All pastes #48301 Raw Edit

Untitled

public text v1 · immutable
#48301 ·published 2006-04-06 02:57 UTC
rendered paste body
Index: C:/workspace/L2_GameServer/java/config/command-privileges.properties
===================================================================
--- C:/workspace/L2_GameServer/java/config/command-privileges.properties	(revision 1754)
+++ C:/workspace/L2_GameServer/java/config/command-privileges.properties	(working copy)
@@ -61,6 +61,8 @@
 ###################
 admin_itemcreate = 100
 admin_create_item = 100
+admin_giveitem = 100
+admin_give_item = 100
 
 ##############
 ### DELETE ###
Index: C:/workspace/L2_GameServer/java/net/sf/l2j/loginserver/ClientThread.java
===================================================================
--- C:/workspace/L2_GameServer/java/net/sf/l2j/loginserver/ClientThread.java	(revision 1754)
+++ C:/workspace/L2_GameServer/java/net/sf/l2j/loginserver/ClientThread.java	(working copy)
@@ -414,7 +414,7 @@
 		_bannedIPs.add(ip);
         int time = incorrectCount * incorrectCount * 1000;
         //System.out.println("Banning ip "+ip+" for "+time/1000.0+" seconds.");
-        ClientScheduler.getInstance().scheduleMed(new UnbanTask(ip), time);
+        ClientScheduler.getInstance().scheduleHigh(new UnbanTask(ip), time);
 	}
 
     public static void addBannedIP(String ip)
Index: C:/workspace/L2_GameServer/java/net/sf/l2j/gameserver/ClientThread.java
===================================================================
--- C:/workspace/L2_GameServer/java/net/sf/l2j/gameserver/ClientThread.java	(revision 1754)
+++ C:/workspace/L2_GameServer/java/net/sf/l2j/gameserver/ClientThread.java	(working copy)
@@ -95,7 +95,7 @@
 	{
 		_sessionId = 0x12345678;
 		_connection = new Connection(this, socket, _cryptkey);
-   		_autoSaveInDB = ClientScheduler.getInstance().scheduleLowAtFixedRate(
+   		_autoSaveInDB = ClientScheduler.getInstance().scheduleMedAtFixedRate(
    				new AutoSaveTask(), 5*60*1000L, 15*60*1000L
    				);
 	}
Index: C:/workspace/L2_GameServer/java/net/sf/l2j/gameserver/SelectorThread.java
===================================================================
--- C:/workspace/L2_GameServer/java/net/sf/l2j/gameserver/SelectorThread.java	(revision 1754)
+++ C:/workspace/L2_GameServer/java/net/sf/l2j/gameserver/SelectorThread.java	(working copy)
@@ -139,7 +139,7 @@
 		if (Config.ASSERT) assert instance == null;
 		if (Config.COUNT_PACKETS)  
 		{  
-			packetMonitor = ClientScheduler.getInstance().scheduleLowAtFixedRate(new MonitorPackets(), 10000, 10000);  
+			packetMonitor = ClientScheduler.getInstance().scheduleMedAtFixedRate(new MonitorPackets(), 10000, 10000);  
 		} 
 		instance = this;
 		this._hostname = hostname;
@@ -703,7 +703,7 @@
             if(GameTimeController.getGameTicks() - player.getAttackEndTime() < 15 * GameTimeController.TICKS_PER_SECOND  || player.isAttacked())
             {
                 c.onlyClose();
-                ClientScheduler.getInstance().scheduleLow(new DisconnectionTask(c), 15000);
+                ClientScheduler.getInstance().scheduleMed(new DisconnectionTask(c), 15000);
                 return;
             }
         }
@@ -752,7 +752,7 @@
             packetHistory.clear();
             byteHistory.clear();
             
-            packetMonitor   = ClientScheduler.getInstance().scheduleLowAtFixedRate(
+            packetMonitor   = ClientScheduler.getInstance().scheduleMedAtFixedRate(
                 new Runnable()
                 {
                     public void run()
Index: C:/workspace/L2_GameServer/java/net/sf/l2j/gameserver/clientpackets/RequestRestartPoint.java
===================================================================
--- C:/workspace/L2_GameServer/java/net/sf/l2j/gameserver/clientpackets/RequestRestartPoint.java	(revision 1754)
+++ C:/workspace/L2_GameServer/java/net/sf/l2j/gameserver/clientpackets/RequestRestartPoint.java	(working copy)
@@ -122,21 +122,21 @@
                     && castle.getSiege().checkIsAttacker(activeChar.getClan()))
             {
                 // Schedule respawn delay for attacker
-                ClientScheduler.getInstance().scheduleLow(new DeathTask(activeChar), castle.getSiege().getAttackerRespawnDelay());
+                ClientScheduler.getInstance().scheduleMed(new DeathTask(activeChar), castle.getSiege().getAttackerRespawnDelay());
                 sm.addString("You will be re-spawned in " + castle.getSiege().getAttackerRespawnDelay()/1000 + " seconds");
                 activeChar.sendPacket(sm);
             }
             else
             {
                 // Schedule respawn delay for defender with penalty for CT lose
-                ClientScheduler.getInstance().scheduleLow(new DeathTask(activeChar), castle.getSiege().getDefenderRespawnDelay());
+                ClientScheduler.getInstance().scheduleMed(new DeathTask(activeChar), castle.getSiege().getDefenderRespawnDelay());
                 sm.addString("You will be re-spawned in " + castle.getSiege().getDefenderRespawnDelay()/1000 + " seconds");
                 activeChar.sendPacket(sm);
             }
             return;
         }
         
-        ClientScheduler.getInstance().scheduleLow(new DeathTask(activeChar), 1);
+        ClientScheduler.getInstance().scheduleMed(new DeathTask(activeChar), 1);
     }
     
     
Index: C:/workspace/L2_GameServer/java/net/sf/l2j/gameserver/model/L2Character.java
===================================================================
--- C:/workspace/L2_GameServer/java/net/sf/l2j/gameserver/model/L2Character.java	(revision 1754)
+++ C:/workspace/L2_GameServer/java/net/sf/l2j/gameserver/model/L2Character.java	(working copy)
@@ -137,7 +137,7 @@
 	private boolean _IsSleeping                             = false; // Cannot move/attack until sleep timed out or monster is attacked
 	private boolean _IsStunned                              = false; // Cannot move/attack until stun timed out
 	private boolean _IsTeleporting                          = false;
-	private int _LastAttackChange                           = 0;
+	protected int _LastAttackChange                           = 0;
 	private CharStat _Stat;
 	private CharStatus _Status;
 	private L2CharTemplate _Template;                       // The link on the L2CharTemplate object containing generic and static properties of this L2Character type (ex : Max HP, Speed...)
@@ -438,7 +438,7 @@
 				else
 				{
 					// Cancel the action because the bow can't be re-use at this moment
-					ClientScheduler.getInstance().scheduleMed(new NotifyAITask(CtrlEvent.EVT_READY_TO_ACT), 1000);
+					ClientScheduler.getInstance().scheduleHigh(new NotifyAITask(CtrlEvent.EVT_READY_TO_ACT), 1000);
 					
 					ActionFailed af = new ActionFailed();
 					sendPacket(af);
@@ -524,7 +524,7 @@
 		int reuse = weaponItem==null ? 0 : weaponItem.getAttackReuseDelay();
 		
 		// Notify AI with EVT_READY_TO_ACT
-		ClientScheduler.getInstance().scheduleMed(new NotifyAITask(CtrlEvent.EVT_READY_TO_ACT), sAtk+reuse);
+		ClientScheduler.getInstance().scheduleHigh(new NotifyAITask(CtrlEvent.EVT_READY_TO_ACT), sAtk+reuse);
 	}
 	
 	/**
@@ -600,7 +600,7 @@
 		}
 		
 		// Create a new hit task with Medium priority
-		ClientScheduler.getInstance().scheduleMed(new HitTask(target, damage1, crit1, miss1, attack._soulshot, shld1), sAtk);
+		ClientScheduler.getInstance().scheduleHigh(new HitTask(target, damage1, crit1, miss1, attack._soulshot, shld1), sAtk);
 		
 		// Calculate and set the disable delay of the bow in function of the Attack Speed
 		_disableBowAttackEndTime = (sAtk+reuse)/GameTimeController.MILLIS_IN_TICK + GameTimeController.getGameTicks();
@@ -672,10 +672,10 @@
 		}
 		
 		// Create a new hit task with Medium priority for hit 1
-		ClientScheduler.getInstance().scheduleMed(new HitTask(target, damage1, crit1, miss1, attack._soulshot, shld1), 650);
+		ClientScheduler.getInstance().scheduleHigh(new HitTask(target, damage1, crit1, miss1, attack._soulshot, shld1), 650);
 		
 		// Create a new hit task with Medium priority for hit 2 with a higher delay
-		ClientScheduler.getInstance().scheduleMed(new HitTask(target, damage2, crit2, miss2, attack._soulshot, shld2), 1250);
+		ClientScheduler.getInstance().scheduleHigh(new HitTask(target, damage2, crit2, miss2, attack._soulshot, shld2), 1250);
 		
 		// Add those hits to the Server-Client packet Attack
 		attack.addHit(target, damage1, miss1, crit1, shld1);
@@ -2541,7 +2541,7 @@
 	protected L2CharacterAI _ai;
 	
 	/** Future Skill Cast */
-	private Future _skillCast;
+	protected Future _skillCast;
 	
 	/** Char Coords from Client */
 	private int _clientX;
@@ -3436,7 +3436,7 @@
 //	{
 //	if (_currentAttackTask == null )//&& !isInCombat())
 //	{
-//	_currentAttackTask = ClientScheduler.getInstance().scheduleMed(new AttackTask(), 0);
+//	_currentAttackTask = ClientScheduler.getInstance().scheduleHigh(new AttackTask(), 0);
 //	}
 //	else
 //	{
Index: C:/workspace/L2_GameServer/java/net/sf/l2j/gameserver/loginserverpackets/LoginServerBasePacket.java
===================================================================
--- C:/workspace/L2_GameServer/java/net/sf/l2j/gameserver/loginserverpackets/LoginServerBasePacket.java	(revision 1754)
+++ C:/workspace/L2_GameServer/java/net/sf/l2j/gameserver/loginserverpackets/LoginServerBasePacket.java	(working copy)
@@ -18,6 +18,8 @@
  */
 package net.sf.l2j.gameserver.loginserverpackets;
 
+import net.sf.l2j.gameserver.TaskPriority;
+
 /**
  * @author -Wooden-
  *
@@ -94,4 +96,6 @@
 		_off += length;
 		return result;
 	}
+	
+	public TaskPriority getPriority() { return TaskPriority.PR_URGENT; }
 }
Index: C:/workspace/L2_GameServer/java/net/sf/l2j/gameserver/handler/itemhandlers/ScrollOfEscape.java
===================================================================
--- C:/workspace/L2_GameServer/java/net/sf/l2j/gameserver/handler/itemhandlers/ScrollOfEscape.java	(revision 1754)
+++ C:/workspace/L2_GameServer/java/net/sf/l2j/gameserver/handler/itemhandlers/ScrollOfEscape.java	(working copy)
@@ -88,7 +88,7 @@
         
         EscapeFinalizer ef = new EscapeFinalizer(activeChar, item.getItemId());
         // continue execution later
-	activeChar.setSkillCast(ClientScheduler.getInstance().scheduleLow(ef, skill.getSkillTime()));
+	activeChar.setSkillCast(ClientScheduler.getInstance().scheduleMed(ef, skill.getSkillTime()));
 	activeChar.setSkillCastEndTime(10+GameTimeController.getGameTicks()+skill.getSkillTime()/GameTimeController.MILLIS_IN_TICK);
     }
     
Index: C:/workspace/L2_GameServer/java/net/sf/l2j/gameserver/handler/itemhandlers/MysteryPotion.java
===================================================================
--- C:/workspace/L2_GameServer/java/net/sf/l2j/gameserver/handler/itemhandlers/MysteryPotion.java	(revision 1754)
+++ C:/workspace/L2_GameServer/java/net/sf/l2j/gameserver/handler/itemhandlers/MysteryPotion.java	(working copy)
@@ -59,7 +59,7 @@
 		activeChar.sendPacket(sm);
 
 		MysteryPotionStop mp = new MysteryPotionStop(playable);
-		ClientScheduler.getInstance().scheduleLow(mp, _effectDuration);
+		ClientScheduler.getInstance().scheduleMed(mp, _effectDuration);
     }
 
 	public class MysteryPotionStop implements Runnable
Index: C:/workspace/L2_GameServer/java/net/sf/l2j/gameserver/handler/itemhandlers/SoulCrystals.java
===================================================================
--- C:/workspace/L2_GameServer/java/net/sf/l2j/gameserver/handler/itemhandlers/SoulCrystals.java	(revision 1754)
+++ C:/workspace/L2_GameServer/java/net/sf/l2j/gameserver/handler/itemhandlers/SoulCrystals.java	(working copy)
@@ -85,7 +85,7 @@
         
         // Continue execution later
         CrystalFinalizer cf = new CrystalFinalizer(activeChar, target, crystalId);
-        ClientScheduler.getInstance().scheduleLow(cf, skill.getSkillTime());
+        ClientScheduler.getInstance().scheduleMed(cf, skill.getSkillTime());
 		
 	}
 
Index: C:/workspace/L2_GameServer/java/net/sf/l2j/gameserver/handler/itemhandlers/PetSummon.java
===================================================================
--- C:/workspace/L2_GameServer/java/net/sf/l2j/gameserver/handler/itemhandlers/PetSummon.java	(revision 1754)
+++ C:/workspace/L2_GameServer/java/net/sf/l2j/gameserver/handler/itemhandlers/PetSummon.java	(working copy)
@@ -167,13 +167,13 @@
 		newpet.startFeed( false );
 		
 		// continue execution in 1 seconds
-		ClientScheduler.getInstance().scheduleLow(new SummonFinalizer(activeChar, newpet), 900);
+		ClientScheduler.getInstance().scheduleMed(new SummonFinalizer(activeChar, newpet), 900);
 		
 		// if pet died of hunger last time it was summoned
 		if ( newpet.getCurrentFed() <= 0 )
 		{
 			// wait 1 minute for owner to feed
-			ClientScheduler.getInstance().scheduleLow(new FeedWait(activeChar, newpet), 60000);
+			ClientScheduler.getInstance().scheduleMed(new FeedWait(activeChar, newpet), 60000);
 		}
 		else
 		{
Index: C:/workspace/L2_GameServer/java/net/sf/l2j/gameserver/handler/itemhandlers/ScrollOfResurrection.java
===================================================================
--- C:/workspace/L2_GameServer/java/net/sf/l2j/gameserver/handler/itemhandlers/ScrollOfResurrection.java	(revision 1754)
+++ C:/workspace/L2_GameServer/java/net/sf/l2j/gameserver/handler/itemhandlers/ScrollOfResurrection.java	(working copy)
@@ -141,7 +141,7 @@
                     activeChar.destroyItem("Consume", item.getObjectId(), 1, null, false);
                     //ResurrectFinalizer rf = new ResurrectFinalizer(target);
                     // continue execution later
-                    //ClientScheduler.getInstance().scheduleLow(rf, skill.getSkillTime() - 200);
+                    //ClientScheduler.getInstance().scheduleMed(rf, skill.getSkillTime() - 200);
                 }
             }
         }
Index: C:/workspace/L2_GameServer/java/net/sf/l2j/gameserver/handler/usercommandhandlers/Escape.java
===================================================================
--- C:/workspace/L2_GameServer/java/net/sf/l2j/gameserver/handler/usercommandhandlers/Escape.java	(revision 1754)
+++ C:/workspace/L2_GameServer/java/net/sf/l2j/gameserver/handler/usercommandhandlers/Escape.java	(working copy)
@@ -64,7 +64,7 @@
 
         EscapeFinalizer ef = new EscapeFinalizer(activeChar);
         // continue execution later
-        ClientScheduler.getInstance().scheduleLow(ef, unstuckTimer);
+        ClientScheduler.getInstance().scheduleMed(ef, unstuckTimer);
         
         return true;
     }
Index: C:/workspace/L2_GameServer/java/net/sf/l2j/gameserver/handler/admincommandhandlers/AdminCreateItem.java
===================================================================
--- C:/workspace/L2_GameServer/java/net/sf/l2j/gameserver/handler/admincommandhandlers/AdminCreateItem.java	(revision 1754)
+++ C:/workspace/L2_GameServer/java/net/sf/l2j/gameserver/handler/admincommandhandlers/AdminCreateItem.java	(working copy)
@@ -27,6 +27,8 @@
 import net.sf.l2j.gameserver.serverpackets.ItemList;
 import net.sf.l2j.gameserver.serverpackets.NpcHtmlMessage;
 import net.sf.l2j.gameserver.serverpackets.SystemMessage;
+import net.sf.l2j.gameserver.model.L2Object;
+import net.sf.l2j.gameserver.model.L2World;
 
 /**
  * This class handles following admin commands:
@@ -39,7 +41,9 @@
 
 	private static String[] _adminCommands = {
 			"admin_itemcreate",
-			"admin_create_item"
+			"admin_create_item",
+			"admin_giveitem",
+			"admin_give_item"
 			};
 	private static final int REQUIRED_LEVEL = Config.GM_CREATE_ITEM;
 
@@ -87,6 +91,49 @@
 				sm.addString("Wrong number entered.");
 				activeChar.sendPacket(sm);
 			}
+		} else if (command.startsWith("admin_giveitem") || command.startsWith("admin_give_item"))
+		{
+			try
+			{
+				String params = (command.startsWith("admin_give_item") ? command.substring(15) : command.substring(14));
+				StringTokenizer st = new StringTokenizer(params);
+				if (st.countTokens() == 3)
+				{
+					L2PcInstance player = net.sf.l2j.gameserver.model.L2World.getInstance().getPlayer(st.nextToken());
+					L2Object target = activeChar.getTarget();
+					if (target instanceof L2PcInstance)
+					{
+						player = (L2PcInstance) target;
+					}
+					int itemId = Integer.parseInt(st.nextToken());
+					int itemAmount = Integer.parseInt(st.nextToken());
+					giveItem(player, itemId, itemAmount, activeChar);
+					SystemMessage sm = new SystemMessage(614);
+					sm.addString("Spawned " + itemAmount + "items number " + itemId + " in " + player + "'s inventory.");
+					activeChar.sendPacket(sm);
+				}
+				else if (st.countTokens() == 2)
+				{
+					L2PcInstance player = L2World.getInstance().getPlayer(st.nextToken());
+					L2Object target = activeChar.getTarget();
+					if (target instanceof L2PcInstance)
+					{
+						player = (L2PcInstance) target;
+					}
+					int itemId = Integer.parseInt(st.nextToken());
+					giveItem(player, itemId, 1, activeChar);
+					SystemMessage sm = new SystemMessage(614);
+					sm.addString("Spawned item number " + itemId + " in " + player + "'s inventory.");
+					activeChar.sendPacket(sm);
+				}
+
+			}
+			catch (StringIndexOutOfBoundsException e)
+			{
+				SystemMessage sm = new SystemMessage(614);
+				sm.addString("Error while creating item.");
+				activeChar.sendPacket(sm);
+			}
 		}
 		String target = (activeChar.getTarget() != null?activeChar.getTarget().getName():"no-target");
         GMAudit.auditGMAction(activeChar.getName(), command, target, "");
@@ -127,4 +174,16 @@
 		adminReply.setHtml(replyMSG.toString());
 		activeChar.sendPacket(adminReply);
 	}
+
+	private void giveItem(L2PcInstance selectedplayer, int itemId, int itemAmount, L2PcInstance admin)
+	{
+		selectedplayer.getInventory().addItem("AdminGiveItem", itemId, itemAmount, selectedplayer, admin);
+
+		ItemList il = new ItemList(selectedplayer, true);
+		selectedplayer.sendPacket(il);
+
+		SystemMessage sm = new SystemMessage(614);
+		sm.addString("An Admin has spawned " + itemAmount + " item(s) number " + itemId + " in your inventory.");
+		selectedplayer.sendPacket(sm);
+	}
 }
Index: C:/workspace/L2_GameServer/java/net/sf/l2j/gameserver/CastleUpdater.java
===================================================================
--- C:/workspace/L2_GameServer/java/net/sf/l2j/gameserver/CastleUpdater.java	(revision 1754)
+++ C:/workspace/L2_GameServer/java/net/sf/l2j/gameserver/CastleUpdater.java	(working copy)
@@ -61,7 +61,7 @@
 
                     // re-run again in 1 hours
                     CastleUpdater cu = new CastleUpdater(_clan, _RunCount);
-		            ClientScheduler.getInstance().scheduleLow(cu, 3600000);
+		            ClientScheduler.getInstance().scheduleMed(cu, 3600000);
 		        }
 		    } catch (Throwable e) {
 		        e.printStackTrace();
Index: C:/workspace/L2_GameServer/java/net/sf/l2j/gameserver/ai/L2AttackableAI.java
===================================================================
--- C:/workspace/L2_GameServer/java/net/sf/l2j/gameserver/ai/L2AttackableAI.java	(revision 1754)
+++ C:/workspace/L2_GameServer/java/net/sf/l2j/gameserver/ai/L2AttackableAI.java	(working copy)
@@ -242,7 +242,7 @@
 		// If not idle - create an AI task (schedule onEvtThink repeatedly)
 		if (aiTask == null)
 		{
-			aiTask = ClientScheduler.getInstance().scheduleLowAtFixedRate(this, 1000, 1000);
+			aiTask = ClientScheduler.getInstance().scheduleMedAtFixedRate(this, 1000, 1000);
 		}
 		
 	}
Index: C:/workspace/L2_GameServer/java/net/sf/l2j/gameserver/ai/L2SiegeGuardAI.java
===================================================================
--- C:/workspace/L2_GameServer/java/net/sf/l2j/gameserver/ai/L2SiegeGuardAI.java	(revision 1754)
+++ C:/workspace/L2_GameServer/java/net/sf/l2j/gameserver/ai/L2SiegeGuardAI.java	(working copy)
@@ -200,7 +200,7 @@
         // If not idle - create an AI task (schedule onEvtThink repeatedly)
         if (aiTask == null)
         {
-            aiTask = ClientScheduler.getInstance().scheduleLowAtFixedRate(this, 1000, 1000);
+            aiTask = ClientScheduler.getInstance().scheduleMedAtFixedRate(this, 1000, 1000);
         }
     }
     
Index: C:/workspace/L2_GameServer/java/net/sf/l2j/gameserver/taskmanager/DecayTaskManager.java
===================================================================
--- C:/workspace/L2_GameServer/java/net/sf/l2j/gameserver/taskmanager/DecayTaskManager.java	(revision 1754)
+++ C:/workspace/L2_GameServer/java/net/sf/l2j/gameserver/taskmanager/DecayTaskManager.java	(working copy)
@@ -17,8 +17,8 @@
  */
 public class DecayTaskManager
 {
-    private Map<L2Character,Long> _decayTasks = new FastMap<L2Character,Long>().setShared(true);
-    private FastList<L2Character> _actorsToRemove = new FastList<L2Character>(); // put this as a field to avoid newing it every time
+    protected Map<L2Character,Long> _decayTasks = new FastMap<L2Character,Long>().setShared(true);
+    protected FastList<L2Character> _actorsToRemove = new FastList<L2Character>(); // put this as a field to avoid newing it every time
 
     public static DecayTaskManager _instance;
     
@@ -54,7 +54,7 @@
     	catch(NoSuchElementException e){}
     }
     
-    private class DecayScheduler implements Runnable
+    protected class DecayScheduler implements Runnable
     {   
         public void run()
         {
Index: C:/workspace/L2_GameServer/java/net/sf/l2j/gameserver/gameserverpackets/GameServerBasePacket.java
===================================================================
--- C:/workspace/L2_GameServer/java/net/sf/l2j/gameserver/gameserverpackets/GameServerBasePacket.java	(revision 1754)
+++ C:/workspace/L2_GameServer/java/net/sf/l2j/gameserver/gameserverpackets/GameServerBasePacket.java	(working copy)
@@ -21,6 +21,8 @@
 import java.io.ByteArrayOutputStream;
 import java.io.IOException;
 
+import net.sf.l2j.gameserver.TaskPriority;
+
 /**
  * @author -Wooden-
  *
@@ -118,5 +120,6 @@
 		return _bao.toByteArray();
 	}
 	
+	public TaskPriority getPriority() { return TaskPriority.PR_HIGH; }
 	public abstract byte[] getContent() throws IOException;
 }
Index: C:/workspace/L2_GameServer/java/net/sf/l2j/gameserver/GameTimeController.java
===================================================================
--- C:/workspace/L2_GameServer/java/net/sf/l2j/gameserver/GameTimeController.java	(revision 1754)
+++ C:/workspace/L2_GameServer/java/net/sf/l2j/gameserver/GameTimeController.java	(working copy)
@@ -72,8 +72,8 @@
 		_timer = new TimerThread();
 		_timer.start();
 
-		ClientScheduler.getInstance().scheduleLowAtFixedRate(new TimerWatcher(), 0, 1000);
-		ClientScheduler.getInstance().scheduleLowAtFixedRate(new BroadcastSunState(), 0, 60 * 60 * 1000);
+		ClientScheduler.getInstance().scheduleMedAtFixedRate(new TimerWatcher(), 0, 1000);
+		ClientScheduler.getInstance().scheduleMedAtFixedRate(new BroadcastSunState(), 0, 60 * 60 * 1000);
 	}
 
 	public boolean isNowNight()
@@ -147,7 +147,7 @@
 		// Create a task to update the _knownObject and _knowPlayers of each L2Character that finished its movement and of their already known L2Object 
 		// then notify AI with EVT_ARRIVED
 		if (ended != null)
-			ClientScheduler.getInstance().scheduleLow(new MovingObjectArrived(ended), 10);
+			ClientScheduler.getInstance().scheduleMed(new MovingObjectArrived(ended), 10);
 
 	}