias .comingamrpowqp        "say_team $\$nick $eq_green {qp} coming $l %A%a"
alias .comingamrpowqpr       "say_team $\$nick $eq_green {qpr} coming $l %A%a"
alias .comingamrpowqr        "say_team $\$nick $eq_green {qr} coming $l %A%a"
alias .comingamrpowr         "say_team $\$nick $eq_green {r} coming $l %A%a"
alias .comingpowp            "say_team $\$nick $eq_green {p} coming $l"
alias .comingpowpr           "say_team $\$nick $eq_green {pr} coming $l"
alias .comingpowq            "say_team $\$nick $eq_green {q} coming $l"
alias .comingpowqp           "say_team $\$nick $eq_green {qp} coming $l"
alias .comingpowqpr          "say_team $\$nick $eq_green {qpr} coming $l"
alias .comingpowqr           "say_team $\$nick $eq_green {qr} coming $l"
alias .comingpowr            "say_team $\$nick $eq_green {r} coming $l"
alias .enemyp                "say_team $\$nick $eq_red enemy %q $eq_red"
alias .enemyp2               "say_team $\$nick $eq_red enemy %q $eq_red $l"
alias .enemyp3               "say_team $\$nick $eq_red enemy %q $eq_red $eq_left%y$eq_right"
alias .enemypowerup          "say_team $\$nick ‡‡ {ENEMY} %q ‡‡"
alias .getpent               "say_team $\$nick $eq_purple get $tp_name_pent/$tp_name_ring $eq_purple"
alias .getquad               "say_team $\$nick $eq_purple get $tp_name_quad $eq_purple"
alias .getring               "say_team $\$nick $eq_purple get $tp_name_ring $eq_purple"
alias .help                  "say_team $\$nick $eq_yellow help $l %E"
alias .killedbyq             "say_team $\$nick ‡‡ {killed by} %q ‡‡ %L"
alias .lost                  "say_team $\$nick $eq_red lost $dl %E"
alias .need                  "say_team $\$nick $eq_white $tp_name_need %u $l"
alias .needp                 "say_team $\$nick $eq_white {p} $tp_name_need %u $l"
alias .needpr                "say_team $\$nick $eq_white {pr} $tp_name_need %u $l"
alias .needq                 "say_team $\$nick $eq_white {q} $tp_name_need %u $l"
alias .needqp                "say_team $\$nick $eq_white {qp} $tp_name_need %u $l"
alias .needqpr               "say_team $\$nick $eq_white {qpr} $tp_name_need %u $l"
alias .needqr                "say_team $\$nick $eq_white {qr} $tp_name_need %u $l"
alias .needr                 "say_team $\$nick $eq_white {r} $tp_name_need %u $l"
alias .point                 "say_team $\$nick $eq_arrows %x $eq_left%y$eq_right"
alias .point2                "say_team $\$nick $eq_arrows %x $eq_left%y$eq_right need %u"
alias .point3                "say_team $\$nick $eq_arrows %x $eq_left%y$eq_right"
alias .qout                  "say_team $\$nick $eq_green $tp_name_quad killed $eq_green"
alias .report                "say_team $\$nick $eq_blue %A%a/%h $l rlg:$rockets"
alias .report2               "say_team $\$nick $eq_blue %A%a/%h $l %b"
alias .report3               "say_team $\$nick $eq_blue %A%a/%h $l"
alias .reportpowp            "say_team $\$nick $eq_blue {p} %A%a/%h $l"
alias .reportpowpr           "say_team $\$nick $eq_blue {pr} %A%a/%h $l"
alias .reportpowq            "say_team $\$nick $eq_blue {q} %A%a/%h $l"
alias .reportpowqp           "say_team $\$nick $eq_blue {qp} %A%a/%h $l"
alias .reportpowqpr          "say_team $\$nick $eq_blue {qpr} %A%a/%h $l"
alias .reportpowqr           "say_team $\$nick $eq_blue {qr} %A%a/%h $l"
alias .reportpowr            "say_team $\$nick $eq_blue {r} %A%a/%h $l"
alias .reportpowrlgp         "say_team $\$nick $eq_blue {p} %A%a/%h $l rlg:$rockets"
alias .reportpowrlgpr        "say_team $\$nick $eq_blue {pr} %A%a/%h $l rlg:$rockets"
alias .reportpowrlgq         "say_team $\$nick $eq_blue {q} %A%a/%h $l rlg:$rockets"
alias .reportpowrlgqp        "say_team $\$nick $eq_blue {qp} %A%a/%h $l rlg:$rockets"
alias .reportpowrlgqpr       "say_team $\$nick $eq_blue {qpr} %A%a/%h $l rlg:$rockets"
alias .reportpowrlgqr        "say_team $\$nick $eq_blue {qr} %A%a/%h $l rlg:$rockets"
alias .reportpowrlgr         "say_team $\$nick $eq_blue {r} %A%a/%h $l rlg:$rockets"
alias .reportpowwpnp         "say_team $\$nick $eq_blue {p} %A%a/%h $l %b"
alias .reportpowwpnpr        "say_team $\$nick $eq_blue {pr} %A%a/%h $l %b"
alias .reportpowwpnq         "say_team $\$nick $eq_blue {q} %A%a/%h $l %b"
alias .reportpowwpnqp        "say_team $\$nick $eq_blue {qp} %A%a/%h $l %b"
alias .reportpowwpnqpr       "say_team $\$nick $eq_blue {qpr} %A%a/%h $l %b"
alias .reportpowwpnqr        "say_team $\$nick $eq_blue {qr} %A%a/%h $l %b"
alias .reportpowwpnr         "say_team $\$nick $eq_blue {r} %A%a/%h $l %b"
alias .rlpack                "say_team $\$nick $eq_red rl-pack $dl %E"
alias .safe                  "say_team $\$nick $eq_green safe $l rlg:$rockets"
alias .safe2                 "say_team $\$nick $eq_green safe $l %b"
alias .safe3                 "say_team $\$nick $eq_green safe $l"
alias .safepowrlgp           "say_team $\$nick $eq_green {p} safe $l rlg:$rockets"
alias .safepowrlgpr          "say_team $\$nick $eq_green {pr} safe $l rlg:$rockets"
alias .safepowrlgq           "say_team $\$nick $eq_green {q} safe $l rlg:$rockets"
alias .safepowrlgqp          "say_team $\$nick $eq_green {qp} safe $l rlg:$rockets"
alias .safepowrlgqpr         "say_team $\$nick $eq_green {qpr} safe $l rlg:$rockets"
alias .safepowrlgqr          "say_team $\$nick $eq_green {qr} safe $l rlg:$rockets"
alias .safepowrlgr           "say_team $\$nick $eq_green {r} safe $l rlg:$rockets"
alias .safepowwpnp           "say_team $\$nick $eq_green {p} safe $l %b"
alias .safepowwpnpr          "say_team $\$nick $eq_green {pr} safe $l %b"
alias .safepowwpnq           "say_team $\$nick $eq_green {q} safe $l %b"
alias .safepowwpnqp          "say_team $\$nick $eq_green {qp} safe $l %b"
alias .safepowwpnqpr         "say_team $\$nick $eq_green {qpr} safe $l %b"
alias .safepowwpnqr          "say_team $\$nick $eq_green {qr} safe $l %b"
alias .safepowwpnr           "say_team $\$nick $eq_green {r} safe $l %b"
alias .soon                  "say_team $\$nick $eq_green $tp_name_soon $l"
alias .take_mate             "say_team $\$nick $eq_yellow %x take $l"
alias .teamp                 "say_team $\$nick $eq_green $tp_name_teamp %p $eq_green need %u"
alias .teamp2                "say_team $\$nick $eq_green $tp_name_teamp %p $eq_green"
alias .took                  "say_team $\$nick $eq_yellow took %X $eq_left%Y$eq_right"
alias .tookrlpack            "say_team $\$nick $eq_yellow took rl-pack $eq_left%Y$eq_right"
alias .trick                 "say_team $\$nick $eq_yellow $tp_name_help/$tp_name_trick $l"
alias __awaitspoint          "tp_point $eq_awaitspoint"
alias __normalpoint          "tp_point $eq_normalpoint"
alias _attack                "if $health < 1 then .attack else _attack2"
alias _attack2               "if $qt$tp_name_quad$qt isin $qt$powerups$qt then _attacksyncp else _attack3"
alias _attack3               "if $bestweapon isin $tp_name_rl|$tp_name_lg then _attacksync else .attack"
alias _attacksync            "if $tp_name_lg isin $qt$weapons$qt then _attacksync2 else _attacksync4"
alias _attacksync2           "if $cells > 14 then _attacksync3 else _attacksync4"
alias _attacksync3           "if $bestweapon = $qt$tp_name_lg$qt then _attacksync4 else _attacksync5"
alias _attacksync4           "if $qt$powerups$qt == $qt$tp_name_none$qt then .attacksync else _attacksyncpowwpn"
alias _attacksync5           "if $qt$powerups$qt == $qt$tp_name_none$qt then .attacksync2 else _attacksyncpowrlg"
alias _attacksyncp           "if $bestweapon isin $tp_name_sg|$tp_name_ng then _attacksyncpow else _attacksyncp1"
alias _attacksyncp1          "if $tp_name_lg isin $qt$weapons$qt then _attacksyncp2 else _attacksyncpowwpn"
alias _attacksyncp2          "if $cells > 14 then _attacksyncp3 else _attacksyncpowwpn"
alias _attacksyncp3          "if $bestweapon = $qt$tp_name_lg$qt then _attacksyncpowwpn else _attacksyncpowrlg"
alias _attacksyncpow         "if $qt$powerups$qt == $qt$tp_name_quad$qt then .attacksyncpowq else _attacksyncpow2"
alias _attacksyncpow2        "if $qt$powerups$qt == $qt$tp_name_pent$qt then .attacksyncpowp else _attacksyncpow3"
alias _attacksyncpow3        "if $qt$powerups$qt == $qt$tp_name_ring$qt then .attacksyncpowr else _attacksyncpow4"
alias _attacksyncpow4        "if $qt$tp_name_quad$qt !isin $qt$powerups$qt then .attacksyncpowpr else _attacksyncpow5"
alias _attacksyncpow5        "if $qt$tp_name_ring$qt !isin $qt$powerups$qt then .attacksyncpowqp else _attacksyncpow6"
alias _attacksyncpow6        "if $qt$tp_name_pent$qt !isin $qt$powerups$qt then .attacksyncpowqr else .attacksyncpowqpr"
alias _attacksyncpowrlg      "if $qt$powerups$qt == $qt$tp_name_quad$qt then .attacksyncpowrlgq else _attacksyncpowrlg2"
alias _attacksyncpowrlg2     "if $qt$powerups$qt == $qt$tp_name_pent$qt then .attacksyncpowrlgp else _attacksyncpowrlg3"
alias _attacksyncpowrlg3     "if $qt$powerups$qt == $qt$tp_name_ring$qt then .attacksyncpowrlgr else _attacksyncpowrlg4"
alias _attacksyncpowrlg4     "if $qt$tp_name_quad$qt !isin $qt$powerups$qt then .attacksyncpowrlgpr else _attacksyncpowrlg5"
alias _attacksyncpowrlg5     "if $qt$tp_name_ring$qt !isin $qt$powerups$qt then .attacksyncpowrlgqp else _attacksyncpowrlg6"
alias _attacksyncpowrlg6     "if $qt$tp_name_pent$qt !isin $qt$powerups$qt then .attacksyncpowrlgqr else .attacksyncpowrlgqpr"
alias _attacksyncpowwpn      "if $qt$powerups$qt == $qt$tp_name_quad$qt then .attacksyncpowwpnq else _attacksyncpowwpn2"
alias _attacksyncpowwpn2     "if $qt$powerups$qt == $qt$tp_name_pent$qt then .attacksyncpowwpnp else _attacksyncpowwpn3"
alias _attacksyncpowwpn3     "if $qt$powerups$qt == $qt$tp_name_ring$qt then .attacksyncpowwpnr else _attacksyncpowwpn4"
alias _attacksyncpowwpn4     "if $qt$tp_name_quad$qt !isin $qt$powerups$qt then .attacksyncpowwpnpr else _attacksyncpowwpn5"
alias _attacksyncpowwpn5     "if $qt$tp_name_ring$qt !isin $qt$powerups$qt then .attacksyncpowwpnqp else _attacksyncpowwpn6"
alias _attacksyncpowwpn6     "if $qt$tp_name_pent$qt !isin $qt$powerups$qt then .attacksyncpowwpnqr else .attacksyncpowwpnqpr"
alias _cancel                "say_team $\$nick $Y cancel"
alias _checkforcoming        "if $health < 1 then _getmypack else if $bestweapon isin rlgl then _coming2 else _coming"
alias _checkforitem          "if teammate isin $point then shownick else if nmy isin $qt$point$qt then _enemypoint else if pack isin $point then _getitem2 else if -- isin $point then _waititem else _getitem"
alias _checksafety           "if $bestweapon isin rlgl then _safe2 else _safe"
alias _coming                "say_team $\$nick $Y coming from $location"
alias _coming1               "if $qt$powerups$qt = $qt$tp_name_none$qt then _coming2 else _comingp"
alias _coming2               "say_team $\$nick $Y coming from $location {$bestweapon:$bestammo}"
alias _coming3               "if $armor > 99 then .coming2 else .coming"
alias _comingamrpow          "if $qt$powerups$qt == $qt$tp_name_quad$qt then .comingamrpowq else _comingamrpow2"
alias _comingamrpow2         "if $qt$powerups$qt == $qt$tp_name_pent$qt then .comingamrpowp else _comingamrpow3"
alias _comingamrpow3         "if $qt$powerups$qt == $qt$tp_name_ring$qt then .comingamrpowr else _comingamrpow4"
alias _comingamrpow4         "if $qt$tp_name_quad$qt !isin $qt$powerups$qt then .comingamrpowpr else _comingamrpow5"
alias _comingamrpow5         "if $qt$tp_name_ring$qt !isin $qt$powerups$qt then .comingamrpowqp else _comingamrpow6"
alias _comingamrpow6         "if $qt$tp_name_pent$qt !isin $qt$powerups$qt then .comingamrpowqr else .comingamrpowqpr"
alias _comingp               "_comingp1"
alias _comingp1              "if $bestweapon != $qt$tp_name_rl$qt then _comingp2 else _comingpow"
alias _comingp2              "if $armor > 99 then _comingamrpow else _comingpow"
alias _comingpow             "if $qt$powerups$qt == $qt$tp_name_quad$qt then .comingpowq else _comingpow2"
alias _comingpow2            "if $qt$powerups$qt == $qt$tp_name_pent$qt then .comingpowp else _comingpow3"
alias _comingpow3            "if $qt$powerups$qt == $qt$tp_name_ring$qt then .comingpowr else _comingpow4"
alias _comingpow4            "if $qt$tp_name_quad$qt !isin $qt$powerups$qt then .comingpowpr else _comingpow5"
alias _comingpow5            "if $qt$tp_name_ring$qt !isin $qt$powerups$qt then .comingpowqp else _comingpow6"
alias _comingpow6            "if $qt$tp_name_pent$qt !isin $qt$powerups$qt then .comingpowqr else .comingpowqpr"
alias _decidetricks          "if dm2 isin $mapname then _trickdm2 else if dm3 isin $mapname then _trickdm3"
alias _dm2enemyatbig         "say_team  $\$nick $R nmy @ big"
alias _dm2enemyathighrl      "say_team $\$nick $R nmy @ high-rl"
alias _dm2enemyatquad        "say_team  $\$nick $R nmy @ quad"
alias _dm2enemyatramega      "say_team $\$nick $R nmy @ ra-mega"
alias _dm2enemyatsecret      "say_team $\$nick $R nmy @ secret"
alias _dm2enemyattele        "say_team  $\$nick $R nmy @ tele"
alias _dm3enemyatlift        "say_team $\$nick $R nmy @ lifts"
alias _dm3enemyatra          "say_team  $\$nick $R nmy @ ra"
alias _dm3enemyatratunnel    "say_team $\$nick $R nmy @ ra-tunnel"
alias _dm3enemyatsng         "say_team $\$nick $R nmy @ sng"
alias _e1m2enemyatmega       "say_team $\$nick $R nmy @ mega"
alias _e1m2enemyatrl         "say_team $\$nick $R nmy @ rl"
alias _enemyatya             "say_team  $\$nick $R nmy @ ya"
alias _enemybinddm2          "bind mwheelup _dm2enemyatsecret; bind mwheeldown _dm2enemyatramega; bind mouse1 _dm2enemyathighrl; bind mouse2 _dm2enemyattele; bind mouse3 _dm2enemyatbig; bind mouse4 _dm2enemyatquad"
alias _enemybinddm3          "bind mwheelup _dm3enemyatlift; bind mwheeldown _dm3enemyatratunnel; bind mouse1 _dm3enemyatsng; bind mouse2 _dm3enemyatra; bind mouse3 _enemyatya"
alias _enemybinde1m2         "bind mwheelup _e1m2enemyatmega; bind mwheeldown _e1m2enemyatrl; bind mouse1 _enemyatya"
alias _enemyp                "if $health < 1 then _enemyp2 else .enemyp"
alias _enemyp2               "if $ledpoint = $tp_name_status_red then .enemyp3 else .enemyp2"
alias _enemypent             "say_team $\$nick $R nmy pent"
alias _enemypoint            "say_team $\$nick $R nmy @ $pointloc"
alias _enemypowerup          "if $health > 0 .enemypowerup else .killedbyq"
alias _enemyquad             "say_team $\$nick $R nmy quad"
alias _enemyring             "say_team $\$nick $R nmy ring"
alias _enemyyatele           "say_team $\$nick $R nmy through ya-tele"
alias _getitem               "say_team $\$nick $B get $point @ $pointloc"
alias _getitem2              "say_team $\$nick $B get {$point} @ $pointloc"
alias _getmypack             "say_team $\$nick $Y get my backpack @ $deathloc"
alias _getpent               "say_team $\$nick $Y get pent"
alias _getpent1              "if $qt$tp_name_pent$qt isin $qt$powerups$qt then _getring else .getpent"
alias _getpenton             "say_team $\$nick $Y get pent on {$timer}"
alias _getquad               "say_team $\$nick $Y get quad"
alias _getquadon             "say_team $\$nick $Y get quad on {$timer}"
alias _getring               "say_team $\$nick $Y get ring"
alias _help                  "say_team $\$nick $Y $location help"
alias _help_trick_dm2        "if $qt$tp_name_quad-low$qt isin $location then .trick else if $qtquad-button$qt isin $location then .trick else .help"
alias _help_trick_maps       "if $mapname = $qtdm2$qt then _help_trick_dm2 else .help"
alias _helpswitch            "if $health < 1 then _weakenemy else _help"
alias _itemsoon              "say_team $\$nick $B item soon @ $location"
alias _killedquad            "say_team $\$nick $G killed quad"
alias _killedring            "say_team $\$nick $G killed ring"
alias _lost                  "say_team $\$nick $R $deathloc lost {%E}"
alias _lost1                 "if $qtsomeplace$qt isin $deathloc then else _lost2"
alias _lost2                 "if $tp_name_rl = $droppedweapon then .rlpack else if $tp_name_lg = $droppedweapon then _lost3 else .lost"
alias _lost3                 "if $droppedammo > 13 then .lgpack else .lost"
alias _need                  "say_team $\$nick $Y need $need @ $location"
alias _need1                 "if $qt$powerups$qt = $qt$tp_name_none$qt then _need2 else _needp"
alias _need2                 "if $need = $qt$tp_name_nothing$qt then _safe else .need"
alias _needp                 "if $need = $qt$tp_name_nothing$qt then _safe else _needp2"
alias _needp2                "if $qt$powerups$qt == $qt$tp_name_quad$qt then .needq else _needp3"
alias _needp3                "if $qt$powerups$qt == $qt$tp_name_pent$qt then .needp else _needp4"
alias _needp4                "if $qt$powerups$qt == $qt$tp_name_ring$qt then .needr else _needp5"
alias _needp5                "if $qt$tp_name_quad$qt !isin $qt$powerups$qt then .needpr else _needp6"
alias _needp6                "if $qt$tp_name_ring$qt !isin $qt$powerups$qt then .needqp else _needp7"
alias _needp7                "if $qt$tp_name_pent$qt !isin $qt$powerups$qt then .needqr else .needqpr"
alias _point                 "if $health > 1 then _point1 else if $qt$tp_name_backpack$qt isin $qt$point$qt then else _point1"
alias _point1                "if $qt$point$qt = $qt$tp_name_nothing$qt then else _point2"
alias _point2                "if $health < 1000 then _point2x else if $ledpoint = $tp_name_status_red then else _point2x"
alias _point2x               "if $ledpoint = $tp_name_status_red then .point3 else _point3"
alias _point3                "if $ledpoint = $tp_name_status_green then else _point5"
alias _point5                "if $ledpoint = $tp_name_status_yellow then _point6 else .point"
alias _point6                "if $need = $qt$tp_name_nothing$qt then .point else .point2"
alias _qout                  "if $qt$tp_name_quad$qt isin $qt$powerups$qt then else .qout"
alias _replaceme             "say_team $\$nick $Y replace me @ $location"
alias _report                "if $health < 1 then _lost else _report1"
alias _report1               "if $qt$powerups$qt = $qt$tp_name_none$qt then _report2 else _reportp1"
alias _report2               "if $bestweapon isin $tp_name_sg|$tp_name_ng then .report3 else if $tp_name_lg isin $qt$weapons$qt then _report4 else .report2"
alias _report4               "if $cells > 14 then _report5 else .report2"
alias _report5               "if $bestweapon = $qt$tp_name_lg$qt then .report2 else .report"
alias _reportp1              "_reportp2"
alias _reportp2              "if $bestweapon isin $tp_name_sg|$tp_name_ng then _reportpow else if $tp_name_lg isin $qt$weapons$qt then _reportp4 else _reportpowwpn"
alias _reportp4              "if $cells > 14 then _reportp5 else _reportpowwpn"
alias _reportp5              "if $bestweapon = $qt$tp_name_lg$qt then _reportpowwpn else _reportpowrlg"
alias _reportpow             "if $qt$powerups$qt == $qt$tp_name_quad$qt then .reportpowq else _reportpow2"
alias _reportpow2            "if $qt$powerups$qt == $qt$tp_name_pent$qt then .reportpowp else _reportpow3"
alias _reportpow3            "if $qt$powerups$qt == $qt$tp_name_ring$qt then .reportpowr else _reportpow4"
alias _reportpow4            "if $qt$tp_name_quad$qt !isin $qt$powerups$qt then .reportpowpr else _reportpow5"
alias _reportpow5            "if $qt$tp_name_ring$qt !isin $qt$powerups$qt then .reportpowqp else _reportpow6"
alias _reportpow6            "if $qt$tp_name_pent$qt !isin $qt$powerups$qt then .reportpowqr else .reportpowqpr"
alias _reportpowrlg          "if $qt$powerups$qt == $qt$tp_name_quad$qt then .reportpowrlgq else _reportpowrlg2"
alias _reportpowrlg2         "if $qt$powerups$qt == $qt$tp_name_pent$qt then .reportpowrlgp else _reportpowrlg3"
alias _reportpowrlg3         "if $qt$powerups$qt == $qt$tp_name_ring$qt then .reportpowrlgr else _reportpowrlg4"
alias _reportpowrlg4         "if $qt$tp_name_quad$qt !isin $qt$powerups$qt then .reportpowrlgpr else _reportpowrlg5"
alias _reportpowrlg5         "if $qt$tp_name_ring$qt !isin $qt$powerups$qt then .reportpowrlgqp else _reportpowrlg6"
alias _reportpowrlg6         "if $qt$tp_name_pent$qt !isin $qt$powerups$qt then .reportpowrlgqr else .reportpowrlgqpr"
alias _reportpowwpn          "if $qt$powerups$qt == $qt$tp_name_quad$qt then .reportpowwpnq else _reportpowwpn2"
alias _reportpowwpn2         "if $qt$powerups$qt == $qt$tp_name_pent$qt then .reportpowwpnp else _reportpowwpn3"
alias _reportpowwpn3         "if $qt$powerups$qt == $qt$tp_name_ring$qt then .reportpowwpnr else _reportpowwpn4"
alias _reportpowwpn4         "if $qt$tp_name_quad$qt !isin $qt$powerups$qt then .reportpowwpnpr else _reportpowwpn5"
alias _reportpowwpn5         "if $qt$tp_name_ring$qt !isin $qt$powerups$qt then .reportpowwpnqp else _reportpowwpn6"
alias _reportpowwpn6         "if $qt$tp_name_pent$qt !isin $qt$powerups$qt then .reportpowwpnqr else .reportpowwpnqpr"
alias _rlpack                ".rlpack"
alias _safe                  "say_team $\$nick $G $location safe"
alias _safe1                 "if $qt$powerups$qt = $qt$tp_name_none$qt then _safe2 else _safep"
alias _safe2                 "say_team $\$nick $G $location safe {$bestweapon:$bestammo}"
alias _safe3                 "if $tp_name_lg isin $qt$weapons$qt then _safe4 else .safe2"
alias _safe4                 "if $cells > 14 then _safe5 else .safe2"
alias _safe5                 "if $bestweapon = $qt$tp_name_lg$qt then .safe2 else .safe"
alias _safep                 "if $health < 1 then _lost else _safep2"
alias _safep2                "if $bestweapon isin $tp_name_sg|$tp_name_ng then _reportp1 else _safep3"
alias _safep3                "if $tp_name_lg isin $qt$weapons$qt then _safep4 else _safepowwpn"
alias _safep4                "if $cells > 14 then _safep5 else _safepowwpn"
alias _safep5                "if $bestweapon = $qt$tp_name_lg$qt then _safepowwpn else _safepowrlg"
alias _safepowrlg            "if $qt$powerups$qt == $qt$tp_name_quad$qt then .safepowrlgq else _safepowrlg2"
alias _safepowrlg2           "if $qt$powerups$qt == $qt$tp_name_pent$qt then .safepowrlgp else _safepowrlg3"
alias _safepowrlg3           "if $qt$powerups$qt == $qt$tp_name_ring$qt then .safepowrlgr else _safepowrlg4"
alias _safepowrlg4           "if $qt$tp_name_quad$qt !isin $qt$powerups$qt then .safepowrlgpr else _safepowrlg5"
alias _safepowrlg5           "if $qt$tp_name_ring$qt !isin $qt$powerups$qt then .safepowrlgqp else _safepowrlg6"
alias _safepowrlg6           "if $qt$tp_name_pent$qt !isin $qt$powerups$qt then .safepowrlgqr else .safepowrlgqpr"
alias _safepowwpn            "if $qt$powerups$qt == $qt$tp_name_quad$qt then .safepowwpnq else _safepowwpn2"
alias _safepowwpn2           "if $qt$powerups$qt == $qt$tp_name_pent$qt then .safepowwpnp else _safepowwpn3"
alias _safepowwpn3           "if $qt$powerups$qt == $qt$tp_name_ring$qt then .safepowwpnr else _safepowwpn4"
alias _safepowwpn4           "if $qt$tp_name_quad$qt !isin $qt$powerups$qt then .safepowwpnpr else _safepowwpn5"
alias _safepowwpn5           "if $qt$tp_name_ring$qt !isin $qt$powerups$qt then .safepowwpnqp else _safepowwpn6"
alias _safepowwpn6           "if $qt$tp_name_pent$qt !isin $qt$powerups$qt then .safepowwpnqr else .safepowwpnqpr"
alias _sendstatus            "if $health < 1 then _lost else if $bestweapon isin rlgl then _status2 else _status"
alias _status                "say_team $\$nick $B $armortype$armor/$health @ $location"
alias _status2               "say_team $\$nick $B $armortype$armor/$health {$bestweapon:$bestammo} @ $location"
alias _status3               "say_team $\$nick $B $armortype$armor/$health {$bestweapon:$bestammo} with {$powerups} @ $location"
alias _status4               "say_team $\$nick $B $armortype$armor/$health with {$powerups} @ $location"
alias _statusplz             "say_team $\$nick $Y status?"
alias _take                  "if $health < 1 then _lost else _take_try"
alias _take_ga               "if $armor < $tp_need_ga then .awaits else .soon"
alias _take_lg               "if $bestweapon isin $tp_name_lg then .soon else _take_point_it"
alias _take_point            "if $ledpoint = $tp_name_status_green then .take_mate else _take_point_1"
alias _take_point_1          "__normalpoint; if $qt$point$qt != $qtrl$qt then _take_point_2 else if $qtrl$qt isin $location then _point else _take_point_2"
alias _take_point_2          "if $qt$point$qt != $qtlg$qt then _take_point_3 else if $qtlg$qt isin $location then _point else _take_point_3"
alias _take_point_3          "if $qt$point$qt != $qtra$qt then _take_point_4 else if $qtra$qt isin $location then _point else _take_point_4"
alias _take_point_4          "if $qt$point$qt != $qtya$qt then _take_point_5 else if $qtya$qt isin $location then _point else _take_point_5"
alias _take_point_5          "if $qt$point$qt != $qtga$qt then _take_try_ra else if $qtga$gt isin $location then _point else _take_try_ra"
alias _take_point_c          "if $qt$point$qt != $qt$tp_name_cells$qt then .awaits else _point"
alias _take_point_it         "if $ledpoint = $tp_name_status_blue then _take_point_c else .awaits"
alias _take_ra               "if $armor < $tp_need_ra then .awaits else .soon"
alias _take_rl               "if $bestweapon isin $tp_name_rl then .soon else .awaits"
alias _take_try              "__awaitspoint;if $qt$point$qt != $tp_name_nothing then _take_point else _take_try_ra"
alias _take_try_dm2          "if $mapname != $qtdm2$qt then _take_try_ya else if $qtsecret$qt = $qt$location$qt then _take_ra else _take_try_ya"
alias _take_try_ga           "if $qtga$qt isin $location then _take_ga else _take_try_rl"
alias _take_try_lg           "if $qtlg$qt isin $location then _take_lg else _take_point_it"
alias _take_try_mega         "if $qtmega$qt isin $location then .awaits else _take_try_ga"
alias _take_try_ra           "__normalpoint; if $qtra$qt isin $location then _take_ra else _take_try_dm2"
alias _take_try_rl           "if $qtrl$qt isin $location then _take_rl else _take_try_lg"
alias _take_try_ya           "if $qtya$qt isin $location then _take_ya else _take_try_mega"
alias _take_ya               "if $armor < $tp_need_ra then .awaits else .soon"
alias _teamp                 "if $need = $qt$tp_name_nothing$qt then _teamp2 else _teamp1"
alias _teamp1                ".teamp;.teamp"
alias _teamp2                ".teamp2;.teamp2"
alias _teampowerup           "say_team $\$nick $G team $powerups {$bestweapon:$bestammo}"
alias _took                  "if $qt$took$qt isin $qt$tp_name_quad/$tp_name_ring/$tp_name_pent$qt then _teamp else _took_nopow"
alias _took_nopow            "if $qt$took$qt == $qt$tp_name_nothing$qt then else _took_rlpack"
alias _took_rlpack           "if $qt$took$qt == $qt$tp_name_backpack$qt then _took_rlpack2 else .took"
alias _took_rlpack2          "if $bestweapon isin $tp_name_rl then .tookrlpack else .took"
alias _tookitem              "say_team $\$nick $B took $took @ $tookloc"
alias _trick                 "say_team $\$nick $Y trick @ $location"
alias _trickdm2              "if secret isin $location _trickdm2secret else if tele-ya isin $location then _trickdm2tele else if low-button isin $location _trickdm2ramega else if low-rl isin $location _trickdm2ramega else _trickdm2quad"
alias _trickdm2quad          "say_team $\$nick $Y quadhop"
alias _trickdm2ramega        "say_team $\$nick $Y open ra-mega"
alias _trickdm2secret        "say_team $\$nick $Y open secret"
alias _trickdm2tele          "say_team $\$nick $Y open tele-ya"
alias _trickdm3              "if water isin $location _trickdm3discharge"
alias _trickdm3discharge     "say_team $\$nick $Y going to discharge"
alias _waititem              "say_team $\$nick $Y waiting @ $location"
alias _weakenemy             "say_team $\$nick $Y attack weak nmy @ $location"
alias advanced_nmygotele     "say_team $\$nick ‡‡ ENEMY THRUE {TELE}"
alias advanced_switch        "say_team $\$nick &#136;&#136; SWITCH {%l}"
alias ic                     "team ic;topcolor 0;bottomcolor 13;name tom"
alias lh                     "connect localhost"
alias lh2                    "say proxy:connect localhost:27501"
alias longpowerups           "tp_name_quad quad; tp_name_ring ring; tp_name_pent pent"
alias malinka                "name ^m^a^l^i^n^o^w^y tom;team ^m2"
alias okienko1               "r_mode 3;r_fullscreen 0;vid_restart;bind F11 okienko2"
alias okienko2               "r_mode 6;r_fullscreen 1;vid_restart;bind F11 okienko1"
alias on_enter               "rate 25000"
alias qizmo_aster            "connect 194.187.43.243:27666"
alias qizmo_chosen           "connect 193.10.66.198:30000"
alias qizmo_dc               "connect 87.105.250.4:27666"
alias qizmo_ex               "connect 195.114.173.181:27600"
alias qizmo_fbo              "connect 194.134.0.60:27501"
alias qizmo_lamicka          "connect 147.231.20.214:44444"
alias qizmo_munchen          "connect 213.139.76.146:28000"
alias qizmo_nl               "connect 195.241.79.19:28000"
alias qizmo_sobol            "connect 193.201.105.2:27600"
alias qizmo_splatter         "connect 62.26.123.23:27501"
alias qizmo_topsid           "connect 160.45.32.200:10000"
alias qizmo_uk               "connect 217.158.68.196:27666"
alias reset_mouse12345       "bind mouse1 +attack; bind mouse2 +jump"
alias reset_mwheel           "bind mwheeldown _checkforitem; bind mwheelup _sendstatus"
alias shortpowerups          "tp_name_quad q; tp_name_ring r; tp_name_pent p"
alias timerdown              "if $timer == 0 then set timer 59 else inc timer -1;echo timer = $timer"
alias timerup                "if $timer == 59 then set timer 0 else inc timer 1;echo timer = $timer"

////////////////////////////////////////////////////////////////////////////////////////////////////
//                                                                                                //
//                               T E A M P L A Y   C O M M A N D S                                //
//                                                                                                //
////////////////////////////////////////////////////////////////////////////////////////////////////



tp_pickup    powerups armor mh lg rl gl pack rockets 
tp_took      powerups armor mh lg rl gl pack rockets 
tp_point     powerups armor players mh lg rl gl sng ssg pack rockets 

filter       clear


////////////////////////////////////////////////////////////////////////////////////////////////////
//                                                                                                //
//                          M I S C E L L A N E O U S   C O M M A N D S                           //
//                                                                                                //
////////////////////////////////////////////////////////////////////////////////////////////////////


mapgroup clear

skygroup clear


floodprot 4 4 10

hud_recalculate


////////////////////////////////////////////////////////////////////////////////////////////////////
//                                                                                                //
//                                   P L U S   C O M M A N D S                                    //
//                                                                                                //
////////////////////////////////////////////////////////////////////////////////////////////////////


-moveup
-movedown
-left
-right
-forward
-back
-lookup
-lookdown
-strafe
-moveleft
-moveright
-speed
-attack
-use
-jump
-klook
-mlook
-showscores
-showteamscores

////////////////////////////////////////////////////////////////////////////////////////////////////
//                                                                                                //
//                                    K E Y   B I N D I N G S                                     //
//                                                                                                //
////////////////////////////////////////////////////////////////////////////////////////////////////


bind  TAB           "+showteamscores"
bind  ENTER         "say proxy:menu select"
bind  ESCAPE        "togglemenu"
bind  SPACE         "_tookitem"
bind  +             "sizeup"
bind  ,             "+moveleft"
bind  -             "sizedown"
bind  .             "+moveright"
bind  /             "impulse 10"
bind  0             "_getring"
bind  1             "_enemyquad"
bind  2             "_getquad"
bind  3             "_killedquad"
bind  4             "_teampowerup"
bind  5             "_cancel"
bind  6             "_attack"
bind  7             "_getpent"
bind  8             "_killedring"
bind  9             "_getpent"
bind  =             "sizeup"
bind  \             "+mlook"
bind  `             "toggleconsole"
bind  a             "+mleft"
bind  b             "_checksafety"
bind  c             "_need"
bind  d             "+mright"
bind  e             "weapon 6 7 8 2"
bind  f             "weapon 8 3 2"
bind  g             "_replaceme"
bind  l             "+ajump"
bind  n             "_rl-pack"
bind  o             "_enemyring"
bind  p             "_enemypent"
bind  q             "weapon 7 3 2"
bind  r             "_helpswitch"
bind  s             "+mback"
bind  t             "messagemode2"
bind  v             "_lost"
bind  w             "+mforward"
bind  x             "_take"
bind  y             "_decidetricks"
bind  z             "weapon 5 4 3 2"
bind  ~             "toggleconsole"
bind  BACKSPACE     "say proxy:menu back"
bind  PAUSE         "toggleproxymenu"
bind  UPARROW       "say proxy:menu up"
bind  DOWNARROW     "say proxy:menu down"
bind  LEFTARROW     "say proxy:menu left"
bind  RIGHTARROW    "say proxy:menu right"
bind  ALT           "_enemyyatele"
bind  CTRL          "_checkforcoming"
bind  SHIFT         "+switchwheel"
bind  F1            "*break"
bind  F2            "easyrecord"
bind  F3            "menu_load"
bind  F4            "connect localhost:27501"
bind  F5            "menu_multiplayer"
bind  F6            "echo Quicksaving...; wait; save quick"
bind  F9            "echo Quickloading...; wait; load quick"
bind  F10           "quit"
bind  F11           "okienko1"
bind  F12           "screenshot"
bind  INS           "say proxy:menu help"
bind  DEL           "say proxy:menu delete"
bind  PGDN          "say proxy:menu pgdn"
bind  PGUP          "say proxy:menu pgup"
bind  HOME          "say proxy:menu home"
bind  END           "say proxy:menu end"
bind  MOUSE1        "+attack"
bind  MOUSE2        "+jump"
bind  MOUSE3        "_statusplz"
bind  MOUSE4        "+switchwheel2"
bind  MOUSE5        ""
bind  MWHEELUP      "_sendstatus"
bind  MWHEELDOWN    "_checkforitem"