rendered paste bodyglobals.h:
#ifndef GLOBALS_H_
#define GLOBALS_H_
#include <IceUtil/Thread.h>
#include <IceUtil/StaticMutex.h>
#include <IceUtil/Mutex.h>
#include "X12.h"
extern IceUtil::Mutex m1;
extern int disp_heigth;
extern int disp_with;
#endif /*GLOBALS_H_*/
globals.cpp:
#include globals.h
IceUtil::Mutex m1;
int disp_height = 80;
int disp_with = 60;
myDisplay.h:
#ifndef MYDISPLAY_H_
#define MYDISPLAY_H_
#include <vector>
#include <string>
#include <Ice/Ice.h>
#include "X12.h"
#include "command.h"
#include "globals.h"
class myIDisplay : public X12::Display::IDisplay
{
private:
std::vector<command> *m_comList;
public:
void putCharacter(Ice::Int x, Ice::Int y, Ice::Byte c, X12::Color col, const Ice::Current&);
void putString(Ice::Int x, Ice::Int y, const std::string& s, X12::Color col, const Ice::Current&);
void fillRectangle(Ice::Int x, Ice::Int y, Ice::Int w, Ice::Int h, Ice::Byte c, X12::Color col, const Ice::Current&);
void putBitmap(Ice::Int x, Ice::Int y, const X12::Bitmap& bm, const Ice::Current&);
void getSize(Ice::Int& w, Ice::Int& h, const Ice::Current&) const;
//IceUtil::Mutex dispMutex;
myIDisplay(std::vector<command> *comList) { m_comList = comList; };
~myIDisplay(){};
};
#endif /*MYDISPLAY_H_*/
myDisplay.cpp:
void myIDisplay::putCharacter(Ice::Int x, Ice::Int y, Ice::Byte c, X12::Color col, const Ice::Current&)
{
command temp;
temp.commandid = 0;
temp.x = x;
temp.y = y;
temp.c = c;
temp.col = col;
IceUtil::Mutex::Lock l1(m1);
//dispMutex->lock();
m_comList->push_back(temp);
//dispMutex->unlock();
}