rendered paste body public List<int> DamageDisplayList = new List<int>();
#endregion
/// <summary>
/// Default constructor
/// </summary>
public Enemy()
{
this.Position = new Vector2(-100f, -100f);
this.selectedEnemy = GetEnemySheetCoords(0);
this.collisionBox = new CollisionBox((int)this.position2D.X,
(int)this.position2D.Y, enemyWidth, enemyHeight);
//AddNewDamage(100);
DamageDisplayList.Capacity = 4;
// DEBUG
DamageDisplayList.Add(1);
DamageDisplayList.Add(2);
DamageDisplayList.Add(3);
Debug.WriteLine(DamageDisplayList.Count);
// END DEBUG
}